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Civilian AI - Farming - UE4 Tutorials #342

CodeLikeMe post Civilian AI - Farming - UE4 Tutorials #342 from patreon

 Project Files : https://www.patreon.com/CodeLikeMe/posts?tag=source%20code In this episode, I am going to make the civilian AI to make the farmers work on farm. They will walk around there farmland and do some farming work...

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Unreal Third person Shooter #38 - Drop Weapon When Killed

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 In the episode 38 of unreal engine third person shooter tutorial series, we are going to make implement  weapon drop feature for the soldiers. When a soldier character is killed, the weapon on hand of the character will be detached and it will start simulating physics so it will drop on the floor like a physics obj...

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Movement Relative to the Camera

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 In the resident evil style fixed camera system, the angle player looking at the character changes time to time when the camera changes. So, the inputs should work in relation to the current camera angle. When player press move forward button, the character should walk away from camera and with move backward button, usua...

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Project Files Update - Civilian & Farm

CodeLikeMe post Project Files Update - Civilian & Farm  from patreon

This update contains the Updated Civilian character with a basic AI, his farm created with procedural tools and the updated landscape material as of episode #341 in unreal open world series. 
Use this Download Link : https://...

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Civilian - Procedural Farm - UE4 Tutorials #341

CodeLikeMe post Civilian - Procedural Farm - UE4 Tutorials #341 from patreon

 Project Files : https://www.patreon.com/CodeLikeMe/posts?tag=source%20code In this episode, I am going to create a farmland for the civilian characters to work. For this, I am going to use the procedural level design tools...

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Landscape Material - Removing Grass - UE4 Tutorials #340

CodeLikeMe post Landscape Material - Removing Grass - UE4 Tutorials #340 from patreon

 Project Files : https://www.patreon.com/CodeLikeMe/posts?tag=source%20code In this episode, I am going to fix modify my landscape material in such a way that I can paint soil layer on the ground wherever I want without aut...

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Civilian AI - Behavior Tree - UE4 Tutorials #339

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 Project Files : https://www.patreon.com/CodeLikeMe/posts?tag=source%20code Character model download : https://www.patreon.com/posts/32893655 To...

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Civilian Character - Movement Blendspace - UE4 Tutorials #338

CodeLikeMe post Civilian Character - Movement Blendspace - UE4 Tutorials #338 from patreon

Project Files : https://www.patreon.com/CodeLikeMe/posts?tag=source%20code Character model download : https://www.patreon.com/posts/32893655 Today, i...

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Unreal third Person Shooter #37 - Physics Asset/ Ragdoll - Legs, Head & Spine Constraints

CodeLikeMe post Unreal third Person Shooter #37 - Physics Asset/ Ragdoll - Legs, Head & Spine Constraints from patreon

 Download Project : https://www.patreon.com/posts/31567533 In this episode, we continue to work on the physics constraints of the ragdoll/physics asset (Phat) of the third person shooter game we are working on. The physics constraints are used...

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Brute - Character Model Download

CodeLikeMe post Brute - Character Model Download from patreon

Download the character model I have used for civilian character in unreal engine below. Only the Brute.fbx contains the mesh and textures. Other files contains the animations only. 

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Unreal third Person Shooter #36 - Physics Asset/ Ragdoll - Hand Constraints

CodeLikeMe post Unreal third Person Shooter #36 - Physics Asset/ Ragdoll - Hand Constraints from patreon

 Download Project : https://www.patreon.com/posts/31567533 In this episode, we are going to work on the physics constraints of the ragdoll/physics asset (Phat) of the third person shooter game we are working on. The physics constraints are use...

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Unreal third Person Shooter #35 - Physics Asset/ Ragdoll - Physics Bodies

CodeLikeMe post Unreal third Person Shooter #35 - Physics Asset/ Ragdoll - Physics Bodies from patreon

 Download Project : https://www.patreon.com/posts/31567533 In this episode, we are going to setup physics bodies of the physics asset of the soldier character we are using in our third person shooter game. We are going to optimize the physics ...

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Creating Custom Characters With Adobe Fuse and Mixamo II - UE4 Tutorials #337

CodeLikeMe post Creating Custom Characters With Adobe Fuse and Mixamo II - UE4 Tutorials #337 from patreon

 Project Files : https://www.patreon.com/CodeLikeMe/posts?tag=source%20code I am going to create a custom character to be used as a civilian in the game I am making. To make this character, I am going to use Adobe Fuse cc, ...

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Creating Custom Characters With Adobe Fuse and Mixamo I - UE4 Tutorials #336

CodeLikeMe post Creating Custom Characters With Adobe Fuse and Mixamo I - UE4 Tutorials #336 from patreon

 Project Files : https://www.patreon.com/CodeLikeMe/posts?tag=source%20code Today, I am going to create a custom character to be used as a civilian in the game I am making. To make this character, I am going to use Adobe Fu...

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On rail Camera In Unreal Engine

CodeLikeMe post On rail Camera In Unreal Engine from patreon

 In the last part of this series, we worked on a fixed camera system similar to the one we see in early resident evil games. Today, we are going to make an on rail camera system where the camera will be following the player on a fixed rail or a pre defined path. We can see this type of cameras in resident evil games in p...

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Unreal Horse Riding - Rider - UE4 Tutorials #335

CodeLikeMe post Unreal Horse Riding - Rider - UE4 Tutorials #335 from patreon

 In the horse riding system, after adding climbing system code to the character, the two systems showed some contradictions and as a result of that, sometimes, the rider character attached to the horse, flies away and disappear.  I'm going to find out what causes this odd behavior and how to resolve that bug.  ...

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Unreal Horse Riding - Camera Bugs - UE4 Tutorials #334

CodeLikeMe post Unreal Horse Riding - Camera Bugs - UE4 Tutorials #334 from patreon

 Today, I decided to take a look at the horse riding system again, because I got few complains about the horse riding and some bugs in the system after updating and adding new features to the project. So, I found out there are some camera and spring arm related issues in the sysema ndd this episode covers the fixes of th...

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Procedural Crop Field - Randomness - UE4 Tutorials #333

CodeLikeMe post Procedural Crop Field - Randomness - UE4 Tutorials #333 from patreon

 Project Files : https://www.patreon.com/posts/33677599

  We are working on an advanced procedural foliage spawner which allow us to set the boundaries of the area we want to spawn foliage with a spline. This can be used to cre...

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Happy New Year 2020

CodeLikeMe post Happy New Year 2020 from patreon

In this new year, I wish you all the success in your projects, career and all aspects of your lives. Thanks for supporting me through the year and together let's reach the unreachable. Let's expand the limits of possibilities. Let's nail the next year in style.   

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Unreal third Person Shooter #34 - Aiming Bugs Fixing

CodeLikeMe post Unreal third Person Shooter #34 - Aiming Bugs Fixing from patreon

 Download Project : https://www.patreon.com/posts/31567533

In the aiming system of the third person shooter game we have developed so far, there are some alignment issues in reticle and camera when the character is on courch mode. Today,...

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Procedural Crop Fields System

CodeLikeMe post Procedural Crop Fields System from patreon

This update contains the procedural crop field system blueprint as of the episode 333 in open world series. 

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Camera Switching in Unreal Engine

CodeLikeMe post Camera Switching in Unreal Engine from patreon

 In the last part of this series, we worked on a fixed camera system similar to the one we see in early resident evil games. Today, we are going to find a way to switch the camera when character walks out of the view of the current camera. For example, when character walks into another room, or pass a corner in a corrido...

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Fixed Camera System In Unreal Engine 4

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 In this episode, I am going to create a fixed camera system in unreal engine 4, which is similar to the fixed camera we can see on earlier resident evil games where player get to observe the character from a fixed position like a cctv camera placed on a wall.  support my work : 2019-12-29 18:39:26 +0000 UTC View Post

Procedural Crop Field - Editing Individual Instances II - UE4 Tutorials #332

CodeLikeMe post Procedural Crop Field - Editing Individual Instances II - UE4 Tutorials #332 from patreon

 Project Files : https://www.patreon.com/CodeLikeMe/posts?tag=source%20code We are working on an advanced procedural foliage spawner which allow us to set the boundaries of the area we want to spawn foliage with a spline. T...

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Unreal third Person Shooter #33 - character Death

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Download Project : https://www.patreon.com/posts/31567533
Here is the Episode 32 of Unreal Engine Third Person Shooter tutorial series, How to implement character death. When the character is hit by bullets, the health of the character will be r...

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Merry Christmas My Dear Friends

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Procedural Crop Field - Editing Individual Instances I - UE4 Tutorials #331

CodeLikeMe post Procedural Crop Field - Editing Individual Instances I - UE4 Tutorials #331 from patreon

 Project Files : https://www.patreon.com/CodeLikeMe/posts?tag=source%20code We are working on an advanced procedural foliage spawner which allow us to set the boundaries of the area we want to spawn foliage with a spline. T...

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Merging Unreal Marketplace templates - #1 - Inputs

CodeLikeMe post Merging Unreal Marketplace templates - #1 - Inputs from patreon

 In this tutorial, I am going to take 2 unreal marketplace templates (Horror Engine Reloaded & Third person character interaction)  and put them into a single project to use the features of both templates in a single game. As the first step of that, I am going to resolve inputs of the projects to support both te...

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Procedural Crop Field - UE4 Tutorials #330

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Project Files : https://www.patreon.com/CodeLikeMe/posts?tag=source%20code
We are working on an advanced procedural foliage spawner which allow us to set the boundaries of the area we want to spawn foliage with a spline. This...

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Advanced Procedural Foliage Spawner III - Points Inside a polygon - UE4 Tutorials #329

CodeLikeMe post Advanced Procedural Foliage Spawner III - Points Inside a polygon - UE4 Tutorials #329 from patreon

 Project Files : https://www.patreon.com/CodeLikeMe/posts?tag=source%20code We are working on an advanced procedural foliage spawner which allow us to set the boundaries of the area we want to spawn foliage with a spline. T...

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