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Arvid Schneider from patreon

Arvid Schneider

patreon


Arvid Schneider posts

PHOTOGRAMMETRY - 3D Scanning using your phone and Display Land

Arvid Schneider post PHOTOGRAMMETRY - 3D Scanning using your phone and Display Land from patreon

Check out this video on how to capture a 3D environment the easy way!

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EP608: Photogrammetry - 3D scanning just using your phone and Display Land - Source Files

Arvid Schneider post EP608: Photogrammetry - 3D scanning just using your phone and Display Land - Source Files from patreon

 A step by step guide showing you how to create amazing and accurate 3D scans aka photogrammetry by just using your phone and the Display land app. You can use this in any software like cinema 4D, blender, maya. You can enhance your lookdev and lighting with the of 3D scanning environments.  

2020-03-11 05:39:03 +0000 UTC View Post

EP607: Flamethrower - Source Files

Arvid Schneider post EP607: Flamethrower - Source Files from patreon

Get access to the Houdini hip file!


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How to make a sparse flamethrower simulation using Houdini 18 and Arnold | ep#607

Arvid Schneider post How to make a sparse flamethrower simulation using Houdini 18 and Arnold | ep#607 from patreon

Learn how to use Houdini 18 sparse solver simulation tools to create a realistic and explosive looking flamethrower effect using Arnold. 

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Cinematic Lighting Techniques | #ep606

Arvid Schneider post Cinematic Lighting Techniques | #ep606 from patreon

 A cinematic lighting introductory video, helping you to create better looking images by applying Hollywood film set techniques to your renderings. You will learn basic lighting tips and tricks to achieve more realistic light setups in Autodesk Maya 2020 and Arnold  

DISCORD COMMUNITY 2020-02-29 11:00:50 +0000 UTC View Post

EP606: Cinematic Lighting Techniques - Source Files

Arvid Schneider post EP606: Cinematic Lighting Techniques - Source Files from patreon


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ACES - What I have been doing wrong!

Arvid Schneider post ACES - What I have been doing wrong!  from patreon

An in-depth explanation about the ACES rendering workflow using OCIO (Open Color IO) and important tips and tricks to consider to render better-looking images using Arnold and Maya 2020. Training you how to make better images the easy way.  CHRIS BREJON - LEARN ACES 2020-02-25 16:25:41 +0000 UTC View Post

EP605: ACES - Source Files

Arvid Schneider post EP605: ACES - Source Files from patreon

An in-depth explanation about the ACES rendering workflow and important tips and tricks to consider to render better-looking images using Arnold and Maya 2020. 


Specifically, you'll learn...  What challenges I was facing by applying the ACES workflow, and I will show you how to fix those errors. By ...

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The star of Mandalorian




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EP604: Shader Transfer - Source Files

Arvid Schneider post EP604: Shader Transfer - Source Files from patreon

Get access to the Houdini and Maya files to follow along


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We are growing!

First of all, I want to thank each and every one of you, for your great support, feedback and help here on Patreon and also on YouTube.


I would like to invite you to my very own Discord server which is close to 500 members. I am trying to build a larger social community for you, so you can get help from sever...

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Some renders from using LEGO

Arvid Schneider post Some renders from using LEGO  from patreon

Just wanted to share some in depth renders with you.



2020-02-09 18:10:54 +0000 UTC View Post

Shader Automation

Arvid Schneider post Shader Automation from patreon

 You will be learning how to create automated advanced shading setups, to work with several different models. Arvid is showing you how to use python and simple scripting to create automated shading setup and variation to your renders.   DISCORD COMMUNITY: 2020-02-07 16:00:04 +0000 UTC View Post

MtoA 603: T1 Shader - Source Files

Arvid Schneider post MtoA 603: T1 Shader - Source Files from patreon


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Discord

We are now on discord! There is a separate channel for Patreon only! Thanks


https://discord.gg/ZeZRncu

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MtoA 602: Surface follow along - Source Files

Arvid Schneider post MtoA 602: Surface follow along - Source Files from patreon


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Getting started with Arnold Surface Shader - Introduction of basic lookdev workflows - MtoA 602

Arvid Schneider post Getting started with Arnold Surface Shader - Introduction of basic lookdev workflows - MtoA 602 from patreon

Learn about the basics of shading using Autodesk Maya using Arnold. Arvid explains the basic of the modern brute force renderer Arnold and helps you to understand the basic concepts. This is targeted for newcomers to rendering with Arnold. This can be applied to any software which is using Arnold.   GTAPR: 2020-01-29 16:59:54 +0000 UTC View Post

Heading home

Returning to Vancouver this week and will be available for 1 on 1 sessions. 👍

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Happy Holidays ☺️

I wish you all happy holidays and a great time off if you have any :)

See you in 2020 with more videos to come!


Thank you all very much for your support 👍👋

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MtoA 601 - Interior Lighting

Arvid Schneider post MtoA 601 - Interior Lighting from patreon

 Using the new GPU Workflow using Arnold 6 and the latest Maya 2020  Support me on Patreon:  2019-12-14 06:03:40 +0000 UTC View Post

MtoA 601: Interior - Source files

Arvid Schneider post MtoA 601: Interior - Source files from patreon


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Maya 2020 and Arnold 6

Arvid Schneider post Maya 2020 and Arnold 6 from patreon

Great stuff in there! Especially big GPU improvement.

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MtoA 531 - Water Droplets

Arvid Schneider post MtoA 531 - Water Droplets from patreon

 Presenting a simple approach to generate water droplets on any surface. Using arnold clip geo shader and a displacement node with a noise to generate the effect.  

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MtoA 531: Droplets - Source Files

Arvid Schneider post MtoA 531: Droplets - Source Files from patreon


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Digital Asset Louise: Live Session - Source Files

Arvid Schneider post Digital Asset Louise: Live Session - Source Files from patreon


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Space Drift

Arvid Schneider post Space Drift from patreon

Doing some late night renders. Trying a few assets on my HDD

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MtoA 530 | Orc Horde | Lookdev and Lighting | Part4

Arvid Schneider post MtoA 530 | Orc Horde | Lookdev and Lighting | Part4 from patreon

Another great collaboration project with Eduardo Ruiz Urrejola. He was kind enough to make his work available for free. 

This is a four part series working on shading and lighting this hero asset.  

Free Model and Textures: http://bit.ly/2kXAYpF View Post

MtoA 530 Horde Orc Part 2

Arvid Schneider post MtoA 530 Horde Orc Part 2 from patreon

Another great collaboration project with Eduardo Ruiz Urrejola. He was kind enough to make his work available for free.

This is a four part series working on shading and lighting this hero asset.

Free Model and Textures: http://bit.ly/2kXAYpF

D...

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MtoA 530: Orc - Source Files

Arvid Schneider post MtoA 530: Orc - Source Files from patreon


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MtoA 529 - Mouth Shading

Arvid Schneider post MtoA 529 - Mouth Shading from patreon

Hyper real shading tutorial for the interior of the mouth. Main focus are the teeth to get the correct feel of the material, and then shading the gum using SSS. The shader was provided by Daniel Bauer. 


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