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Dev Log #16

Poly Haven post Dev Log #16 from patreon

There's a lot to cover in the last 2 months!

We've hired a new technical artist, Jandre; Made progress on all our various projects;  Built a new flash rig; Figured out and documented our texture color calibration process; Finished our solar installation :)

Read more here: 2023-06-15 17:37:41 +0000 UTC View Post

Voting for the Hidden Alley Project

Our latest community project, the Hidden Alley, is ready for voting!

We asked our community to help us make assets for an urban alleyway environment (the theme that 2023-06-13 04:40:39 +0000 UTC View Post

27 Assets Published in May

Poly Haven post 27 Assets Published in May from patreon

All of The Shed assets are now live :)

Download them all here: https://polyhaven.com/all

Coming next month are some of our new Pine Forest collection!

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30 Assets Published in April

Poly Haven post 30 Assets Published in April from patreon

That's a 168 days in our "asset per day" streak!

Download them all here: https://polyhaven.com/all

As fun as this streak was, next sunday we don't have an asset to publish and will go back to 6 assets per week for a while. It was never our goal to s...

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Dev log #15

Poly Haven post Dev log #15 from patreon

Another 2 months go by! Read about our work on our first excursion, studio scans, our new community project, USD support, Epic's Fab platform, and search stats.

https://blog.polyhaven.com/dev-log-15/

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31 Asset Published in March

Poly Haven post 31 Asset Published in March from patreon

That's a 138 days in our "asset per day" streak!

Download them all here: https://polyhaven.com/all

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Changes to how Patrons can make suggestions

We like to get feedback from you guys about what we could be working on - what types of assets are most useful or missing from our library.

We do listen to everyone's suggestions on social media, but we also like to have a way to prefer feedback from the people supporting us (i.e. you!) - to give you guys a legitimate w...

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New Community Project! (+final scene for the Shed)

Our first community project, The Shed, has finally concluded!

All the assets made for the project are available here: 2023-03-22 08:41:48 +0000 UTC View Post

28 Assets Published in February!

Poly Haven post 28 Assets Published in February! from patreon

Here are all the assets we published last month :) We're on a roll with the "1 asset per day" thing, our current streak is 107 days!

Thanks for your support everyone!

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Dev Log #14

Poly Haven post Dev Log #14 from patreon

Solar power for our new office, shed progress + the next community project, pine forest collection progress, asset rigs, home banner and non-square textures!

Read more in our latest development log: https://blog.polyhaven.com/dev-log-14/

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Vote on our next community project!


The Shed project was a lot of fun, and with things starting to wrap up there we're getting ready to plan the next community project!

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31 Assets Published in January (+31 in December!)

Poly Haven post 31 Assets Published in January (+31 in December!) from patreon

Here are all the assets we published this month! That's one every single day.

And because I forgot to post this last month, here are the 31 asset published in December too:

2023-01-31 12:04:56 +0000 UTC View Post

Dev Log #13

Poly Haven post Dev Log #13 from patreon

In this latest dev log I write about what we achieved this year, share some statistics, plans for 2023, Shed project progress, new camera gear & a winter trip.

Looking forward to another great year with you guys!

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28 Assets Published in November

Poly Haven post 28 Assets Published in November from patreon

Here are all the assets we published this month! There are 28 of them, that's almost 1 per day.

A while ago we did a survey that asked if you guys would like to see a summary each month of the assets we published, since you probably don't check the site all the time or see every single post we make on social media :) View Post

Our Vision for 2023

Poly Haven has grown a lot this year, thanks in no small part to your continued support on Patreon and through our new Blender add-on <3

I've been thinking a lot about how to move forward and figure out the best ways to produ...

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Blender Conference 2022

Poly Haven post Blender Conference 2022 from patreon

James, Dario and I traveled to Amsterdam last week to attend the first Blender Conference since the pandemic. To say it was an amazing experience would be an understatement!

It was a pleasure to meet some of you and hang out, I hope we can do it again soon :)

As is my tradition, I took many photos of the people at...

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Voting for the Shed assets!

The Shed project has been a major success!

We received almost 100 asset submissions from more than 50 artists, and about half of those actually meet our quality standards and can be published on polyhaven.com :)

To put that into perspecti...

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Blender Asset Browser Integration

Download the Blender add-on at the bottom of this post.

Download the add-on at the bottom of this post where it says "Attachments"

Long has the prophecy foretold of the day Poly Haven makes their assets available direct...

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Beta test our new Blender add-on!


I'm just about ready to release our new add-on, which integrates all of our assets into Blender's asset browser.

If you're interested in helping me run some final tests and make sure it behaves the intuitively, check...

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The Shed: A Community Project

Poly Haven post The Shed: A Community Project from patreon

Remember the book cover design contest we ran in 2020?

The project was a community contest where we asked people to design  original CC0-compatible book covers that we (and everyone) could use on a 2022-08-04 07:58:44 +0000 UTC View Post

Dev Log #11

Poly Haven post Dev Log #11 from patreon

The last 2 months have been busy! Read all about it in our latest Dev Log.

Also, we're looking for translators! If you want to help translate polyhaven.com into your native language, we'd really appreciate it! 2022-07-28 08:43:14 +0000 UTC View Post

Smuggler's Cove now on the Unreal Marketplace

Poly Haven post Smuggler's Cove now on the Unreal Marketplace from patreon

While almost all the Cove assets are available on our website for free (with the exception of a bunch of environment scans we're still working on Blender versions for), we've finally published them on the UE Marketplace as a convenient pac...

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Render gallery is open again!

Poly Haven post Render gallery is open again! from patreon

Our render gallery is finally open for submissions again!

Just before we moved from HDRI Haven to Poly Haven last year, I had to close the render gallery to prepare the database for the migration. I've really missed seeing what you guys make with our ...

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Dev Log #10

Poly Haven post Dev Log #10 from patreon

It's been way too long since we shared an update on what's happening!

I'd been waiting until I had permission to tell you some major funding news, but that's going to have to wait apparently :) In the meantime, I won't wait any longer to share all the other news!

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QnA Livestream Tomorrow!

Poly Haven post QnA Livestream Tomorrow! from patreon

We will be hosting a QnA/Hangout stream on Twitch!

Day: 12 March
Time: GMT 5:00pm / PST 9:00am
Link: https://twitch.tv/polyhaven

This is a great opportunity for us to connect with you and potentially answer any questions you might have for u...

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Nextcloud Sync Issue Solution

If you've been seeing the above error in Nextcloud, or any other error mentioning modification timestamps, the solution is to manually update your Nextcloud to the latest version: 2022-03-09 13:17:53 +0000 UTC View Post

Dev Log #09

Poly Haven post Dev Log #09 from patreon

Another two months goes by!

It's been a slow start to the year, but things are beginning to ramp up :)

This time we talk about: Cove updates, FBX files, Texture dimensions, API documentation, and QC tools.

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Dev Log #08

Poly Haven post Dev Log #08 from patreon

This'll be our last update of the year :)

"I’m not sure if you all understand the impact that you have, not just on our platform, but on our personal lives too..."

Smuggler's Cove updates, team workshop, and survey results :)

https:...

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Asset Survey!

Poly Haven post Asset Survey! from patreon

Following on from last week's post, here's a poll for you guys to help us decide what to work on next year!

https://forms.gle/9E2Zm7c6VM5Yue4U9

The results of the poll are public, so you can see afterwards what everyone else is thinking to...

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Planning Ahead - What should we work on?

With the Smuggler’s Cove project moving ahead and planned to complete in January, it’s a good time to think a few steps ahead and decide what to work on next year.

One of our core staff is also ...

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