Streams of Crimson (DDAL07-15)
In this post you'll find the huge maps required to run the Adventurer's League DDAL07-15 Streams of Crimson. You'll need to purchase the adventure module from DMs Guild to make use of these free maps.
Notes:
Al...
In this post you'll find the huge maps required to run the Adventurer's League DDAL07-15 Streams of Crimson. You'll need to purchase the adventure module from DMs Guild to make use of these free maps.
Notes:
Al...
Context for this house rule
The scrolls you're providing as loot just aren't being read. Spell casters would prefer casting their own spells than relying on scrolls and no-one else can read them anyway. Why even bother dishing them out as treasure! This house rule allows others to cast spell scrolls, at a ...
Context for this house rule
If House Rule #1 : No Mo' Yo-Yo (I immediately regret this name) is adopted, exhaustion is mechanically easier to receive and therefore we need more ways to remove.
Rules as written provides few such occasions (only 2 by my count: long rest removes one level and greater re...
2022-03-21 18:45:56 +0000 UTC View PostOver the years, we've all home-brewed our games across all the versions and systems to fix the little things we personally find problematic. Maybe it's to make the game a little grungier or perhaps more heroic. Maybe the house rule is only for a specific campaign as its inclusion contributes tonally to the game. Whatever ...
2022-03-21 18:17:53 +0000 UTC View PostA Grimthorn is a cathedral-sized carnivorous plant, found exclusively in the upper canopies of vast jungles. The mass of trunk-thick black aerial roots anchored in the upper canopy allow the plant to position its singular enormous, thorn-rimmed flower-maw near the jungle floor. The ambusher preferes arboreal man-made cons...
2022-03-21 16:42:34 +0000 UTC View PostScenario 1
You know how it goes, flying along in a perfectly good airship when a frikkin' red dragon swoops in out of nowhere and we begin "emergency descent protocols", although I think our problems are only really beginning if we survive the crash.
- or -
Scenario 2
There you are, concerned with all the th...
In the lost ruins of Omu, its resplendence covered in a century of jungle growth and mold, its tiled roads broken and dull, lies an otherwise nondescript intersection. In the south an old reservoir choked with reeds and pond scum, towards the north a series of dilapidated ruins - some still standing, although their interiors ...
2022-03-21 11:36:05 +0000 UTC View PostWell of souls
A spiralling vortex of souls trying to escape the Soulmongers influence. (Could also be a Spirit Guardians, if fluff appropriate).
Floating Golden Skull
Yakka, the talkative dead clown in a gold skull bobs and floats along with the party, making awful puns and dad jo...
The next pack of 50 images for TotEM : Theatre of the Elucidated Mind. Farm animals, fields, more doors (that which thwarts many adventuring group!), passage ways and vistas.
2022-02-27 17:57:27 +0000 UTC View PostThe last part of the build-your-own river pack set includes 2 transparent riverbanks in 80, 60 and 40 wide sizes, for each of the coloured waters set out in pack 1. As well a complete river in three sizes, again in each colour.
2022-02-27 17:49:52 +0000 UTC View PostHi all, I'm making the TotEM pdf available for free and the first 50 images.
In the past I’ve called them zones, locations, cards when trying to explain the idea, but now I call the images Totems. It’s from Theatre Of The Mind (but with “Elucidated” added cos there’s pictures yoh! and it starts with an E...
2022-02-15 08:18:57 +0000 UTC View PostHi and welcome to a little idea I’ve been working on for a couple years. Consider this a prototype as I iron out the kinks. If you have any revelations while playing, I’d be happy to hear what worked or what didn’t work for your group.
This is an idea to augment Theatre of the Mind storytelling for VTT spaces by u...
2022-02-14 10:11:32 +0000 UTC View PostEach transparent object has been coloured corrected for each of the 3 water types, so now you can have sunken ships in the brown bog or floaters in the swamp green. Lovely. The underwater ruins delta map is a massive 80x80 and is an example of a kit bashed river map made using only these and River Pack 1's assets.
gra...
Build your own river encounters on 3 types of water (fresh, brown and swamp) in a range of map scales from 20x20 up to 80x80. Use the transparent objects to create river banks, islands, sunken ruins and ships, fields of lily pads or floaters (of the humanoid kind) or just keep it open water. Five canoe sizes and a few boats r...
2022-01-30 16:19:11 +0000 UTC View PostYou can download the Tomb of Nine Gods map pack as a Foundry package! Thanks to Grimmash (ToA Discord) for jumping through the "Let's make a module" hoops and MasterHawk (ToA) for finally conquering the macro script to turn the gears. In addition the map now boasts a choice of walls; you can ...
2022-01-25 10:13:46 +0000 UTC View PostAs found in the Tomb of Annihilation, this is a 15' deep pit, 50' wide and 200' long that determines the innocent from the guilty. Those charged with a crime are kept manacled to stakes on the left until it is their turn to drop down (or be thrown down) into the pit unarmed with only simple rags on their back. At the same tim...
2022-01-16 15:27:22 +0000 UTC View PostThe complete map pack collects the maps and assets from previous posts in one handy download for the Adventurer's League adventure Ruins of Hisari.
It includes:
• Hisari village [98x65]
• Cultist level [2...
The third and final map for Ruins of Hisari: The Caverns, where - quite literally - the floor is lava in places and the final confrontation against a true monstrosity takes place. Enjoy!
42x42 squares [4200x4200]
100px/gri...
The second of the three Ruins of Hisari maps: the Cultist Level. If you look carefully you'll notice that the two matching tiles actually match (see adventure text). Included are 12 single square lava tiles that will overlap to mak...
2022-01-06 16:16:44 +0000 UTC View PostThe first of the three maps required to run Ruins of Hisari (an adventure available from DMs Guild for character levels 11-16). Optional roofs will be added this week and the other two maps will be added this month.
Attached ...
2022-01-02 19:16:32 +0000 UTC View PostAll the map assets you need to run the Adventurer's League module DDAL07-14 Fathomless Pits of Ill Intent. In the pack you'll find the 3 maps of the various areas ("Fathomless Pits", "Fun with portals" and "The coiled Snake") along with 28 tiles to bring the maps to life.
You'll need to purchase the 2022-01-01 18:39:16 +0000 UTC View Post
A 50x50 map of an icy marketplace in a modestly built up town. Based off of two 250' squares of the town plan of Bryn Shander from Rime of the Frostmaiden. Included is a night time version.
50x50 [5000x5000]
100px grid
A 40x40 map of an icy lake with ice floes. You could use this map for the Lake Monster encounter in Bremen. Included are 5 variations as to the large ice floes, two 4-man rowboats (one of which is leaky), a capsized boat and an oar. Oars are critical to manoeuvring a rowboat and so are wonderful mcguffins to use against your ...
2021-12-16 16:38:00 +0000 UTC View PostAn original 12 based glyph numeral system for use in your game. I reckon this can easily fit in a fantasy setting as a lost civilisation's numeral system, it's straight up and down design being good for stone. That said, this could also be a weird alien cypher in a sci-fi setting, using a digital display instead of stone.&nbs...
2021-12-16 13:54:28 +0000 UTC View Post"Through the murk across the bog, you can just make out the silhouette of small stone shrine in the distance. Getting there without getting entirely submerged will require you to carefully pick your way across rotting wooden footpaths and increasingly wet squelching clumps of turf and swamp grass. Your footfalls, especial...
2021-12-11 12:41:37 +0000 UTC View Post"High up in their rocky eyrie monastery the Aaracokra hold court in their Sky Hall; a circular cleft in the rock, open to the sky above. Visitors make their way up the wide stone steps to the raked sands where a faint pattern, perhaps a sigil of wind is visible. The Aaracokra on the other hand can fly in from above to per...
2021-12-11 10:30:13 +0000 UTC View PostAll nine Trickster God (I'jin, Kubazan, Moa, Nangnang, Obo'laka, Papazotl, Shagambi, Unkh and Wongo) puzzle cubes for use in Tomb of Annihilation. Good for player handouts or item artwork in your favourite VTT.
2021-12-06 09:12:46 +0000 UTC View PostA destroyed camp in the middle of the jungle (20x20), for that little surprise wandering monster encounter. Multiple types of threats: was it assassin vines, spiders, a creeping poisonous mist – or all of them. There's a day, night and night with fireflies. Plus a single alternative jungle path.
20x20 [2000x2000]<...
2021-12-06 08:55:19 +0000 UTC View PostHello patrons,
I've just wrapped up a massive map creating project for Tomb of Nine Gods and so my calendar is relatively open to accept new map requests. Drop me a line if you have an idea. No guarantees of course, but if it sounds cool to do — I'd be happy to create something you specifically need.
2021-12-05 23:30:25 +0000 UTC View PostA four staged boss battle against a monstrous assassin vine in a wooden treehouse that is being torn apart during the course of the combat. Worse still, the tree house is a hundred feet up in the tree canopy. At first everything seems normal, a nice treehouse replete with beds, fireplace, bookshelf and a lute... but all the w...
2021-12-05 23:15:49 +0000 UTC View Post