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TheMartinExperiment from patreon

TheMartinExperiment

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TheMartinExperiment posts

Corridor, Camera A

TheMartinExperiment post Corridor, Camera A from patreon

Done in a few hours. I'm getting good at this :D

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Living room ready

TheMartinExperiment post Living room ready from patreon

First time I start and finish a background on the same day. Feels good. :D

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Some tweaks on Dinning Room

TheMartinExperiment post Some tweaks on Dinning Room from patreon

Added sun light and a better lighting.

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Dinning Room Ready

TheMartinExperiment post Dinning Room Ready from patreon

What do you guys think?
I will launch the next development build when I finish this floor of the house. It will take some more days.

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Laundry Room ready

TheMartinExperiment post Laundry Room ready from patreon

Check it out :D

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What do you guys think of this style?

TheMartinExperiment post What do you guys think of this style? from patreon

Does it look good on your screen? Let me know

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Work-in-progress pics (week 2 - 2022)

TheMartinExperiment post Work-in-progress pics (week 2 - 2022) from patreon

- Added some more kitchen utensils to make the environment look cluttered
- Replaced the fridge to this way better-looking model (maybe I'll change its colors later)

Now I'm working on the lights and shadows of the scene to ...

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Just some work in progress pictures passing by

TheMartinExperiment post Just some work in progress pictures passing by from patreon

As the artist draws the cutscenes, I'm conducting some tests on Blender 3D to produce better looking backgrounds a bit faster.

Enjoy.

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Happy new year! :D

TheMartinExperiment post Happy new year! :D from patreon

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December build ready!

I'm sending the download link to all Level 3 Supporters right away!

- This build contains almost all cutscenes in place, more interactions, and more routes unlocked.
- The design of the entire first floor is almost finished and ready for the next steps
- Some areas have outdated graphics present that I didn't both...

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Today I started to pack for the next development build

TheMartinExperiment post Today I started to pack for the next development build from patreon

I think this will be the last time the entire game will look like this. After this month's release, we will start replacing these 3D renders with the actual drawings for the characters and environment. It will look beautiful.

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We are still working hard! But silently

TheMartinExperiment post We are still working hard! But silently from patreon

We don't have much to show this week besides a giant and visually boring spreadsheet of files we need to prepare for the next steps, so all I got to share right now is this picture. It's all written in Portuguese, our native language.

We want to make a BIG stretch in our progress before new year's eve, so I'm doubling a...

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The November Development Build is ready

Since the bug on itch.io preventing patrons from claiming keys persists, I'm sending a Workupload link via DM to all level 3 contributors so you guys can see the current state of the project.

Some cutscenes were causing weird glitches during gameplay and breaking the game, so I temporarily omitted them....

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254 images remaining for the next development build

TheMartinExperiment post 254 images remaining for the next development build from patreon

I think I'll complete this task by November 30th at night. Coding these cutscenes are more work than I anticipated, but I'm in love with the progress. 

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Almost there!

TheMartinExperiment post Almost there! from patreon

I've completed 27 of 41 cutscenes so far. I think in two or three days, I will be ready to start to pack it all to the upcoming development build :D

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Kitchen Work in Progress

TheMartinExperiment post Kitchen Work in Progress from patreon

The final version of the kitchen is almost done

Edit: just added some assets


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Longest scene updated + Second longest sequence (animated gifs)

TheMartinExperiment post Longest scene updated + Second longest sequence (animated gifs) from patreon


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The longest cutscene is almost finished (animated gif)

TheMartinExperiment post The longest cutscene is almost finished (animated gif) from patreon

These two guys will be recurring characters in the story. What they are doing and who they are working for will be a mystery to be solved.


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Our fourth month! Thank you so much!

TheMartinExperiment post Our fourth month! Thank you so much! from patreon

Since the script and the code are almost on point, we're going to work all this month exclusively on the graphic side of the project: we will start to build all 41 cutscenes on this list as fast as we can, and then start the sketching. November will be a busy month with lots of snippets from these cutscenes. Stay tuned!

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Our next development build is almost ready

It's our second build for Level Three Contributors to test. This time, featuring the navigation system of the game. The players will walk freely through the house, interact with some props and influence the order of some story events as they explore the house's first floor. I'm currently hunting bugs and tryi...

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The Martinverse (navigation system Work In Progress)

TheMartinExperiment post The Martinverse (navigation system Work In Progress) from patreon

Lots of Martins to draw and maintain per screen, but the results will be pretty neat.

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Three months already! OMG

Thanks to your support from these three months, we finally gathered enough money to pay for an actual interior designer to build the entire first floor of Martin's house! Her help will relieve a lot of our workload and save MONTHS of research and resource gathering to make a credible house.

Now we can focus way more on ...

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Prototyping a new navigation system right now

Notice how the character preserves its position as the camera switches. I'm getting a Resident Evil Classic vibe with these camera angles. 

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The last round of bug check before sending the link

TheMartinExperiment post The last round of bug check before sending the link from patreon

The proofreader did a great job as always and improved several lines of the script. Now, I'm trying to run through every corner of the game to fix any possible crashes before sending it to you guys. I tried to upload a video on Vimeo to make it available only for patrons and discovered that they charge extra for this function...

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Episodes poll: download all episodes at once, or download it individually?

This game is planned to be released in an episodic manner and will grow over time. But how should I manage this expansion?

  • Launch all episodes as a single game: you download the whole game in every update and resume it from where you stopped. The next episode only unlocks if you clear the current one. As it happen...

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We have reached 11 patrons again! Awesome!

It means I'll prepare our next poll to launch today. Yay!

And I also finished translating all the dialogue and text descriptions today at 4 a.m. Four days later than expected. So now that I woke up, I'm preparing the text file to send to the proofreader. I'll finally compile the game as soon as I get his revision.

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I'm translating the entire text-only version to English right now.

TheMartinExperiment post I'm translating the entire text-only version to English right now. from patreon

I think I can finish the translation in a day or two. After this, I'll send it to the proofreaders for a quality check, and finally, compile the game!

In the last post, I thought it would be easy to cover all possible reactions to player's actions with what I had already coded, but I was wrong. The complexity of the con...

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We are on Twitter and Instagram now!

https://twitter.com/martinxperiment 

https://www.instagram.com/MartinExperiment

Spread the word :D

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Two months and you guys are still with me! Thank you for your support!

TheMartinExperiment post Two months and you guys are still with me! Thank you for your support! from patreon

Our first draft of the episode is practically all coded, and I'm currently organizing and optimizing the control flow of the game. I think it's better to get the text and game pacing on point before starting any graphic work in the project because it's way easier and straightforward to rewrite lines of text than redrawing ent...

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This is how we brainstorm some cutscenes before start drawing

TheMartinExperiment post This is how we brainstorm some cutscenes before start drawing from patreon

I wonder if anyone could understand what is happening in this scene without knowing the context...

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