So the suspension isn't tuned yet, but I'm getting help with it. For the rest, I'd like help debugging it whilst I finish the suspension off, and then start editing the video.
Currently it's in version 0.9.0, almost ready for release. I've gotten all the lights to work
got to the point of glowing dials today, and there's only a few things left, then channel members will get early access to the mod, and I'll start editing the video, which will take a week or 2
I'm surprised that this has taken as long as it has -_-
2025-11-06 13:27:28 +0000 UTC
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I added a bunch today, and spent most of the day figuring out the unique bonnet hinge... I know I shouldn't have spent so much time on it, but it just felt quite important. In the previous pic it was just hinged on the front of the bonnet nodes, instead of it now being a small contraption. I'm quite happy with how it turned o...
2025-10-31 12:54:26 +0000 UTC
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after modelling for weeks, I'm finally up to putting it into beamng, and man this part is so much smoother and faster!! it already runs and drives.
That being said, I keep running into materials issues, and I haven't even started on glowmap materials.... that's going to be one of the worst tasks in this whole project -_...
2025-10-30 13:19:57 +0000 UTC
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still keeping the brand a secret ;) but I thought I'd share with you, the part that I'm up to. These are the dials in the car, correct colour and everything, and it looked so good, I just really wanted to share it with you.
Next is to polish the chassis model, and then go through the horrible task for baking all the ind...
2025-10-20 03:30:43 +0000 UTC
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trying to keep poly counts really low is hard work. I spent so many hours getting normal masks, and other kinds of masks working too. I censored the name, but the logo and surrounding area is just flat :)
the only scary pa...
2025-10-17 09:00:05 +0000 UTC
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Been plugging away, and still, if you know the brand, then ;) keep it a secret still. I've had to guess how a lot of the chassis is made, and the rear suspension is extremely unclear. They were okay with me getting a lot of stuff, but they didn't want to give away the actual secret sauce, which is very fair.
Next is the...
2025-10-13 23:40:46 +0000 UTC
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so if you know the car, shhhhhh, don't spill the beans. I'm slowly working away at turning multiple 3D scans, with permission of the manufacturer, into a full 3D model. So it'll be the first official real car to be on the mod repository!
I'm excited, but not sure how I'm going to title the video, maybe "The first Manufa...
2025-10-08 04:45:49 +0000 UTC
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I've finished (for what I believe, sans bug fixes) my self imposed obligations for the first version of the high polly wheels mod. Going into the future, I won't make them purchasable, because I hated having to delete the old versions, to put the new versions in. I may try to find a different solution, which might include red...
2025-09-29 01:54:07 +0000 UTC
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the actual final version will be after the devs implement a more efficient way of doing tyres. Other than that, this is the final version that will be put in the post that people bought (sans bug fixes).
There's a new tread pattern (with only a little bit of self acceleration), snowmen and spike-stripes work now, and th...
2025-09-28 09:38:52 +0000 UTC
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There seems to be a pretty big glitch with the new tread pattern. The tyres will want to drive you forward without power. If you do add power, then it'll just add a bit more power. It seems to be related to the direction of the tread, because I reversed it, and it went backwards.
I normally wouldn't bother talking about...
2025-09-24 11:50:00 +0000 UTC
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I updated the mod's post, you can download it again. There's a bunch of changes in it, some of it is testing. The biggest update I have, is the new tread pattern options in the parts selector. Currently "High Poly Wheels New 3 Div" is the best, but there's no adjustable sub divisions on the tread yet.
so, I've been working hard, but first, I should talk about the difference between purchase, and becoming a member. I normally just put all new mods, and any updates to those mods as new posts. This way, everyone gets notified. I wasn't planning to have this one have the "buy" option, because it's an ongoing project.... but I'...
2025-09-20 03:19:04 +0000 UTC
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I'm just recording the last part now, and should be edited within the next 7 days ("should" lol)
updates to the mod: I have divided up the front and rear wheels to have separate controls. I'll put it up around the same time as the video.
maths has ruined my brain with this one. I don't think I've ever had to think...
2025-09-11 05:11:15 +0000 UTC
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bruh, this mod has really taken it out of me!
I took the old tyre contructor, and massively modified it to not only have more physics, but also variable control over a bunch of stuff :)
this took 3 weeks. The free ver...
2025-08-26 07:54:37 +0000 UTC
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So I've been working on this for weeks, and I've learned a lot about coding, about 3 dimensional maths, and how beamng's had an issue with rolling resistance, and still does, but masks it with an invisible second floor, that does more faking. Can I overcome rolling resistance? Well that's unlikely, but if this mod makes me hu...
2025-08-22 00:23:19 +0000 UTC
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shhhhh don't tell anyone about this picture! I'm fucking knocking it out of the park right now, and it's almost time to give you early access :) I feel that this is going to go down as one of the greatest mods of all time, whilst also being completely terrible lol trust me, it's bad
2025-08-14 15:06:05 +0000 UTC
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simple fixes, and some more complex ones. I've also added the coupe version for your pleasure

2025-08-10 13:19:20 +0000 UTC
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So the previous post was the video, but here's the mod itself. Sorry I didn't upload it sooner, but only the online section worked, and I wanted to finish editing the video first, which took a really long time.
So to not let the wrong people, in carmighty's video, know what the mod was about, I obscured all of the names...
2025-08-01 11:56:23 +0000 UTC
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This is early access to this video. I pitched this idea to carmighty, and after 6 months of back and fourths, and delays, we finally used it. Today we look at the materials section, keybindings, beammp server-side modding, and some troubleshooting... okay, lots of troubleshooting :/
The big things were, how to manipulat...
2025-08-01 11:31:53 +0000 UTC
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Export your car with the "car name" set to the zip file name of the car you want it for, or common (doing this will make it not shareable on the repo). Or have this mod unpacked, then drag basically everything except the lua folder from your exported automation mod into the common directory in this mod (common makes it usable...
2025-07-20 12:02:28 +0000 UTC
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this is all the difference practice/attempt sessions from the "retry mod", uncut, for your viewing torture. I found it somewhat calming to watch, so here it is, and I'm labelling it as "sleep aid", because I think it is its best use case.
2025-07-19 21:10:23 +0000 UTC
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this is an update and fix for the Burnside Indy car that I'd made exclusively for patreon last year. Once of the recent updates broke a few things, and made other things act odd. For its lore etc, I suggest checking the original pos...
2025-07-18 11:27:35 +0000 UTC
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this is not a normal video, it's from the 12 hours of recording (though a lot was done off camera), but with all the pauses taken out. Some may call this the raw footage. However this unedited video took 2 days to edit
2025-07-18 06:37:24 +0000 UTC
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bruh, this is the longest running mod ever!! It's taken 10x longer than any other mod somehow, for such a simple idea.
I'm too worn out to write out all the instructions, so there's streams you can watch, and I've done them in the order they show up in the vehicle picker. So far the progress is up to the first Pessima.<...
2025-07-13 11:49:23 +0000 UTC
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