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Zan the Bonebreaker from patreon

Zan the Bonebreaker

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Zan the Bonebreaker posts

New Sprites for Map08

Zan the Bonebreaker post New Sprites for Map08 from patreon

I think this map will bring in more new textures than sprites but in any case, here's some of the new stuff.

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Map08 Sketch

Zan the Bonebreaker post Map08 Sketch from patreon

Here's a draft of the new map! I'm still waiting on Robopatron, ekwood and Albatross for their reward ideas, but in the meantime I'll start working on the next level. It would be great if I could release it in another 3 weeks or so.

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Iceman13's Reward

Zan the Bonebreaker post Iceman13's Reward from patreon

An ass kicking Valkyrie.

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Karitan Aegis' Reward

Zan the Bonebreaker post Karitan Aegis' Reward from patreon

He's asked for an upgrade of his previous reward pic. Well, here it is~

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Kyurae Minasaki's Reward

Zan the Bonebreaker post Kyurae Minasaki's Reward from patreon

A floating mage wolf girl :^)

Sorry for the delay.

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Freeze Monster Death Sprites

Zan the Bonebreaker post Freeze Monster Death Sprites from patreon

Alright, so here's what I've been working on in parallel to adjusting the new map and RL stuff. Frozen monster sprites!


For once I thought I'd make them since the next map will have a colder aesthetic. The freeze death can only occur if the monsters get friendly fired by a Crawler right now (since they do cold damag...

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Copper Boltwire Stream Reminder

Zan the Bonebreaker post Copper Boltwire Stream Reminder from patreon

Friendly reminder that he streams a playthrough of Hedon today, at 8 p.m. GMT+1 (so in about 3-4 hours from this post). More info in the "Community" tab here on my Patreon.


Hop in for the bantz

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Busy Week

Zan the Bonebreaker post Busy Week from patreon

Hey guys, I'm in for quite a frantic week so I'm going to let you know about what I'll be doing Hedon related right now.


We've hit a neat rank 14 on ModDB (not sure if we got even further, I just woke up to it like that and it changes pretty quickly. We're at 100ish now, but nonetheless, a whole lot of people have b...

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New ModDB Article

Zan the Bonebreaker post New ModDB Article from patreon

Posted a little update on ModDB, few screenshots and info about the new map, enjoy.

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Gore is now entirely switchable off

Zan the Bonebreaker post Gore is now entirely switchable off from patreon

A while ago I worked on an option to turn off gory deaths, but editor-placed gore bits would still be around. Now I've made it so that everything gore related switches off according to the setting. 


New month btw, rewards will start coming as I'm also taking the first batch of tester feedback. Many thanks to Ky...

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0.7.a build

Zan the Bonebreaker post 0.7.a build from patreon

Refreshed the link, grab it here.

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0.7.a is out!

Zan the Bonebreaker post 0.7.a is out! from patreon

21 days. That's how much the new map took me to make, very close to the Plaza and Grove maps, although I had time to work more consistently on this one. In any case, it's probably the most gameplay heavy map so far, at least where combat is involved. But you'll have to go see for yourself!

As always, I'll be awaiting your feed...

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Map07 almost complete

Zan the Bonebreaker post Map07 almost complete from patreon

I have one final room to make, and a small outro segment.

Then I'll have to finish the scripts, and place monsters, and lastly test the whole map obsessively. Should be ready for release in 4 or 5 days!

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More Map07 Progress

Zan the Bonebreaker post More Map07 Progress from patreon

Outside buildings and open areas are a huge pain in the ass to make in GZDoom, that's for sure. I'm pretty much using a ton of 3D floors at this point, and I've been spending almost the entire day inching with detail/decoration, then testing the fps and sacrificing on lights/sprites/trees/terrain detail so on and so forth. This ...

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Zan (by Ardat Lilitu)

Zan the Bonebreaker post Zan (by Ardat Lilitu) from patreon

Commissioned this from Ardat Lilitu 

Click to see her Patreon, she's drawing some dope retro FPS themed art~

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Map 07 about 50% done

Zan the Bonebreaker post Map 07 about 50% done from patreon

Been putting some nice 12 hour a day workloads into this so far, so progress goes well. I went overboard with my ambitions from this particular map, but I'll make use of the spare time I have to push the limit. It's roughly half done, and I am hoping to finish it in two weeks from now (including testing and balancing and all tha...

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Setting the Scale

Zan the Bonebreaker post Setting the Scale from patreon

One of the difficult things to do when working with the GZDoom Builder is keep track of realistic dimensions and make sure that the level and objects are (more or less) scaled to fit the characters who make use of it.


Now with the Iron Division things are a bit complicated due to the Orcs and Goblins having signific...

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One Calm Day

Zan the Bonebreaker post One Calm Day from patreon

In case you were wondering why I haven't updated the money goal this month it's because I was in the talks to get another soundtrack from Alexander Brandon. Well, here it is. One Calm Day.


I will reset the goal to get a third track for one of the future maps as well. Thanks a lot for making this possible, guys!

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Perspective & Visual Logic

Zan the Bonebreaker post Perspective & Visual Logic from patreon

I decided this would be interesting to make a short explanation on. Here's how I tinkered up the layout and visuals for Map07's starting segment.

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Before & After

Zan the Bonebreaker post Before & After from patreon

Here's how it's starting to look. Trees are a massive pain for FPS, though, it will need a lot of testing before I can balance looks with performance. 

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New Trees

Zan the Bonebreaker post New Trees from patreon

One million hours and fucked up carpal tunnel later...

Got them pine trees for the new tileset, and I've been implementing them too. There's a delicate issue with how I'll have to place them to emulate a forest-like density while keeping FPS under control. I'm planning on making a study and sharing it, along with some oth...

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Map07 Sky Texture

Zan the Bonebreaker post Map07 Sky Texture from patreon

Wew, now this took some work. It came out nice though. If you look at the orange-lit spot in the forest, that's the spot from Map01 where you'd exit from the mining outpost and see the the mountain ahead of you. Well, now you're on the mountain (although you still get to look up to its' peak).

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Map07 Begins

Zan the Bonebreaker post Map07 Begins from patreon

Here's a first glance at a rough terrain draft for the starting area of Map07 "Parapet". You guessed it, it's on the outside, and one of the few maps in Hedon that will let you see the broad sky.

This screenshot doesn't show much outside a new tileset/texture aesthetic that I've been working on. Also, the mountain is supposed ...

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Credits Update

Zan the Bonebreaker post Credits Update from patreon

I've moved the patrons to a separate credit page, and put them in donation order (obviously this will be updated over time). It also mentions the existence of the patron gallery so players will have incentive to go look for it.


I want to put the gallery in map10 (which is the final one, at least for this episode tha...

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Danyx992's Reward

Zan the Bonebreaker post Danyx992's Reward from patreon

DIpping into cyberpunk. Love how this came out.

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papyLaPlage's Reward

Zan the Bonebreaker post papyLaPlage's Reward from patreon

Here it is, a banner with papy's name stylised in cuneiform-like letters.

This actually got me into making an actual banner prop which will be in the levels derived from this one, so it's double the NICE.

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Ekwood's Reward

Zan the Bonebreaker post Ekwood's Reward from patreon

Here we have a rare Rule 63 Baratus (or well, a personal interpretation) :^)


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Ambient sound replacement done!

Zan the Bonebreaker post Ambient sound replacement done! from patreon

Wew, this took a lot more than I imagined. Still, was really enjoyable to come up with replacements for the placeholders I had in. Sure, my sounds won't be as good as the ones from Thief or Blood, but then again, what game has better sound design than them anyway?


Not as many interesting/alien sounds have been used,...

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Sound replacement almost complete

Zan the Bonebreaker post Sound replacement almost complete from patreon

I've worked on sound replacements for the doors, switches and elevators. Pretty decent result given my experience in the field, I made myself some loops from metal hits and patched them together into something more or less seamless. Can't wait to see what you guys think about them (will probably make another 0.6.a release soonis...

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5$ Monthly Reward Raffle

Zan the Bonebreaker post 5$ Monthly Reward Raffle from patreon

Winner is papyLaPlage!

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