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Zan the Bonebreaker from patreon

Zan the Bonebreaker

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Zan the Bonebreaker posts

November Draw Delay

I was hoping to get my laptop back from repairs by now, but it seems like it's going to take a whole more week potentially. I'll delay the November reward draw for the weekend UNLESS any of you wants to stream the draw for me. If you want I can give you the list of patrons and you can stream the draw for us. If not, then just wa...

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More Lancer spriting progress

Zan the Bonebreaker post More Lancer spriting progress from patreon

Made a hard push and finished the movement, pain and fire animations. Only death left, and the Lancer's sprited!

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I.D. Lancer Base Sprites

Zan the Bonebreaker post I.D. Lancer Base Sprites from patreon

Phew. Done. Now for the animations...

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Lancer Spriting Begins

Zan the Bonebreaker post Lancer Spriting Begins from patreon

Did the side-front base sprites, working on the side at the moment.

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November is here!

The monthly rewards will be announced on the 5th on Discord. If you don't have Discord, I'll make sure to pm you here.

Also, tomorrow I'm planning to start working on the rotation frames for the Lancer as I'm waiting to receive the voice acting files.

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Another VA update

Alright, the voice acting part is coming to shape, and considering how many replies have I got regarding the Bear Warrior, I figured I might take advantage and add in two more friendly NPCs for this release: the Reaver and the Lancer. It's a whole new bunch of work to do, but it will have to be done eventually so why not go for ...

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Some update

Alright, I'm talking to someone about voice acting Zan, still haven't gotten any reply for the other VA bits that I needed.

What sucks is that my PC's GPU turned out to have a faulty fan so I had to send it to be serviced, which means I won't have it around anytime soon. I went back to my old laptop, which is significant...

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Possible Open Beta & Voice Acting

Alright, so with the new friendly AI additions, Hedon needs a ton of new testing. I was thinking about heading for a somewhat open 0.9 beta release in which I post it on the ZDoom forums as well (to expand the tester and feedback base a bit). It's not exactly a full open beta, but something to help me further adjust the game. Pa...

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Friendly AI Implementation Progress

Zan the Bonebreaker post Friendly AI Implementation Progress from patreon

Alright, most of the job is done. And here comes a really awesome feature.


Much like in Brutal Doom, friendlies will be transported with you through (some) levels. Now, normally you won't encounter any because I feel like it breaks the solitary immersion and their limitations might look silly to someone playing Hedo...

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Brutal AI

Zan the Bonebreaker post Brutal AI from patreon

Alright, so there's few more things I need to do before I jump into Map10.

The first thing is something that I've long waited to do. Adapt Brutal Doom's friendly AI into Hedon. I actually started doing it yesterday for the Bear Warrior and it went surprisingly smooth considering when I looked at that code for the first tim...

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Mini Bears

Zan the Bonebreaker post Mini Bears from patreon

I don't think I've posted this here before, but with the Bear Warrior added in I figured I'd go for a lil' throwback.


Back when I was testing the waters and Hedon wasn't certain to exist, I decided to sprite a monster from scratch to see if I'm capable of doing this.

However, back then I had no idea that you c...

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The Bear Warrior

Zan the Bonebreaker post The Bear Warrior from patreon

Well, here it is. The first friendly monster in Hedon.

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this is my swamp

Zan the Bonebreaker post this is my swamp from patreon

So here's another reason why I bothered to get Zan's sprites fully implemented - it's going to act as base for one of the Orcs, namely the Bear Warrior (well Zan is a Bear Warrior herself, so the outfit and main weapon is the same). I'm basically just redrawing the head and chest's back (to adjust it to the hood being on here), ...

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Zan's Crouch & Swim Animations

Zan the Bonebreaker post Zan's Crouch & Swim Animations from patreon

Phew. Never thought I'd get to see them done.


So due to GZDoom's nature of handling crouching, I had to make some compromises and reduce the crouch-movement animation to a single set of sprites showing Zan unarmed. Same goes for the stationary ones, and if the player shoots a ranged weapon, the sprite will change to...

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Zan's Crouch

Zan the Bonebreaker post Zan's Crouch from patreon

The dreaded moment has arrived, I have to start doing Zan's crouch sprites. Crouching in GZDoom is a mess, and I'll have to improvise in a lot of places if I don't want to draw a crouch sprite set for each of Zan's normal/axe/fist animations.


Anyway, this is going to be an incredibly tedious process, so stay tuned f...

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Wrote a bit about the new map here

Zan the Bonebreaker post Wrote a bit about the new map here from patreon

Check it out!

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0.9.a is here!

Zan the Bonebreaker post 0.9.a is here! from patreon

Grab it while it's hot! I'll be waiting your feedback as usual.

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Heavy

Zan the Bonebreaker post Heavy from patreon

Here it is, at last, a track I've long waited to hear in Hedon. Courtesy to Alexander Brandon!

(I'll pretty much write the same thing as on the Youtube description).

Initially meant for Unreal, Heavy ended up in Deus Ex as  "Conspiravision" but never made it in any of the levels. 

" It definitely came...

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Map03 finally has its' own soundtrack: Consumed

Zan the Bonebreaker post Map03 finally has its' own soundtrack: Consumed from patreon

After a bunch of drafts and tries, here it is at last. Many thanks to Akhzul as always!


Still waiting on the last track for Map09, I've been told I'd receive it until Saturday, so yeah, keep an eye out for the 0.9.a release soon.

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Daniel Jewells' Reward

Zan the Bonebreaker post Daniel Jewells' Reward from patreon

Zan in a Shrine Maiden outfit chasing away the evil spirits :^)

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Map09 is done!

Have to do the test runs, as well as start working on the October rewards, but a 0.9.a build should be up for playing in the course of the week. Will keep you posted.

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Map09 is nearing completion

Zan the Bonebreaker post Map09 is nearing completion from patreon

Geometry is done, will need to tackle the monsters, few more scripts, few new sounds and sprites and buy a new soundtrack from Alexander Brandon (I'll update the money goal once I'm done with this).


This map was meant to be longer initially but I decided to stop because it felt like it was needlessly dragging on for...

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New Track - Longing

Zan the Bonebreaker post New Track - Longing from patreon

Actually it's an old track, I think it was among the first few recorded and as I said on the Youtube vid description, it is a case in which the music has inspired a fair bit of the mood and atmosphere of the level design.


Courtesy to Akhzul, enjoy!

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October is here

Rewards will come as usual on the 5th, and will be announced on Discord. If you don't have/want/like Discord, feel free to inquire via PM here (you'll be announced one way or another anyway).


Map09 will also be released this month, not sure when exactly but it's steadily headed towards completion. Stay tuned!

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Lab

Zan the Bonebreaker post Lab from patreon

First screenshot from Map09 so far~

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Map09 Progress

Zan the Bonebreaker post Map09 Progress from patreon

Here's a thumbnail/zoomed out shot of Map09.

50% spoiler free for a 50% done level.

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Another Map09 sketch

Zan the Bonebreaker post Another Map09 sketch from patreon

Here's the bulk of the level. I've already done a chunk of it (it's not exactly like I had sketched it out, but follows the guideline nonetheless). 

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Brrr

Zan the Bonebreaker post Brrr from patreon

Cold.

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Lab Gear

Zan the Bonebreaker post Lab Gear from patreon

I've expanded the lab equipment sprites with several new additions. Here's a high-res shot.

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Trying new looks

Zan the Bonebreaker post Trying new looks from patreon

I've been cooking up a fresh aesthetic/palette but I'm honestly a bit unsure whether it looks fine or kitchy as hell/distasteful. Any opinions? Also, sorry for not posting too much these days, I'm trying to avoid spoilers while working on the new map as much as possible.

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