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Zan the Bonebreaker from patreon

Zan the Bonebreaker

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Zan the Bonebreaker posts

Assets

Zan the Bonebreaker post Assets from patreon

Another update until I have something cooler to show. I'm making static props in TrenchBroom (the Quake level editor) and they look like a mess, but I actually really like the in-engine result.

While Papy has been working on programing the inventory and item system, I've been making various textures and assets that wil...

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Map Sketch Preview

Zan the Bonebreaker post Map Sketch Preview from patreon

And the finished product (check previous post for a short video preview). Of course, zoomed out to avoid spoiling you guys :^)

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Sketching Another Map

Zan the Bonebreaker post Sketching Another Map from patreon

Something I've been working these days :^)

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(Video) Baby Steps

Papy has been hard at work programing and I'm glad to finally show some of his progress - we now have player movement! Complete with mantling and swimming!

Expect more such updates in the future, until then, we keep on making baby steps :^)

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More Visual Progress

Zan the Bonebreaker post More Visual Progress from patreon

More experimenting with the visuals and map decoration, still got plenty of stuff to implement but we're getting there!

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Situation Update

Zan the Bonebreaker post Situation Update from patreon

I won't be posting very often for a while, not because of lack of work and progress with the project, but because we're currently trying to sort out boring-yet-difficult issues. We're having another go at trying to settle on how the visuals of the game will look, and how to achieve them technically. Right now what's giving us...

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Meet the Main Characters

Zan the Bonebreaker post Meet the Main Characters from patreon

Here's the bulk of the named characters that will appear in game, currently attending the T posing dwarf convention.

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Treasurer Semet

Zan the Bonebreaker post Treasurer Semet  from patreon

Another vid of me modelling and texturing a character for Haggard, featuring Semet, the Treasurer. As I have mentioned in the previous post, I've released a few more sneak peeks at the main cast characters on Discord, so make sure to check the Haggard Dev Updates channel!

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Noble Uli + Discord Content

Zan the Bonebreaker post Noble Uli + Discord Content from patreon

Another modelling + texturing video of Noble Uli, one of the main characters.
Also note that I have been posting some updates exclusively on Discord, so make sure to check the dev updates channel!

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The Guildmaster

Zan the Bonebreaker post The Guildmaster from patreon

Another main character. I'll probably make more recordings of me creating characters since I think the process is interesting to watch.

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Main Characters

Zan the Bonebreaker post Main Characters from patreon

With the story being mostly settled, I figured it would be a good time to flesh out some of the main characters. Here's Pegleg, or "Tavernkeep" as I named him in my notes until deciding upon his name last week.

I've documented my character making process with this video and I'm definitely planning to make more, but prob...

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Putting Together a Story

I have nothing fancy to show you (because I'd have to give spoilers), but I figured I'd give you an update on what I've been working on nowadays:

Haggard's story writing has begun a long time ago, while I was still developing Bloodrite. It came together along the years in the form of many bullet point ideas stored in a ...

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Menu Designs 2

Zan the Bonebreaker post Menu Designs 2 from patreon

Finally came up with a style I'm happy with. There's a lot more to this design phase that I'm willing to share now, but here's a sneak peek at one of the option menus :^)

If you have any feedback or suggestions, now's the best time to share them!

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Menu Designs

Zan the Bonebreaker post Menu Designs from patreon

Continuing the HUD/UI work with some menu designs. Here's a look at the stat screen at the end of each mission. And here's a video of me painting the background image:
https://youtu.be/oQHt-p79y_Y

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Font Design

Zan the Bonebreaker post Font Design from patreon

I vividly remember working on Hedon's menu font a few years ago. This has more or less been the same experience, except I had to put a lot more thought into the shapes.
I wanted it to look like proper dwarven epic, but also... haggard. So here's a sneak peek of the result!

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HUD Design - Journal

Zan the Bonebreaker post HUD Design - Journal from patreon

An essential tool. Aside from the objectives, the Journal will have tabs for map, notes and recipes.

If you guys have suggestions for a font to use in-game (must be compatible with non-English language symbols), we're open for suggestions :^)

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HUD Design

Zan the Bonebreaker post HUD Design from patreon

The HUD is an essential part of the experience and it was about time we worked on it. You can probably notice the Arx style inventory and the Thief style light gem. :^)
Also note that this preview is intended to make sure the HUD will work on 4:3 aspect ratios just as well as widescreen. 

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Sword First Person Animations

I can safely see that I perceive all first person animations with different eyes now that I finished this, and I learned a lot in the process. Here's a preview!

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First Person Animations

A sneak peak at the animations I'm working on, and the horrors outside the camera frame that the player will never see :^)

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Hunting Crossbow Rigged

And here's the other crossbow! It took me a while to figure out how to properly rig it, but I did it eventually :^)

Now that the entire arsenal is modelled and rigged, I can finally go ahead with the animation process.

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Arming Crossbow Rigged

First weapon I've ever rigged! Took me a while, especially figuring out the moving string part, but I'm pretty happy with the result. 

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Player's Arsenal - Sculptor's Hammer

Zan the Bonebreaker post Player's Arsenal - Sculptor's Hammer from patreon

I'm actually almost done modelling/texturing the entire arsenal, but until I'm ready to show you the full result, here's another process video! This one focuses on the texturing process of the weapon.

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Player's Arsenal - The Battle Axe

Zan the Bonebreaker post Player's Arsenal - The Battle Axe from patreon

A while ago I showed you a sketch design of the player's arsenal in Haggard. I also mentioned that from this year on, I want to be more diligent about documenting my work process. 

So here's a video to get you up to speed - featuring Durna's Battle Axe. 

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Hedon 2.4.2 is out! Come see me play it!

Zan the Bonebreaker post Hedon 2.4.2 is out! Come see me play it! from patreon

Full release article HERE 

Full changelog is HERE

As some of yo...

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2023 was a Year.

Zan the Bonebreaker post 2023 was a Year. from patreon

Not great, not terrible. I designed, wrote, modelled and animated (and most importantly - learned how to do so to an acceptable level). Most of the work done this year went into the bones of Haggard, and for 2024 I'm hoping to start putting the meat on that framework and finally have some sort of playable prototype for feedba...

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Test Models and Hedon Patch

Zan the Bonebreaker post Test Models and Hedon Patch from patreon

We should have enough models to test and implement Haggard's inventory system and object interaction for now! Here's a brief overview. Those who dropped by the stream in Discord also got to see me texture some of these :^)
I've also been working on a new Hedon patch, prompted by the fact that Memich over on Discord has bee...

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Chair Work

Zan the Bonebreaker post Chair Work from patreon

Currently working on a batch of furniture models :^)

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Breakable Objects - Designing a Visual Language

Zan the Bonebreaker post Breakable Objects - Designing a Visual Language from patreon

Here's a sneak peak of what I've been working on lately. With Haggard's design allowing for certain objects to be destroyed, I felt the need to rely on visual language (texture, color, association) to help the player differentiate what's what on the spot. This will be one of the main benefits of picking the Axe out of the thr...

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Call to Arms - Steam Awards 2023

Zan the Bonebreaker post Call to Arms - Steam Awards 2023 from patreon

Hedon can be nominated for Labor of Love this year, so if any of you want to give it your vote, you can do so here! - https://store.steampowered.com/news/app/1072150/view/3886105482779601348

Thanks for all t...

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Inventory Work

Zan the Bonebreaker post Inventory Work from patreon

Here's another Haggard update, this time from Papy's work on the code end. He's been working hard on the inventory system, which does pose quite a few challenges and weird cases to sort out, but we're getting there!

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