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Enhanced particle system for Touchdesigner

factorysettings post Enhanced particle system for Touchdesigner from patreon

Dear friends, compared to the last post regarding this movement-reacting-particle-system, I've made some adjustments to make it look even more organic.

I've added a texture to the geometry, just have a look at textures.com , a lot of nice textures provided for free. Cleaned up the shader slightly and added another pass ...

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Particle Dancer: Particle spawning system in Touchdesigner

factorysettings post Particle Dancer: Particle spawning system in Touchdesigner from patreon

Dearest Friends, I've been playing with this for a while now. The goal was to make a lightweight patch, easy to follow, runs on older systems and with not too many overwhelming tweaking options. I must say that getting the footage from this particular dancer really helped polishing the patch a bit more. Thanks to Dayne Floren...

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TD Scripts update v1.3: performance boost and .TOX!

factorysettings post TD Scripts update v1.3: performance boost and .TOX! from patreon

Dear Blender/TD enthusiast, while philosophizing about the most optimal way of transferring from Blender to TD (soon from TD to Blender as well.....), I encountered some bottlenecks I had to tackle.

First and most important, exporting large Objects to SOP. This could take quite a while for larger meshes. I managed to do...

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Re-link texture files with the REFERATOR .TOX beta pre-release

factorysettings post Re-link texture files with the REFERATOR .TOX beta pre-release from patreon

Dearest Friends, this is typically one of those TOXes that gets born after a couple of frustrating projects. In an ideal world, you would receive project files with every path relative to the main .toe file, nicely packed in a zip file. Within practice, it goes slightly different. It's a back and forth of .toe files, finalver...

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Pseudo Datamosh in Touchdesigner

factorysettings post Pseudo Datamosh in Touchdesigner from patreon

Hello dearest supporters! I've been playing with this for a while and finally available for you exclusively! 

It works by loading in a folder with images and/or movieclips. Just play a bit with the speed parameter and displace amount. There is quite some things going on under the hood, but I'll dedicate a different...

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Some insights on the Chladni Cymatics in Touchdesigner

factorysettings post Some insights on the Chladni Cymatics in Touchdesigner from patreon

Hi friends! I promised to give some insights on how the Patreon version of the Chladni plate is different than the one from the tutorial. I hope you've liked the tutorial, despite it's shorter, it took me more time than usual, so great to see quite some views and comments already!

First of all, fellow TD'er 'Function St...

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Chladni cymatics in Touchdesigner

factorysettings post Chladni cymatics in Touchdesigner from patreon

Dear friends, visited the Touchdesigner (mini) summit in Berlin couple weeks ago. It's quite intimidating to see all these geeks in one room, presenting what they are up to! Also, very fun to see some of them in the flesh. 

Currently working on a couple of things. This Chladni pattern patch was something I did on t...

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0.9.4 release: multiple channel support!

factorysettings post 0.9.4 release: multiple channel support! from patreon

Dear Friends, I've noticed that a lot of users needed multiple channel support. Files downloaded via regular channels and/or handed over by third parties usually have more tracks assigned to different channels. The 0.9.3 release would give unexpected results. Also fixed the 'note_on' with velocity '0' issue, it has to be read...

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Workfiles / release notes: MIDI 2 Keyframes

factorysettings post Workfiles / release notes: MIDI 2 Keyframes from patreon

Tutorials:

- Blender: https://youtu.be/pkT5Xk7BDl8

- After Effects: https://youtu.be/5lyM_exMH78

Release notes:

0.9.3:

- supports note-on-off messages only (no...

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Workfiles & insights - Gamedev in TD second release

factorysettings post Workfiles & insights - Gamedev in TD second release from patreon

Dear Friends, I've been messing around quite a lot lately with the updated collision system, and even it's not watertight (yet), I think it's ready for a v1.1 update of the first release. 

I went for a more mathematical approach instead of the combination with an extra renderpass for the 'normal to camera'. It all ...

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Blender tutorial also online! Also macOS beta version!

factorysettings post Blender tutorial also online! Also macOS beta version! from patreon

You might have noticed that the tool also includes a Blender .py script export button. First found it a little redundant to post this new tutorial but I've noticed some confusion about whether this was only an AfterEffects tool, or both, or separate. To make it clear, it's the same tool, it has two export buttons, one for a J...

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Beta release: MIDI to Keyframe generator for After Effects

factorysettings post Beta release: MIDI to Keyframe generator for After Effects from patreon

Dear Friends, We've been quite busy with this one the last couple of weeks. You might recognize it from a web based version we have, but to have it as a standalone executable was something I desperately wanted from the start.

So now it is! The tutorial gives a brief rundown on how this works. It's currently orientated t...

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TD Gamedev progress: collision system

factorysettings post TD Gamedev progress: collision system from patreon

Hi friends, pretty excited about this update! We're currently finishing a descent collision system within our search whether it'll be possible to create an environment for game development inside Touchdesigner. And not to be to poshy about it, it's getting pretty watertight!

This was a headscratcher to be honest. I just...

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TD Scripts update v1.2: export animated camera's!

factorysettings post TD Scripts update v1.2: export animated camera's! from patreon

Dear Friends,

From the beginning I had this option already in the back of my head, exporting animated camera's. I've already mentioned I'm always having a hard time with the .fbx export method, same with animated camera's from Blender into Touchdesigner. The whole Y-up conversion, parenting, counter rotation .fbx import...

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Interior Mapping Shader v1.2 update

factorysettings post Interior Mapping Shader v1.2 update from patreon

Dear Friends, you might have seen this video popping up in your feed. I've made a couple of adjustments. 

First of all, your now able to randomize the rooms. In the 'INSTANCE DATA' container a noiseCHOP generates random integers between the amount of cubemaps you're using. There is currently only one available, sin...

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Interior Mapping in Touchdesigner

factorysettings post Interior Mapping in Touchdesigner from patreon

Dear Friends, while we were working on our audio reactive vaporesque racing clip, I've stumbled on this so called 'interior mapping', well, it has different aliases, parallax mapping, depth mapping etc. What intrigued me is how you could turn one polygon in a full sized skyscraper including all these different interiors. Alwa...

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Workfiles - Interior Mapping in Touchdesigner

factorysettings post Workfiles - Interior Mapping in Touchdesigner from patreon

.toe file with interior mapping shader

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TD Scripts v1.2beta - patron pre-release!

factorysettings post TD Scripts v1.2beta - patron pre-release! from patreon

Hello supporting friends! Quite busy with a lot of things in the background. We're working on a HUGE audio-reactive environment with a lot of assets inside you can cherry pick. 

While working on a more 3D model orientated project, you're switching a lot between programs for modeling, texturing etc. The convenient t...

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New 3d model!

factorysettings post New 3d model! from patreon

Dear friends, you might have noticed that we occasionally throw a 3d model on the Blendermarket. We come from the 'classic-modeling-era' and just like to keep our muscle memory intact. We had quite some unfinished projects on the shelf and are now starting to finishing up a couple of them!

It's a lot of fun if you actua...

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Workfiles - 3D model: Mackie 1402 VLZ Pro

factorysettings post Workfiles - 3D model: Mackie 1402 VLZ Pro from patreon

blendfile including textures and model for Mackie channel mixer

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TD Scripts update v1.1: get into SOP space!

factorysettings post TD Scripts update v1.1: get into SOP space! from patreon

Personally, I sometimes find it difficult to wrap my head around the export realm within Touchdesigner. The .fbx is quite overwhelming with all these containers, y-up, z-up converted, etc. And I always have to check the UV layout in a different program since, as far as I know, there is no option to have a clear overview how t...

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Coming soon, TD Scripts v1.1!

factorysettings post Coming soon, TD Scripts v1.1! from patreon

I've been working on two more export capabilities of our TD Scripts Blender Add-on. Should be released this week! 

The first update rebuilds the entire mesh in Touchdesigner using a DattoSOP. You basically have direct acces to the geometry by using the docked tableDATs. Other than the SopToDAT, you can alter the da...

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Blender Add-on: "Export scripts to Touchdesigner"

factorysettings post Blender Add-on: "Export scripts to Touchdesigner"  from patreon

Hi! Herewith you'll find the first release of our recently developed Blender Add-on: 'TD Scripts v1.0. We're currently seeking for opportunities to make the transition between Blender and Touchdesigner more fluid, especially within the export realm.

Since I'm mostly working with  Physically based Rendering, a lot o...

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TD Gamedev progress & grass

factorysettings post TD Gamedev progress & grass from patreon

Hi dearest friends! I'd like to give you an update on the game development progress using Touchdesigner. Also this lovely grassy level for you to go all 'sound of music' on!

Workfiles & insights here: https://www.patreon.com/posts/67891358 View Post

Workfiles & insights - Gamedev in TD / Grass!

factorysettings post Workfiles & insights - Gamedev in TD / Grass! from patreon

Dearest supporters! Busy times, currently working on a project with 4x 4k beamers for a museum. I actually modeled the entire room and used this gamedev in touchdesigner technique for testing out the mapping. The fun thing is that you can walk around the room itself! So I must say, for archviz kind of stuff, this .toe is very...

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Video / image x fader .tox update v1.1

factorysettings post Video / image x fader .tox update v1.1 from patreon

Dear friends, I've added the option for stills to be implemented in the mix as well. First it needed videoclips only, since it reacted based on the length of the moviefile. Since a still has only 1 frame, it stopped. Images and clips can now be used intertwined, as long as the're in the same folder.

Set the 'Image durat...

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First Game dev .toe release!

factorysettings post First Game dev .toe release! from patreon

Dear Friends,

Herewith the first part of this 'game development in Touchdesigner' journey. You can walk around using your mouse and the keys 'ASDW'. All textures and models are packed in the .toe file. This is the basic movement of the character and camera as you would expect within a 3rd person game. But it would also ...

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Workfiles & insights - Gamedev in TD first release

factorysettings post Workfiles & insights - Gamedev in TD first release from patreon

Dear friends, excusez-moi for the delay. The model didn't fit very well with the rig, so I needed to adjust the geometry, so had to redo the UV's and textures as well. But I think it looks a whole lot better than the earlier model.

I threw the collision with 'normal to camera' idea in the bin. I find it not very dynamic...

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Nature timelapse footage & video-xfader tox

factorysettings post Nature timelapse footage & video-xfader tox from patreon

Dear friends! Since Resolume isn't able to auto-fade a videoclip seamlessly into the next clip (it actually needs to stop first before the new clip fades in). I've build a simple patch in Touchdesigner. You basically load in a folder with moviefiles, hit reset and it will loop the entire folder, cross-fading seamlessly. This ...

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Gamedev in TD progress...

factorysettings post Gamedev in TD progress... from patreon

Dear friends,

Herewith I'll give you an update on the gamedevelopment in Touchdesigner. It's going quite well actually, better than I expected. I manage to create a collision system without the bullet physics. First thought that bullet solver was the go to tool for collision, but the system I got know is way more adapta...

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