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SprintingCucumbers

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SprintingCucumbers posts

Version 0.3.6 Rerun

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Devlog #45 Take a seat

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Devlog #44 The new temple is ready

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Devlog #43 Renders and stuff

SprintingCucumbers post Devlog #43 Renders and stuff from patreon

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Devlog #42 Modern Earth

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Version 0.3.5.3 Oh So Gooey

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Devlog #41 UI Update is incoming

SprintingCucumbers post Devlog #41 UI Update is incoming from patreon

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Devlog #40 UI Updates

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Devlog #39 "Already!?"

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Version 0.3.4.3 Affectionate

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Devlog #38 Final Test

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Devlog #37 Running a little behind

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Devlog #36 More on Affection

SprintingCucumbers post Devlog #36 More on Affection from patreon

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Devlog #35 Affection

The beginning of a new update cycle is upon us. The next version of Rewind (0.3.4) is tentatively scheduled for the end of January, which may seem ambitious for those of you who have been around for a while, but this is planned to be a pretty minor content update (posing, animating, and rendering scenes is the largest consume...

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Version 0.3.3.6 Dungeons have tents now

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Devlog #34 Stiiiiill Going.

SprintingCucumbers post Devlog #34 Stiiiiill Going. from patreon

Guys. I am so sorry. I have grossly underestimated the amount of scenes that exist in this update. There are SO many. I have 3 more that aren't finished posing/animating yet and 2 that are finished and are still yet to finish rendering. I'm not even moving slowly... I finished an entire scene on Friday, but it just seems like...

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Devlog #33 So many relationships...

SprintingCucumbers post Devlog #33 So many relationships... from patreon

I've finally normalized my daily schedule and can spend some time to make a more substantial progress update.

As you probably already know, there are currently three relationship routes possible in Rewind (more are planned, but you know...): Lani solo, Marla solo, and Lani+Marla joint. Generally speaking, the only one o...

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Quick Update

Ok, I'm going to copy over this quick post from Discord so that it's visible to everyone. No fancy update with screenshots for now (I'll try to get a good update completed next week).

I'm spending today trying to sort things out and remember what exactly I was trying to accomplish before summer began. I have...

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Devlog #32 Dungeon Tent

SprintingCucumbers post Devlog #32 Dungeon Tent from patreon

Whew... man, it's been a time. I just put out the newest alpha version for testing, so this is a good time to go over progress.

The Dungeon Tent is now live in the alpha build, complete with the new functionality inside of dungeons (escape, cooking, talking), and the new variations in the camping sections of the game. I...

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Devlog #31 Alpha Testing and progress updates

SprintingCucumbers post Devlog #31 Alpha Testing and progress updates from patreon

(I don't really have any images to share with you guys, because I've been doing nothing but typing for the past two weeks... so I've put up an alpha shot of the Dungeon Tent build requirements... I think the visual will change, but the requirements will stay the same.)

Hi again, I'm here with the bi weekly Patreon updat...

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Devlog #30 Hints and Progress Updates

SprintingCucumbers post Devlog #30 Hints and Progress Updates from patreon

Hi guys, I'm back for the bi-weekly status report!

I'm actually on schedule! Can you believe it!? Some things have taken longer than expected, but some other things that I anticipated being extremely annoying are actually pretty close to finished.

Here's the list from the last update with the current statu...

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Devlog #29 Overview and Timelines

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Hi all, I fell off the wagon on the devlog train last year (after doing so well for a WHOLE two months...), but I'm going to try to make scheduled weekly updates again.

This week has been a post mortem for the previous update version; figuring out what I did well, what I did poorly, and what I should never do again beca...

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Version 0.3.2.4 Combat and Goddess Fluff

SprintingCucumbers post Version 0.3.2.4 Combat and Goddess Fluff from patreon

Update: One more update. Hopefully this is the final change on this release version.

Man, my internet had to crap out at the worst possible time...

Anyway, here's the update I've been promising for so very long. I already mentioned in the previous post largely what this update entails, so I'll sk...

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New version is in testing.

So, a few weeks later than planned due to illness running rampant through my house, but version 0.3.2 is now officially in alpha testing!

I do need to temper expectations on this one, though. A lot of things that people have been asking for are not here, and my list of stuff to do in the next version is huge, but I'll g...

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Devlog #28 Quick update on progress

SprintingCucumbers post Devlog #28 Quick update on progress from patreon

As many longtime supporters are aware, it's difficult for me to work over the holiday season. Kids are out of school, family this, vacation that, yada yada. But that doesn't mean I've been doing nothing. I've been using these shorter work days to do some stuff that's needed doing for a long while.

Shockingly, things are...

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Devlog #27 A little housekeeping

SprintingCucumbers post Devlog #27 A little housekeeping from patreon

So, I know it's taboo in this particular industry to waste update time on remaking existing assets, but I've remade some existing assets for the next release version.

I've mentioned this previously, but this next version is primarily focused on polishing existing content and adding quality of life improvements.

...

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Version 0.3.1.2 (Cats can be good bedmates) + hotfix

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Well this took way longer than it should have. After some very helpful testing from Hellpwnage, Lyaruil, Krellen, irrimn, martinius, and my lovely wife (who has been coordinating this effort much better than I ever could have), it's more or less finished. Lemme tell you, if it wasn't for these guys, the testing process would ...

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Version 0.3.1 is in alpha testing

Just a quick heads up to everyone, my kids are back in school and the next version of the game is in the capable hands of our resident alpha testers. This isn't necessarily a smooth process... there have been two version revisions over the past two days, but we're making progress.

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Devlog #26 Fun with Motion Blur (& status update)

SprintingCucumbers post Devlog #26 Fun with Motion Blur (& status update) from patreon

First of all, for those of you who aren't haunting the Discord server, I've had a smidge of computer trouble. Essentially, the work computer was crashing at start up (between 1 second and about 10 minutes, depending on how lucky I got). I went through the ENTIRE suite of options... fresh Windows install, RAM swaps, drive swap...

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Devlog #25 Skills and Combat Overhaul

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I've been working on skill animations and testing this past week, which makes for a less interesting preview image.

So, as many of you have already noticed, the current versions of Rewind do not include any animations for player skills (and most of them just don't work at all). I committed to having all previously avail...

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