XEN 4
Ahh color grading, how I love you.
Final render and early access to the video commencing hopefully within 24hrs. This was a really, really fun project to put together.
Ahh color grading, how I love you.
Final render and early access to the video commencing hopefully within 24hrs. This was a really, really fun project to put together.
This has grown to be my favorite scenebuild so far. I can't wait for you to see this. Everything's still WIP, I'm just jumping between animating, lighting and building now that the base shape for everything is more or less set.
2022-08-24 18:25:56 +0000 UTC View PostSome more Xen progress done today. Lighting is still kinda WIP but I definitely want to keep the sun there for those juicy rim lights.
I'm thinking on adding some of the structures to the floating rocks but I might end up just keeping it "wild".
Xen project map building progress. A commission work got cancelled so I was able to start on this much earlier than anticipated. Hopefully won't take more than 2-3 weeks to wrap this up. I already love working with a strange scenery even if it's very bare bones so far.
Also, a question. Did anyone found the 2.76:1 aspe...
Hey hey,
Sorry for the sparse updates here and everywhere else as well. Life is happening unfortunately and I'm much more bogged down with work than I usually am. A new project might be as far as October but I'd really like to put something together by the end of September. This will probably be a XEN scenebuild that I...
It kinda bugged me that the player's SMG differs quite a bit from the one the grunts carry, so I took the high quality player's model and altered it to match the grunts' model. And while there I remade the textures as well to match the new AR2. Still need to rig this bad boy but I'm really happy to finally have the grunts' SM...
2022-07-31 07:31:00 +0000 UTC View PostA quick and dirty rig test looking for funny deformations or clipping ended up looking quite decent. I have to say I'm really proud of how this character turned out. Can't wait to use it in the movie project in the next decade or so.
2022-07-23 06:04:06 +0000 UTC View PostMade a new compile on the map with the updated Citadel model, and the city has been reworked quite a bit since I made that last render. I think the lights on the Citadel still need some more work as they feel a bit too Death Star-y? Also the particles are not in yet and will be a big part of selling the depth. Some rising smo...
2022-07-18 09:46:46 +0000 UTC View PostThe current project is finally finished and will go public on Friday, at around 3PM GMT.
In all honesty this turned out not nearly as good as I had originally imagined it, but 3/4 of the way through I didn't have the heart to scrap it. I do hope it's still an enjoyable watch.
Decided to entirely redo this first teaser of the new soldier. Only 3 clips left to do for the project so hopefully I can wrap this up in the coming days.
2022-07-10 23:11:42 +0000 UTC View PostWork on the current project has been a bit slow lately due to work but I managed to squeeze in this side project in preparation for the movie project. I still have to rig it so it can be taken apart nicely, and I also wanna make a brain (zombine ordinal) head swap for it.
2022-07-06 05:48:48 +0000 UTC View PostAnother clip from the upcoming video. I probably worded the previous post rather bad, as this will not exclusively be a continuation of Anti-Citizens, but rather an aftermath or foreshadowing of my previous and upcoming videos.
At any rate I hope it'll be enjoyable. Probably still a week's work left on this at the very...
A little continuation of Anti-Citizens in the upcoming project. It's gonna be a close relative to Triage at Dawn. I still have about 9 or 10 clips to build and animate but it's getting there.
2022-06-29 21:50:40 +0000 UTC View PostClip of the first """"official"""" appearance of the transition period soldier from the upcoming video. This is still just a test render, so it's a bit crusty and haven't been touched up at all.
2022-06-27 05:04:19 +0000 UTC View PostDon't think I've shown this guy anywhere yet. I've no concrete plans for it as of rn, but I'd definitely want to include a couple in the movie project. Textures still need some work as there are some nasty seams here and there.
2022-06-24 14:24:12 +0000 UTC View PostThis is the first thing I started working on with the movie project. Even before writing a single word of screenplay I knew I wanted it to start with this shot, and hopefully it will. I was always fascinated with the sight of the Citadel, and while I adored the vista in HLA I wanted this establisher shot to drive the absurd s...
2022-06-23 16:25:45 +0000 UTC View PostThis was an earlier concept for the transition period soldier with the grunt's backpack and a variation of holsters that went on the lower back. Ultimately scrapped these because it made the model a bit too noisy and the side view much too fat.
2022-06-23 00:01:18 +0000 UTC View Post