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TheParryGod

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TheParryGod posts

Heavy Intro nearly done

The environment is finally finished minus some fine tuning clip to clip, but that's going to be among the last things in the process.

3-4 more clips to this whole first segment and then comes the interior part where the rest of this will take place.

Even though this is going at a snail's pace I'm really happy wi...

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Chippin' away

Lots to do still on this intro but it's also getting closer to the final form.

Heavy anims need more polish especially that gun check. Map also needs some alterations in a few places. First shot left side feels too empty and heavy walk shot right side feels too busy rn. But! I'm incredibly happy with how the "kitted-ou...

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Exterior Map Progress

TheParryGod post Exterior Map Progress from patreon

The depression levels are off the charts and I love it. An interior map left to do and I can move on with the rest of the animation.

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Heavy Project - Exterior Map

TheParryGod post Heavy Project - Exterior Map from patreon

Took quite a bit of reference hunting in Sofia but I'm really happy with how this area's shaping up.

Managed to land a really wet and grimy look for the whole thing while I was playing with the environment lighting and It's infinitely better than the sunset I had planned originally. Ofc it's just low quality preview st...

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Heavy Project Progress

Really happy with how this is coming along, just wish it did a bit faster. Lots of stuff in the 2nd half are really jank still, but the idea is there for everything.

Not entirely sold on the ass shot tho.. I'll sleep on that.

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Mud, Tires & Suspension

Did another redesign on the tires and I think I'm completely happy with this. Will most likely cake them in mud if I end up going this route. The footprints are a tad jank for now. I guess I'll have to look at some videos of people walking in mud.

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Heavy Project WIP

Rough blockout of the next few clips.
Adjusted both the mesh and materials on the tires so they blend to the overall image much better now. I'll have to re-rig the suspension though to have some nice bounce as the heavy jumps down instead of the absolute catastrophe it is now.

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T I R E S

TheParryGod post T I R E S from patreon

Is this too much? The pattern is almost 1:1 to the original. I might just be too used to looking at that.

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Heavy Project Intro Draft 2

Cut timings apart I dare say this intro is turning out pretty well so far. Driver clip definitely needs some extending as it's too rapid now.

Will also attempt to create a custom mesh for the tires on the transport so I could have the detail on them out of geo instead of the normal map. They'll feature for a grand tota...

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Heavy Project Intro Draft

Lots of stuff are obviously WIP here save for the last clip which only needs a few adjustments.

Done a lot of small additions to the CP model including those zippers. The eyes now behave almost 1:1 as they did in HL2 as in they're mirror like and the overall geometry detail on them is more than doubled for those tasty ...

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Video Update

So apparently I can finally directly share videos from now on instead of having to link in an unlisted YT video or convert it to a GIF.

Very welcome change, though unfortunately it seems the quality is greatly compressed.

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USP & MP7

TheParryGod post USP & MP7 from patreon

In preparation for the Heavy project. Alyxified CP armaments.

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Heavy Project

TheParryGod post Heavy Project from patreon

New video production is underway! Unsurprisingly this one's gonna serve as a sort of introductory to the new heavy unit.

I have quite a lot of commissions stacked on me yet again, and this video's scope is probably going to end up somewhere between Anti-Citizens and Protectors. As such I've no clue yet when I might be ...

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Just dropping this here as well

TheParryGod post Just dropping this here as well from patreon

I’m looking for audio editors to create custom vocoder effects.

You can contact me via Twitter DM or email (preferably) blackout888@gmail.com

Details and test file to use in the link above.

Sharing this information will grant you 5 ration...

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The one and only Ikarus-280

TheParryGod post The one and only Ikarus-280 from patreon

I'm unreasonably happy to have this unreliable, prone-to-break-down, water-drips-in-during-rain, "that door's stuck use the back one!", piece of shit in Source 2.

I hope I got the right references for the Bulgarian paintjob.

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Transition Heavy Early Access

TheParryGod post Transition Heavy Early Access from patreon

Alrighty here it is. If you encounter any problems with the model do let me know!

Installation:

drop the models folder from the zip to: \steamapps\common\Half-Life Alyx\content\hlvr_addons\your addon's name

if successful, the models should come up in the asset browser if you search "parry". There will be ...

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Steam Workshop stuff early access

So I'm thinking on slapping early access to my steam workshop files into Tier III as well. Currently that extends to the Transition Period Heavy as he's all done I'm just holding off on release until I had some form of introductory video around him.

My question is if you'd be at all interested in content (loose) files ...

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Hunter-Chopper Video Early Access

TheParryGod post Hunter-Chopper Video Early Access from patreon

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Wonderland 3

TheParryGod post Wonderland 3 from patreon

Apologies for the sparse updates again. A lot of commission work came up and frankly it's getting harder and harder to concentrate with the mental shit going on in the world.

The animation is about 70% done so whenever I'm done with commissions this shouldn't take long to wrap up. Thank you for your patience and stay s...

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goddamn this was painful

TheParryGod post goddamn this was painful from patreon

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Wonderland 2

TheParryGod post Wonderland 2 from patreon

Made some good progress with the snow. At this point the trees need a custom material and the ground could use some more detailing.

Been trying to make a custom material for the propaganda monitors that play their animations (you may know that it's impossible to play these in s2fm and instead just play their 1st frame ...

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C17 Winter Wonderland

TheParryGod post C17 Winter Wonderland from patreon

Been working on this little scene for a couple days now. Didn't think I'd be able to pull off the cold feeling as much as I managed. Least I hope it's getting there.

I'm making this panorama around something very specific that I don't wanna spoil yet. It only really works with sound and that's nowhere near finished. View Post

Transition Heavy Finished - Volume II

TheParryGod post Transition Heavy Finished - Volume II from patreon

True to myself I of course went back and redid a bunch of things on this guy. Some invaluable feedback from the Project 17 project lead went into the concept art-ish neck guard and arm protection.

Really love how this big guy turned out, and other than small fixes that might pop up I'm fairly certain this is the finish...

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Big Boi finished

Ended up swapping the huge shoulder plates to a slimmer one. I'd say this is distinguishable enough from the wallhammer and might even come across right away that my intention was an in-between of HLA and HL2

Only thing I'm unsure on is the CMB on the shoulders, but that's easy enough to swap out in the future.

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Helmets & Shotgunner

TheParryGod post Helmets & Shotgunner from patreon

Ended up trying out 2 more designs from the concept arts and while I'm really happy how they turned out they all feel a slight step down from the original. It's possible I'll use these in the future for some special unit or a pre-HLA unit but for now they're on the backburner.

On the other hand I've been messing around...

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Can't stop won't stop

TheParryGod post Can't stop won't stop from patreon

The slit eye is pretty much ready for materials and the last one I'd like to make from the concept arts is that mouth cover version. Should be way easier than the fish helmet.

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Like a glove

TheParryGod post Like a glove from patreon

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Concept Helmet II

Materials almost done. I love how absolutely haunting the "expression" is on this helmet.

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Concept Helmet

All new helmet progress for the transition period soldiers. Something I noticed while working on it is that if you remove the eyes the base shape more closely resembles the Elite helm than the regular.

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XEN Video Early Access

TheParryGod post XEN Video Early Access from patreon

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