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Goons Raid Her [v0.2] x86_64

Hi folks!

This is a 64 bit build of v0.2. It was not thoroughly tested, so I recommend using it only if you are having problems running the 32 bit version published in the last post. 

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2019-03-23 02:18:43 +0000 UTC View Post

Goons Raid Her [v0.2]

the_architect post Goons Raid Her [v0.2] from patreon

 

Hi folks! Here's release v0.2!

There are more places to explore, more quests, characters and some scenes to enjoy. The title screen and settings were also implemented (but stats are not being displayed yet).

The save system is finally here. The game will auto-save often while exploring and before all ...

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Developer's Diary #26

Hi, folks!

Just a quick heads up today. Development of v0.2 is advanced and this week I'm working to wrap up the new content and features. 

I'm trying to keep the 30 day release interval, but there's a lot of needed polishing in the exploration system. The goal is to release the new version by the next weeken...

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Developer's Diary #25

the_architect post Developer's Diary #25 from patreon

 

Hi folks.

Last week I worked on a new character that will be roaming around the manor. She will take part in some of your quests and also in several scenes later. Next version will feature the first sequence where the adventurer girl takes control of the action and I'm going to start working on it this week...

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Developer's Diary #24

Hi folks.

I spent this week working on the UI, title, menus and improving the save system used by the engine. 

The load screen now looks for save files and metadata asynchronously, which means it can handle gracefully a much larger amount of save slots. In this project, the game will be frequently auto-saved ...

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Goons Raid Her [demo v0.1]

the_architect post Goons Raid Her [demo v0.1] from patreon

Hi, folks!

This is the official demo version of the new project (title is not definitive). It features an extension to the tech demo where you'll start to explore the manor and the secrets of the adventurer girl. There is a quick new voyeur scene to find during the exploration, but still nothing too much 'hot' yet (if y...

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More about the new project

the_architect post More about the new project from patreon

Hi folks!

I'm already working on the first 'official' demo of the new project.

I'm trying to make this game to flow a little more based on the 'exploration' of locations and events, instead of only long sequences of semi-linear scenes.

As you noted in the tech demo, you'll play as the male MC while inside th...

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Kicking 0ff

Hi folks! This is just a quick post to say that I'm kind of officially kicking off the new project based on the second tech demo.

I'm planning a first version with an initial area for the new exploration mechanics and a little development of the story shown in the tech demo.

More info soon!

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Yet another tech demo

the_architect post Yet another tech demo from patreon

Hi folks!

This is the tech demo of another idea I'm working on. It's based on the HnS VN engine, but now I'm trying to create a 'side view' free roam mode similar to classic adventure games. The download contains a very little preview of how this mode would work.

You can also check the main plot idea in the demo (...

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Another one

Hi, folks!

I'm already working on a second tech demo of another idea for the next project. This one is based on my VN engine with some new ideas for interesting mechanics.

I liked this workflow of creating small proof of concept projects for each idea because it gives me a good estimate of the amount of work neede...

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Messing around

Hi, folks. I've been messing around with some concepts for the next project. I still don't know if I'll stick to the visual novel style of HnS games or try something a little different.

The little tech demo attached to this pos...

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Hello

Hi folks. How is it going? I hope you had nice holidays!

I'm slowly getting back to Unity and already have some ideas for a next project. I hopefully will be able to post a tech demo of some ideas in a few day, before deciding what comes next.

Peace!

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Hack'n Stalk 3 [v1.0 beta]

Hi folks. Here I am again...

I sized some few available hours during the last week to work on this version of HnS3. It adds a short closing hot scene and epilogue to the game (based on Amy's corruption). It also changes some dialogs and interactions in prior scenes to reflect the game's shorter scope. Playing from the start wi...

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Sigh...

Hi folks. 

Sorry for not posting much lately, but things aren't getting any easier for me...

The development of HnS3 is still happening, but the available time I have to work on the game will be very limited for a couple of months. My plan is to release one or two more versions with an additional scene wrapping the ...

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Back home

Hi folks. 

I'm finally back home and able to work on the game again. I'll start planning the next HnS3 update today and post here as as possible!

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Still away

Hi folks! As I posted earlier, I'm still away from my workstation for a few more days, but I found a little time here to make this quick post on the go.

I hope you liked v0.3. There's just a little bug found, but nothing serious: choosing the 'kiss' action after removing the skirt will misteriously make Amy put it back on...

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Hack'n Stalk 3 [v0.3]

the_architect post Hack'n Stalk 3 [v0.3] from patreon

Hi folks! Here's release v0.3! It features a new activity on day 3 and an experiment with yet another playable character. This time I worked hard for a shorter interaction because I'll need to be away from my development workstation for some days (maybe until the end of this month).

As always, post any bugs you may found here ...

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Developer's Diary #23

Hi folks... Release v0.3 is on its way!  I'll need to stay off the grid for a few days by the end of this month, so I'm working as fast as I can to publish this version a little earlier.  It will feature a new scene with some cool animations. 

I believe it can be released at the beginning of the next week.

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Developer's Diary #22

Hi folks! I hope you liked v0.2! I found some bugs in this version, but none of these are game breaking issues so I'll deliver the fixes on the next release version.

I'm sorry for posting less info here lately, but day job is burning me out... The release of v0.2 was a (late night) struggle and things don't seem to get any eas...

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Hack'n Stalk 3 [v0.2]

the_architect post Hack'n Stalk 3 [v0.2] from patreon

Hi folks. Real life is crushing me, but I managed to get v0.2 ready for release !

It adds the nightclub activity for day 2, with another point-and-click sequence and two sexy scenes. I cut the gallery out of this version to avoid a delayed release. It will be added in the next one.

WHAT'S NEW

- Add...

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Developer's Diary #21

the_architect post Developer's Diary #21 from patreon

Hi folks! Time is becoming a scarce resource, but I'm managing to going on with v0.2 content. I'm now working on the final "interactions" of the new activity, where things start getting quite hot for Amy.

The gallery is still listed on the roadmap, but I don't know if I'll delay the release to implement it, or do it in a small...

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Project size

Hi folks. I realized that I never posted my thoughts about the current project size, so let's talk about it. 

If you played v0.1, you probably noticed that there's a 'girl selection' that currently has only Amy available. The idea is that you can choose the star of your movie to be trained, each one with a specific person...

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Developer's Diary #20

Hi folks. I hope you liked v0.1! Thankfully no bugs were found so I could quickly move on.

I don't have much to say today... What matters is that I'm already working on v0.2 and here's what's planned for this release:

ROADMAP  v0.2 

[    0%] Base ga...

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Hack'n Stalk 3 [v0.1]

the_architect post Hack'n Stalk 3 [v0.1] from patreon

Hi, folks! Here's release v0.1 !

As I posted earlier, this has quite less new play time content when compared to the demo because my focus during these weeks was on the back systems and the setup of the sprite mesh animation framework.

There's no new point-and-click sequence, but you can have a first 'hands-on' trial wit...

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Developer's Diary #19

the_architect post Developer's Diary #19 from patreon

Hi, folks!

Work on v0.1 is almost done. I already sent dialog files for revision and now I'm doing some final tests on the new systems.

The background framework is ready, so I hope next versions will feature a better amount of new content than v0.1. However, this version will feature the first animations in the the new s...

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Developer's Diary #18

Hi, folks! This was one of those tough weeks, but I managed to write most of the basic systems update I wanted for the new game. In HnS2, the MC had a fixed job so there weren't much choices at the beginning of each day. The idea in HnS3 is to give the player set of activities to schedule each morning. This framework is mostly d...

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Amy Selfie 3D (SBS + Anaglyph)

the_architect post Amy Selfie 3D (SBS + Anaglyph) from patreon

Hi folks! Here are some first extra 3D stereoscopic art of HnS3. 

As I posted some time ago, I don't believe in the "earlier releases" form...

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Developer's Diary #17

Hi folks! I hope you liked the demo! I'm already working on next version and trying to define the scope of the new content it will contain.

It will certainly feature some missing UI elements in the demo like a title, a status screen, and maybe the start of the gallery module. It will also need a lot of work in the base gamepla...

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Hack'n Stalk 3 Demo

And here we go...

This is the first game demo. It contains the game opening, including the intro and a short point and click sequence containing a quick XXX scene and some pictures to find. It already have a working save system, but the 'pause' screen is not showing any info yet. You'll notice I decided to stick with the name ...

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Developer's Diary #16

Hi, folks! Work on the demo is almost done. Last dialog files were sent for revisions and now I'm fine tuning some art and character rigs.

I believe I will be able to release it in the beginning of the week! See you there!

DEMO RELEASE ROADMAP

[100%] Game framework refactoring
...

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