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MirceaKitsune from patreon

MirceaKitsune

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MirceaKitsune posts

Slideshow player: Score based image duration

Figured I'd top the recent changes with yet another feature; Image duration now depends on the score of each image, weighted against the average score of all submissions in the active slideshow. This means submissions with a high rating may last twice as much, those with a low rating will appear for a shorter amount of time, ...

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Slideshow player: Proper volume & brightness sliders

MirceaKitsune post Slideshow player: Proper volume & brightness sliders from patreon

The HTML based slideshow generator received a new update with a few goodies. I'm hoping it helps this seemingly overlooked project gain more traction and users now that it's more feature complete.

The volume slider has been changed from a global setting to a property of the player. It's now located under the song's thum...

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Cycles-X is awesome!

MirceaKitsune post Cycles-X is awesome! from patreon

Took a look at the Blender 3.0.0 Alpha, hopefully to be released before the end of 2021. It contains the new Cycles-X render engine, pretty much a remake of Cycles from scratch using a more modern code base. The improvements it has are significant: Less render times per sample, more quality with fewer samples when denoising, ...

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Beach scene test renders, night

MirceaKitsune post Beach scene test renders, night from patreon

Night shots, the most beautiful in my opinion. This is achieved by blending a second Nishita sky for the moon on top of the sun's at a far lower intensity. The stars are produced using a voronoi texture to obtain the random little dots, contrasted then piped into a blackbody temperature node to get the proper color... they al...

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Beach scene test renders, day

MirceaKitsune post Beach scene test renders, day from patreon

Some test renders from the new beach scene at various times of day. Very pleased with the result, albeit I feel it could be even more realistic and needs more work. Thinking of turning this into a full landscape with trees and mountains and so on, depends on how well a standard computer can handle that amount of detail.

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SJW attacks moving to Xonotic forum, VT presently abandoned

The madness lives on: As of sometime during the last days, I no longer have access to the Xonotic forum either. The reason is identical to what went on in Darkplaces: SJW's gone mad over something they believe I supported long ago elsewhere... once more without asking for any clarification on my end so I even know where this ...

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About what went on in the Darkplaces engine community, how this affects VoreTournament

Found some energy lying around to talk about this one here: The whole thing was a big drain on me in the moment, to the point where I had issues sleeping the night it took place. As it's related to a landmark project many people follow me for, it's fair I post about it here as well... by which I mean Vore Tournament which thr...

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Blender model: Anthros 2.0 16.08.2021

MirceaKitsune post Blender model: Anthros 2.0 16.08.2021 from patreon

I'm proud to offer the new version of my anthro characters to the world! It should be noted this is not a finished 2.0 release, though for an ongoing model which will be constantly improved it's less relevant and you can treat it as such. Once it's done I'm likely going to post it on 2021-08-31 21:00:04 +0000 UTC View Post

Announcement: Anthro wolf + fox + cat 2.0 for Blender

MirceaKitsune post Announcement: Anthro wolf + fox + cat 2.0 for Blender from patreon

For all fellow Blender artists out there, I'm happy to inform you of a major upcoming update to the anthro model set. You're likely familiar with it from my renders featuring the red vixen... they're also the basis for the player models in the Vore Tournament game, as well as the anthro characters for TheDarkMod. You can find...

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TheDarkMod - FM forest WIP

MirceaKitsune post TheDarkMod - FM forest WIP from patreon

Wanted to take a break from working on the anthro model and Blender stuff for a bit. Got back to my favorite FOSS game of all times, TheDarkMod. Working on a new map / mission which is turning out to be one of the most massive projects I've made for it so far!

This FM is going to feature three city hubs the player can t...

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TheDarkMod - FM mountain WIP

MirceaKitsune post TheDarkMod - FM mountain WIP from patreon

Wanted to take a break from working on the anthro model and Blender stuff for a bit. Got back to my favorite FOSS game of all times, TheDarkMod. Working on a new map / mission which is turning out to be one of the most massive projects I've made for it so far, potentially one of the most complex FM's for TDM in general!

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Lake of Bunny

MirceaKitsune post Lake of Bunny from patreon

Tonight is the night we call "the night of the respawning" (in pro gamer fashion) according to Romanian Orthodox tradition. As personal tradition requires, let us tribute a new Easter Bunny render for this lovely year! Which in my bible represents the one time I'm allowed to come out of miss bunny... fun and games for one nig...

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M1nt3r F0r3zt

MirceaKitsune post M1nt3r F0r3zt from patreon

Christmas 2020: I created a render series called Winter Forest in Blender. All of the simulations, including volumetric smoke with cloth physics and other pre-baked effects, were compiled in a range of 100 frames... this was enough to give me satisfactory results at low build times, the final render taken at frame 100 obvious...

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Temple lizard: Mawshots

MirceaKitsune post Temple lizard: Mawshots from patreon

The camera is going in.

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Temple lizard: Close shots

MirceaKitsune post Temple lizard: Close shots from patreon

Some closer views of that big bulgy belly.

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Temple lizard: Distant shots

MirceaKitsune post Temple lizard: Distant shots from patreon

Made some progress on the temple scene I announced a while ago. We got a lizard person who is looking pretty full!

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The Dark Mod augmentation addon items

MirceaKitsune post The Dark Mod augmentation addon items from patreon

Figured I'd show some progress on the player damage / augmentation mod I'm working on for TheDarkMod. The plugin is still in development with a few things left to do but it's getting there. Once ready it will allow TDM players to enhance their character with various upgrades (similar to DeusEx) further paving the way for the ...

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Alien lizard tube feeding, far previews

MirceaKitsune post Alien lizard tube feeding, far previews from patreon

From the distant camera angles. In the actual film the view will jump between several of those cameras. The bright white surfaces will be screens.

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Alien lizard tube feeding, close previews

MirceaKitsune post Alien lizard tube feeding, close previews from patreon

Previews from a new animation project. It's one of the first Blender animations I'm making which will be semi automated, meaning I animate keyframes for a handful of modifiers to blend between poses rather than animating the character rigs manually: This should make production a lot easier... of course it only works for simpl...

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Purged from Eka's Portal for talking about COVID

It was a slow beginning of the year as usual, but I'm hoping to have more things to show soon from Blender projects I've recently been working on. More previews and still renders from new animations should be coming out next month. For the rest of January I'm hoping I can find enough time to recover from recent events.

...

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The Dark Mod: Player system update

MirceaKitsune post The Dark Mod: Player system update from patreon

The next update is here! I consider the damage component as finished as it gets, it should be mainly bug fixes and minor tweaks from here. I polished everything and restructured much of the code, and can now recommend players to install and enable this during everyday gameplay. Fixes and improvements include:

  • Bett...

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If Attack On Titan was realistic

MirceaKitsune post If Attack On Titan was realistic from patreon

Secret footage of what really happened, released by the same top agents who leaked FAF Comic's Hetty. Certified to be just as real as Joe Biden's victory!

Disclaimer: No acts of encouraging or sympathizing with heit, insuwwection, or tewwowism occurred in the making of this drawing. This might however instigate to errec...

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The Dark Mod: Per limb damage, skill system

MirceaKitsune post The Dark Mod: Per limb damage, skill system from patreon

I created an addon that implements detailed player functionality, inspired by the first DeusEx game (The Conspiracy). It's NOT a mission script but an addon, meaning you place the pk4 in your TDM directory to enable the system and it will automatically work in each and every FM. Note that due to using tdm_user_addons.script /...

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Winter Forest - Backwards View (Landscape)

MirceaKitsune post Winter Forest - Backwards View (Landscape) from patreon

The intent was to finish this on Christmas Eve, however it was delayed due to long render times mixed with electricity going down on several occasions. Very happy with how it turned out in the end! This is my holiday gift for the community this year which I hope everyone enjoys. Four angles were rendered in total: This view s...

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Winter Forest - Frontal View (Landscape)

MirceaKitsune post Winter Forest - Frontal View (Landscape) from patreon

The intent was to finish this on Christmas Eve, however it was delayed due to long render times mixed with electricity going down on several occasions. Very happy with how it turned out in the end! This is my holiday gift for the community this year which I hope everyone enjoys. Four angles were rendered in total: This view s...

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Winter Forest - Vixen's maw view

MirceaKitsune post Winter Forest - Vixen's maw view from patreon

The intent was to finish this on Christmas Eve, however it was delayed due to long render times mixed with electricity going down on several occasions. Very happy with how it turned out in the end! This is my holiday gift for the community this year which I hope everyone enjoys. Four angles were rendered in total: This is the...

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Winter Forest - Person's view

MirceaKitsune post Winter Forest - Person's view from patreon

The intent was to finish this on Christmas Eve, however it was delayed due to long render times mixed with electricity going down on several occasions. Very happy with how it turned out in the end! This is my holiday gift for the community this year which I hope everyone enjoys. Four angles were rendered in total: This is the...

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Winter Forest - Backwards view

MirceaKitsune post Winter Forest - Backwards view from patreon

The intent was to finish this on Christmas Eve, however it was delayed due to long render times mixed with electricity going down on several occasions. Very happy with how it turned out in the end! This is my holiday gift for the community this year which I hope everyone enjoys. Four angles were rendered in total: This view s...

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Winter Forest - Frontal view

MirceaKitsune post Winter Forest - Frontal view from patreon

The intent was to finish this on Christmas Eve, however it was delayed due to long render times mixed with electricity going down on several occasions. Very happy with how it turned out in the end! This is my holiday gift for the community this year which I hope everyone enjoys. Four angles were rendered in total: This view s...

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Brick temple render

MirceaKitsune post Brick temple render from patreon

Rendered result with tone mapping / color correction / compositing applied. Contains volume dust which rises over time... no simulation, uses an animated 3D noise texture.

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