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MirceaKitsune from patreon

MirceaKitsune

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MirceaKitsune posts

Point of no return 8

MirceaKitsune post Point of no return 8 from patreon

This year's issue of the Point of no Return series! Was thinking of  doing something Covid related as a troll but ultimately said screw it; I  was working on a 3D render of this car anyway so figured I'd do an  image based on that. The foxy mistress has a new car joining me among  her possessions: Not sure...

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Brick temple thingie

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Scene I'm making for an animation I had in mind. The textures are all procedurally generated, the geometry too for the most part as I use modifiers to add geometric detail. In this setup I sync the brick texture on the ground to the faces generated by the subsurf modifier, which lets me give the bricks height without having t...

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The Dark Mod: Colored flame lights

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Following the release of my first FM I wanted to offer a little surprise to the TDM community. I've implemented a little feature I wished to have for a while: Colored flame lights! This covers all fire based light entities, meaning all torches and gas lamps get versions with colored flames. They work the same way as the norma...

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Nibbly cursor

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It follows the mouse pointer!

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My first TheDarkMod mission has been released!

MirceaKitsune post My first TheDarkMod mission has been released! from patreon

Today I just released my first fan mission for The Dark Mod. Very excited as I love this project a lot and have been playing various FM's for years! If you don't know what TDM is, please give it a try: This is one of the most AAA games in the open-source world and fun as heck to play.

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Nibbly???

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Snake vore animation: Watching yourself get eaten

MirceaKitsune post Snake vore animation: Watching yourself get eaten from patreon

POV render of the snake vore animation. Angles and such may be further tweaked so this isn't final, but it offers a good idea of what we'll be seeing.

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Nibbly?

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Snake vore animation: Really getting there

MirceaKitsune post Snake vore animation: Really getting there from patreon

Aaand we have a gorgeous internal view from the snakey!

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Snake vore animation: Getting there

MirceaKitsune post Snake vore animation: Getting there from patreon

POV character is now eatable. The snake's jaws automatically open and close based on the distance over the curve, no need to animate them manually any more. The first-person camera is a bit wonky but I'm hoping to have the target tweaked soon.

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My attempt to implement a dragon in The Dark Mod

MirceaKitsune post My attempt to implement a dragon in The Dark Mod from patreon

One of the 1000 things I've been working on recently has been trying to implement a dragon in my favorite FOSS game next to Xonotic, The Dark Mod. I've been working on adapting the mesh and textures and animations, which is a bit more troublesome than it may sound when it comes to getting a functional rig for a game engine. O...

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Procedural snake

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Remember that modifier based worm I posted about a while ago? I managed to use the same techniques to produce a procedurally generated snake in a similar fashion. The head is the only real mesh, with the body being a repeat segment of adjustable length mapped to a curve it can move across. The curve itself is projected to the...

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Xonotic: New Shotgun and Uzi models

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As I've been working on a new Xonotic mod, I dug up two weapon models I ported a while ago to replace the old Shotgun / Machine Gun visuals. Nothing fancy just two meshes and textures I adapted from license compatible weapons I found on OpenGameArt:

2020-08-06 17:00:00 +0000 UTC View Post

WIP Minetest Game - Pretty lava worlds

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And for diversity, here's some images of the spookier lava biomes. Hoping to get this project to the point of being possible to publish this year, still have a lot to work on.

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WIP Minetest Game - Pretty pine forests

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More content for the Minetest game. This is an example of pine forests. Note that after taking those screenshots, I got them working on snow biomes as well, so expect them in snowy environments too.

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Patreon is banning users for their online activity, demanding ownership of your content / accounts

I found out about this from another journal... figured I'd share it to warn others and perhaps get more answers on what's happening.

https://aryion.com/g4/blog/Optica/53304

2020-07-21 13:34:16 +0000 UTC View Post

Activity

As I'm seeing other artists here going through similar fatigue, I'm hopefully not the only one still dealing with issues keeping up. It's been a struggle posting more meaningful content on a monthly basis, which I'm still not sure how to best address right now. I wish to be more active and have more news to offer, but working...

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WIP Minetest Game - Pretty cliffs

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The v7 mapgen in Minetest definitely gets some really sweet patterns and fluid landscapes. Love how this is turning out.

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WIP Minetest Game - Pretty forests

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Worked a bit more on the Minetest game from last month's announcement. This is an example of some forests generated by my biomes, with trees that grow naturally in realtime.

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Modifier worm

MirceaKitsune post Modifier worm from patreon

The latest Blender (Eevee) project I've been putting several months of work into. The creature seen here is one of my first original creations in terms of a character.

What's notable about it is that it's made almost entirely out of modifiers and procedural textures, no image files or fixed geometries are used! The orig...

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Picking back an old Minetest game

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Yet another slow month. I've been trying to find more things my mind could handle working on; Turned my attention back to an old Minetest game I was hoping to develop long ago, my passion for voxel worlds is still being there. Haven't touched it in 4 years, it was in early stages but I got some pretty neat biomes and environm...

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Salami hax

Been seeing posts from patrons as well as email notifications from Patreon about this new "sales tax" so I figured I'd make my own short comment: As long as Patreon isn't directly involving us in any bizarre legally-financial bullshit, such as making us sign any more silly documents, I don't care how they have to deal with at...

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Trying a thing

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Now where did we see that sprite in the past... and why would a 3D version be made?

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Road of Bunny

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As the clock ticked 12:00 AM, the bell rang, and the priests sang in the empty cathedral where a cute microscopic blob locked them... Blender was working on the last tiles of this year's sacred render. The Ea(s)ter bunny follows no quarantine, for it's too cute even for the army to enforce restrictions to; It takes care of qu...

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Soon...

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KDE - Aurorae Freeze theme update

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Yes: I know I should be working on more substantial stuff. And I am! Not planning to skip this year's typical Easter render, which you should expect in some 6 days from now (Romanian Easter date). Till then I should share some of the little things as well. No, seriously... I need to: Please don't fire me. Actually I'm not sur...

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April 2020 status update

I'm definitely overdue for a general status update. Things have been even more hectic lately, for reasons both related and not to the Corona Virus situation. I'm aware that a lovely community of followers expects new content from me, which yes I'm still working on but not as rapidly. For this reason plus COVID-19 affecting us...

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Screenshot 7-0-773

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WTF?! I was testing a new error correction code I've been developing for Vore Tournament, aimed at improving the anti-lag system as well as the AI. Although there were no bots or other players connected, I suddenly noticed a vixen character on the map. Further creeping me the hell out, the model was black which isn't even a v...

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Bedroom preview 6

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New POV vore animation I'm working on, rendered in the Eevee engine.

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Bedroom preview 5

MirceaKitsune post Bedroom preview 5 from patreon

New POV vore animation I'm working on, rendered in the Eevee engine.

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