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MirceaKitsune from patreon

MirceaKitsune

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MirceaKitsune posts

Escape from Nibbles - Beta preview

MirceaKitsune post Escape from Nibbles - Beta preview from patreon

A little video preview of the beta version showcasing the first 10 levels of gameplay. Early access link is available for 1$ or more for the month of June, the project goes fully public on July: Consider supporting to make projects like this possible in the future, and for now helping me improve Escape from Nibbles during the...

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Escape from Nibbles screenies

MirceaKitsune post Escape from Nibbles screenies from patreon

Some teaser screenshots from the game for those who haven't tried it yet and are curious. The beta is available as of yesterday for all patron who pledge 1$ or more. It will also be announced publicly on July 09 for everyone else to access... I mean technically you can ask someone for the link if you really want it now and ca...

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Escape from Nibbles

MirceaKitsune post Escape from Nibbles from patreon

Today I'm happy to announce a new game as released. Escape from Nibbles is a pill tetris game intended to simultaneously be a bit of an ASMR experience to lose one's self in, based on the 16 color style and feel of the early MS-DOS era: The goal is to match pills of similar colors in a straight line of 3 connections, remove a...

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The struggles of UV mapping

MirceaKitsune post The struggles of UV mapping from patreon

Actually took these for Stackoverflow to ask about some weirdness I encountered with the UV mapping. Even simple math can be pretty weird sometimes.

https://st...

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My face reduction algorithm for cubic voxel terrain

MirceaKitsune post My face reduction algorithm for cubic voxel terrain from patreon

I plan on getting back to Nibbles shortly! Wanted to post a little something else in the meantime. I spend the past few days working on a voxel engine in Godot 4, cubic like Minecraft this time unlike the marching cubes one which is more complex than I know what to do with. The basics were super simple but it took some time t...

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Escape from Nibbles: Code peak & title screen

MirceaKitsune post Escape from Nibbles: Code peak & title screen from patreon

Last thing I'm gonna show for this month, wanna keep the rest as a surprise. Expect the rest at the beginning of next month: If the remaining essentials are ready you should have a playable link and a full project description then.

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Escape from Nibbles: Background WIP

MirceaKitsune post Escape from Nibbles: Background WIP from patreon

Apologies for my slowness: Apart from battling my monitor which insists on being a nuisance, I've been spending every day for the past month getting this project in a ready state for next month, when I plan to make the first patron exclusive announcement and provide a playable link to the beta. This is a lightweight HTML5 gam...

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Something good is coming

My efforts this month will most likely be dedicated to a new project I've been working on behind the curtains. I'm still fleshing out the final details, an announcement is likely inbound in a week or two at most. Keeping the details withdrawn for the time being: Can only say to expect something cute, peckish, which you'll esp...

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Grove of Bunny

MirceaKitsune post Grove of Bunny from patreon

Enjoy this year's version of our happy cycle of bunny noms: She may enjoy her new grove, but I still like mine even more... even if I'm technically in both! First render with the new Cycles X engine, good times with good results.

Easter 2022 render preview

MirceaKitsune post Easter 2022 render preview from patreon

Romanian Easter falls on the 24th of April this year. Here's a snapshot of how this year's render is probably gonna look like. Got a few minor Blender issues to tackle but nothing serious that should hinder things.

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A cazut Basescu (music animation)

MirceaKitsune post A cazut Basescu (music animation) from patreon

First a little history from my teenage years: Precisely a decade ago in 2012, Romania held a referendum to suspend then president Traian Basescu, the embodiment of hideousness in my book and a man who ruined many lives both before and after the fall of the Soviet Union. When this was announced I decided to do a crazy celebrat...

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Point of no return 9.99

MirceaKitsune post Point of no return 9.99 from patreon

  • Title: Real point of no return
  • Type: Image, predictive
  • Path: /tmp/unknown_process/ponr_9_70773.jpg
  • Date: 01-04-2022 to 09-05-202? line 41454352494d
  • User: RORRE
  • Description: They need know, but never know, only to record. Perceived timeline may vary between 9% and 66% from con...

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Vertex colors for fur colors

MirceaKitsune post Vertex colors for fur colors from patreon

I decided to go for a little experiment I've been intrigued to try out with the model. I removed the fur color image and went with vertex colors for body colorization. Color textures are still used for the eyes and flesh, the new system is just for body colors. The RGB channels are split into three independent maps which are ...

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New hair

MirceaKitsune post New hair from patreon

I started doing new particle hair with the length controllable by a custom property. This part isn't quite done yet, I don't like how it shows up in renders when the model is posed, hair combing is more complicated than it may seem. I'm pondering whether I should make the front part a separate particle system so length can be...

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The anthros are becoming one!

MirceaKitsune post The anthros are becoming one! from patreon

I still wasn't happy with the color customization capabilities of the models, so I went ahead and converted the paws / socks to their own color map which can now be set independently, a slightly better pattern for the muzzle and eyes getting included in the process. With all characters (wolf + fox + cat) using the same textur...

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⚠️ URGENT: US government wants to outlaw encryption and scan all internet traffic

It's that time again when a proposal is so bad absurd and downright horrifying you need to write about it and sound the alarm. Whether you agree with me or not on other political issues, being against this insanity is something we likely all still have in common, thus I urge you to share this and help spread the word. Read mo...

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Colorful vixen test

MirceaKitsune post Colorful vixen test from patreon

Some previews from a test scene I made to experiment with the coloring, showing how easily you can change the body colors and keyframe them for animation. This works in both Eevee and Cycles, the former temporarily using a separate shader for hair till the Blender team finally gets PrincipledHairBSDF working in its engine. I'...

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Anthros can now be fully colorized

MirceaKitsune post Anthros can now be fully colorized from patreon

Most effort recently has been spent on further improving the anthros for Blender, adding new functionality and further beautifying the appearance. I changed so many little things I kind of lost track of the full change list compared to my last update. The important thing is it's looking good.

The most notable change is ...

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Foxy Convoy

MirceaKitsune post Foxy Convoy from patreon

Last month I discovered I have a strong love for trucks... namely Canadian trucks with manly drivers and loud horns. No reason in particular, couldn't quite put my finger on where I might have seen that recently... just one of those things you wake up one day and realize you were into you know? Thus I decided to make a piece ...

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Some actual voxel landscapes

MirceaKitsune post Some actual voxel landscapes from patreon

Here's a final set of screenshots for now. Now that I optimized the generator to the bone for the best performance I can imagine achieving, I added a simple two-point control that lets surfaces form at the top while gradually reducing caves below height zero; In the future it would be nice to have this as a curve of points fo...

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Godot voxels up on Github

A functional version of the Godot voxel terrain generator is now available on Github: Just clone it and open the project file inside Godot!

https://github.com/MirceaKitsune/godot_voxels

Remember this is for the new Godot 4.0 whic...

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Smooth voxel terrain in Godot 4.0!

MirceaKitsune post Smooth voxel terrain in Godot 4.0! from patreon

Still in very early stages but I definitely have something going on. At this moment the chunk manager generates surfaces and collisions, with support for distance based LOD models that get produced / updated as the player moves between chunks. After working my way through some memory leaks and the main crashes caused by threa...

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Smooth voxel terrain in Godot 4.0?

MirceaKitsune post Smooth voxel terrain in Godot 4.0? from patreon

I was going to focus on some Blender updates next but have been pretty excited about picking up Godot again. I'm trying the new 4.0 dev version which will hopefully be released sometime this year: It's a solid release and I can definitely see the improvements! There are some bugs causing random crashes and error message spam ...

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Happy new year 2022

Happy new year! A few days late now but still. Between a more hopeful upcoming year and the same bad things from the past, I'm taking it easy with simpler projects I feel I can work on just a little every day.

Presently I'm playing with simple scenes in Blender. Also improving the models and assets I use in the process,...

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Night Predator - 4th render of Christmas

MirceaKitsune post Night Predator - 4th render of Christmas from patreon

Angle 4/4 of the little render series for this Christmas.

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Night Predator - 3rd render of Christmas

MirceaKitsune post Night Predator - 3rd render of Christmas from patreon

Angle 3/4 of the little render series for this Christmas.

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Night Predator - 2nd render of Christmas

MirceaKitsune post Night Predator - 2nd render of Christmas from patreon

Angle 2/4 of the little render series for this Christmas.

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Night Predator - 1st render of Christmas

MirceaKitsune post Night Predator - 1st render of Christmas from patreon

Angle 1/4 of the little render series for this Christmas.

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Point of no return 9

MirceaKitsune post Point of no return 9 from patreon

The fun continues for yet another year. Even the goddess vixen of noms can't help but notice how off the world has gotten these days. Thankfully my phone still works in spite of extreme and wet conditions... mainly for her since she also gets to troll me if endless digestion wasn't enough. On the downside it means I still get...

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Working on this year's issue of PONR

MirceaKitsune post Working on this year's issue of PONR from patreon

Think it should be a few days. I don't do 2D as much and kinda take this as an opportunity to keep my skills at it alive. Going to be a fun one.

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