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MirceaKitsune from patreon

MirceaKitsune

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MirceaKitsune posts

The great bunny insurrection

MirceaKitsune post The great bunny insurrection from patreon

Happy Insurrection Day! Or in our case, insuwwection might be more appropriate. After getting approval from the secret service in my bedroom, I can finally share a broadcast and witness account of what truly happened on January 6th 2021 (if fucking only) and break the silence after two years. As CNN was busy spreading lies ab...

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What could this early new year render be?!

MirceaKitsune post What could this early new year render be?! from patreon

With happy nude deer happening in my time zone, as I'm either watching the fireworks from my balcony or drinking champagne as this posts itself, I'm already on top of this month's render. Nuh-uh: No clues on this one! But it should be coming in a couple of days, less than a week I'd figure :)

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A view of my gaming streams

For anyone who is interested, I've indeed started doing casual game streams every couple of days or weeks at most. I got a feel of the experience with some Red Eclipse streams, have now moved on to The Dark Mod which is even more fun to do live, and I plan on doing 0 A.D. at some point though not quite yet. As I'm still in th...

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Winter flame plain

MirceaKitsune post Winter flame plain from patreon

Alternate version without m... sorry whoever that guy who went down a moment ago was. She's practicing to put the entire world in there, the flame's probably to burn it first for safe measure: Wish her luck in her training!

HDRI texture Night Bridge by Sergej Majboroda (CC0): 2022-12-27 22:00:02 +0000 UTC View Post

Winter flame

MirceaKitsune post Winter flame from patreon

This winter's render for Christmas and new year! May 2023 be a freer year, free of angry villagers and video game villains trying to take over the world, close as possible to the 90's and not the 20's (1920's or 2020's your pick, not much of a difference there). Please Santa bring us anarchy and do NOT accidentally pull the B...

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I do NOT justify what I think, feel, or create to anyone

I want to make something clear in very direct words for today's cult of a society: I do NOT justify myself for what I think what I feel or what I create, especially not under pressure or under threat. I need no thought passport from and for anyone: I owe no information or explanation to any individual or platform or governmen...

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Focus on the renders

Did some thinking on what I should do next. I believe at least for the next couple of months I'm going to be focusing a bit more on renders, possibly followed by short animations which I may start posting on e621, with game stuff to be considered further away with no deadline. Main reason is I tend to get still renders done i...

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Point of no return 10

MirceaKitsune post Point of no return 10 from patreon

Well this kept going for a full decade... not that I can complain, I take the living accomodations. She still loves poking fun at me with every occasion alongside other additional poking. Not like she isn't being honest or anything, acid resistance ain't no joke. Always suspected she must be working with [redacted], hopefully...

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The AI hoax may be the latest attack on artists

Since this has been popping up on our art sites it needs to be spoken of. Humanity's latest coping mechanism and attack on reality, known as AI, has been hoaxed into the world of artists and in the process of being infiltrated into our communities. I'm officially warning everyone to beware of either delusions or deliberate ps...

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The Birdshit incident

MirceaKitsune post The Birdshit incident from patreon

https://nypost.com/2022/10/28/pranksters-posing-as-laid-off-twitter-employees-trick-media-outlets

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Vega room vore scene: Back end version

MirceaKitsune post Vega room vore scene: Back end version from patreon

An alternate version of my vore scene with Vega. I think going the other way around works nicely too! I'll probably stick with this camera angle for the simple animation I'll be going with... kinda like the reflection in the mirror doing the work.

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Vega room vore scene renders

MirceaKitsune post Vega room vore scene renders from patreon

Definitely not the final result, but here's a sequence showing some of the animation frames rendered from the main camera angle. It's possible that after the animation is done I'll render a few of those frames in Cycles as static shots: I feel it would make for some great desktop wallpapers.

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Vega room vore scene

MirceaKitsune post Vega room vore scene from patreon

Putting my room scene to good use... yes that's the the animated clock I posted a few months ago near the lamp. This showcases the automation for a naughty vore sequence that's going to be animated: I have an empty controlling multiple values via drivers to animate motion, allowing me to simply move that empty to mix independ...

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Vega shower scene

MirceaKitsune post Vega shower scene from patreon

One of the first scenes I set up for the Vega model. The room materials need quite a bit of work to look alright, and I also have to figure out exactly what I'll animate here given it's a pretty tight space. Disabled the glass doors for now since the refraction makes stuff too hard to see and also needs to be optimized.

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Playing with Vega

MirceaKitsune post Playing with Vega from patreon

https://www.furaffinity.net/view/41140305

I recently found this beauty of a model while looking for quality character meshes I could use in new projects. I think I've seen the character before and she's definitely lovable: It primarily int...

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I'm now doing gaming streams

I'm going to be doing casual gaming streams from here on. My setup is a bit messy at the moment but it works... mainly inconvenienced as I have a single monitor setup (which I'm not looking to change) which makes reading chat a bit cumbersome, plus some Linux related OBS bugs with window capture that will hopefully be fixed i...

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A new character model appears (in my renders)

Happy Oktober! Wanted to drop a quick announcement regarding a bunch of new Blender projects with some lovely new assets that will be in the works this month, which I'm sure you're going to enjoy as much as I'll love making them. Most previews and WIP render sequences will be posted in the 5$ tier so stay tuned for that if yo...

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Switched to the new billing method

Since Patreon started throwing reminders about it and this felt like a good choice, I changed the billing type to their new method last week. This means new patrons will be charged when they pledge then every other month at that date, instead of no charge when joining then on the 1st of each month. Obviously this won't affect...

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Beach sunrise

MirceaKitsune post Beach sunrise from patreon

I went to my yearly trip at the seaside recently and was inspired to make a render based on it. It didn't actually come out even close to how I initially imagined it: Wanted to go more for a black silhouette shot in the direction of the sun... also while the new anthro model is getting pretty good overall I'm still not satisf...

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Seeking a Peertube server for animation, question about streaming

I recently returned from my trip to the seaside and have been thinking of what to do from here on. I've been fighting demotivation in getting new work done even if I'm still on it, which has been going for a variety of reasons. One is that I'm legitimately unsure where I can safely post my work any more, image video and games...

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Procedural RPG world in GDevelop

MirceaKitsune post Procedural RPG world in GDevelop from patreon

The terrain floor generator rewritten in GDevelop. Each piece is its own sprite, I use simple logics to spawn the right one based on which of the 4 corners of each cell meets the matching noise criteria. Very early and doesn't do more as of yet, but it produces good patterns and of course the world is unique each run.

I...

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World live version

Forgot to share the live version, since like most things it runs off Github pages straight from a browser. Not much to do like I said, but you can wonder around in a world that's unique each run. The idea was to have random cities with procedural characters and such, that's the plan for the remake.

2022-08-24 14:24:00 +0000 UTC View Post

Procedural RPG world experiment

MirceaKitsune post Procedural RPG world experiment from patreon

This is a technically discontinued experiment, given it's due to be ported to GDevelop where I can safely implement something of this complexity. It was an attempt to generate procedural worlds, which despite not making it further I'd say was was a success! I even managed to get away without having to write a real noise funct...

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GDevelop 5

MirceaKitsune post GDevelop 5 from patreon

I seem to be feeling marginally better after whatever I got poisoned with last week, granted I don't even know if being sick is supposed to feel quite like the madness I just experienced. There is a recent update I've been wanting to get in on.

I've been looking for a simple HTML5 based game engine to carry out some of ...

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Will be out of commission for some time

First of all happy vore day since this is 8/8. I'm sorry for not making anything for today, and that this is likely going to be a very slow month.

I've been hit by a strange and sudden sickness last week which did some extensive damage. I have no idea what it was: Some sort of infected wound must have formed in my throa...

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Animated digital clock for Blender

MirceaKitsune post Animated digital clock for Blender from patreon

Felt the need to take a break from graphics work and do more Blender. I should finish at least the next 5 backgrounds for Nibbles soon. Being completely honest, I haven't seen a lot of excitement for the game, despite it being the first full game I actually make from scratch and get to finish... having patrons pull out with t...

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Nibbles: Cyberpunk background set

MirceaKitsune post Nibbles: Cyberpunk background set from patreon

This set was a lot of fun to make. Also a great learning experience in drawing and animating sprite backgrounds, considering this is in fact my first original sprite work as far as I can remember. I tend to be very critical of my own work but these are some results I'm very happy with. I'm seriously giving myself nostalgia fr...

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Nibbles: Status effect indicators

MirceaKitsune post Nibbles: Status effect indicators from patreon

This is a feature requested by one of my early testers. They mentioned finding it difficult to distinguish when a color status effect executes, many thinking the yellow status (skip a tick) is a bug with either my code or browsers freezing up. I agree it was unclear and as a solution I went with implementing an icon indicator...

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Nibbles: Scene dependent background colors

MirceaKitsune post Nibbles: Scene dependent background colors from patreon

Also added the ability to associate a document body color with scene backgrounds: This makes them even more vibrant and pleasant to look at! Here's a new batch of screenies with the new effect applied. As usual each change is pushed on the Git so just play the game from its usual link to enjoy those changes.

Hopefully I...

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Nibbles: First 5 backgrounds

MirceaKitsune post Nibbles: First 5 backgrounds from patreon

First 5 out of 20 backgrounds are done. Currently they repeat 4 times until the end of the game till the rest are ready. First time I do pixel / 16-color backgrounds, happy with how they're turning out especially while animated. I'm giving myself quite the nostalgia from the MS-DOS era of gaming.

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