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Radfall for LitR 8.0

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Here's the Radfall files for the most recent build of LitR 8.0

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LitR Beta - 8.0

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Finally managed to work through the compilation of LitR against the newest update to FO4. I've gone ahead and bumped the version up to 8.0, as this does include a major overhaul to how uniques are distributed.

In order to get the compile done, I went ahead and stripped out a LOT of weapons that were previously in the li...

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Dev Blog - 7.2 Progress and AE

Well, we've hit yet another modpocalypse, and I'm still standing. The release of Anniversary Edition means a few things for LitR. The first is that I need to recompile the wabbajack installer against it, which is annoying because my local dev environment is currently on 7.2, which isn't yet complete. So I am working to finis...

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Radfall Prerelease 7.2-2

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Here is the Radfall build against the LitR 7.2-2 prerelease. Same install process as normal.

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Prerelease 7.2 -2

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This is the follow up from the last pre-release, with the integration of the Faction Paintjob Distribution through the new patcher.

https://drive.google.com/file/d/1UchRGa8XaFKOCejzOPl7dgmASzhow708/v...

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Dev Blog - Patching Away

So, after more than a month I FINALLY have the automated patcher version of my Faction Distribution Framework ready for testing. It's been a headache, but it's finally more or less done, at least to a point where I'm happy for other people to test it. Now, the question I'm pretty sure most of you are asking is "What does this...

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Faction Paintjob Distributor - Beta v1

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After a month and a half of work, I am ready to announce that the successor to Faction Distribution Framework is finally ready for a beta release.

Did you have a couple drinks, decide to buy the Creation Club skins, and then were dissapointed that they were just craftable, and weren't on the faction...

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Radfall - LitR 7.2 Beta 1

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Here is the latest version of Radfall, built against the LitR 7.2 Beta 1.

This contains the Perk tweaks previewed here, and the crafting changes previewed View Post

LitR - 7.2.0 Beta Testing

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The major change here is a complete rebuild of Lunar Arsenal, which is the core weapon distribution framework for the modlist. The main changes here are around Automatics, which have been split into SMGs which use pistol ammo, and are fully automatic, Assault class Rifles, which use assault class ammo (.223, 5.56, and 7.62, a...

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Modified LitR - Settlement Scrapping

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Building settlements manually isn't something I particularly enjoy. It's why I've deemphasized it in Radfall, it's why I built Settler Built Settlements. In addition to that, I generally try to lean into the dirty, scrappy vanilla asthetic. If I am building a settlement I want it to feel like part of the world, so I tend to l...

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DevBlog - LitR Weapons Overhaul

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It's been a few weeks since I posted, so I figured you guys were probably due an update.

Previously, I was working on the Radfall script, making improvements, adding melee crafting back, and adding degredation for melee weapons, as well as making other various improvements. During this process, I got to thinking about t...

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Radfall - New Crafting Beta

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As discussed in my previous dev blog, I've been working on some crafting changes...

Ranged weapon crafting requirements have been reworked

  • Attachments no longer require perks to attach (muzzle/sights/scope/grip...

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Dev Blog - Upcoming Radfall Changes

It's been a while since I've done one of these, so I figured it was probably time for an update on what I've been working on since the 7.1 update. The short answer is Radfall.

The long answer is that I've been working on the weapon crafting patching script. Based on some feedback I received from long time LitR supporte...

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Modified LitR - Textures

Litr uses a selection of hand picked, modified and repacked textures. Luxors 2k texture pack makes up the bulk those, along with a variety of others on top of that, all of which you can see in MO2 textures sections fairly easily.

If you want to add some custom textures on top of that, you're fairly safe to do so. Textu...

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Radfall - 7.1.x Perk Tweaks Testing

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One of the many things I carried over in Radfall from True Perks was the removal of the Cannibal perk. The perk always felt boring to me, both from a flavor perspective but also from a game mechanics perspective- food is already effectively infinite, so what's the point? In order to not leave a blank hole in the poster, I dec...

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Modding LitR - Skip Prologue And Alt Start

Over the history of LitR, there have been various Skip-The-Prologue mods included, however as of the current release there isn't one included.

If you're looking to add one, then I have two recommendations

SKK Fast Start is the mo...

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Radfall for LitR 7.1.0

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Updates for the 7.1.0 version of Radfall.

No major changes, this is mostly just a rerun of the script against the content updates in 7.1.0

EDIT 3rd June 2025: Fixed a bug on the Energy Cell ammo record that was causing a crash for automatic zap guns.

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LitR - Pre-Release 7.1.0

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EDIT: LitR 7.1.0 is now live on Wabbajack- download it from the gallery, not here

This is a minor update, bringing in the the backported NG Creation Club Content, as well as a handful of new weapons and armor. The addition of the NG Creation Club content also brings with it a bunch of updates that were ...

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Radfall: Survival Mode

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Damage modifiers have been reverted to normal Lunar Fallout Overhaul levels, of 1.3 to 1, instead of the vanilla 4 to 1, however the Adjustable Survival Mode Damage mod allows the player to tweak combat difficulty to their liking. Along with that, adrenaline has been disabled, as without the massive base damage nerf it doesn'...

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Modified LitR - Adding Creation Club Content

When adding creation club content, there are a couple traps to watch out for.

  • The main one is the archive header version. Fallout 4 NG version archives have a different header than the archives for the older version of the game. This needs to be either updated (I've never actually done this so I can't recommend ...

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Radfall: Health and Healing

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One of Radfall's core goals is to reinforce the resource usage gameplay loop instead of the respawn one. We do this by increasing player max health, so that combat and healing is more a war of attrition, where you are slowly worn down over time instead of constantly dying and respawning. Horizon players should be familia...

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Radfall: Power Armor

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In Vanilla FO4, Power Armor isn't very special. You get handed a free set in one of the tutorial quests, and keeping it running is easy, the only drawback is it doesn't really protect you very well. Life in the Ruins does quite a lot to overhaul Power Armor progression already- from blowing up the free tutorial PA, to reworki...

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Radfall: Carry Weight

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This part of Radfall can be a little unintuitive at first, particularly for new players at lower levels. The idea that you don't get your strength bonus without a backpack can be a little hard to wrap your head around at first. As of 7.0.7, LitR adds a starter backpack just outside Vault 111, and if you don't like the sys...

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Radfall: Settlements

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For me, settlement crafting is oddly out of place in a survival focussed Fallout 4 list. It ends up diluting the core exploration and quest gameplay loops, and becomes an easy source of infinite resources. Radfall attempts to rebalance that, and make the experience of building settlements rely more heavily on what is already ...

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Radfall: Food and Drink

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In vanilla fallout, within the first few minutes of the game the meat starts throwing itself at you. Radroaches, molerats, mongrel dogs, all these "tasty" little stimpaks with legs that practically jump into your pockets- so much so that in survival, you can't even begin to carry it all. There's no feeling of scarcity, and yo...

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Radfall: Economy

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Radfall's Scripted patcher looks into every vender container, and makes the following changes. Originally, this was based on my mod Barter, however the script has been more or less completely rewritten, as part of merging to Radfall.

...

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Radfall: Perks

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The perks in Radfall were originally based on my True Perks mod, plus a bunch of patching an integration for the other features of Radfall.

General Feature

  • Perks now require increasing specials for each rank (e.g.,...

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Radfall: Combat & Gameplay

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In general, Radfall doesn't make a lot of changes to the difficulty of combat. I've built it mainly to handle the survival resource aspects of the game. In LitR, I rely on Lunar Fallout Overhaul to handle the balance of the main game (a...

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Radfall: Weapon Crafting

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Have you ever look at the scope on your 10mm Pistol, and thought to yourself, "Why can't I just take the scope from there, and put it on my rifle?

Radfall massively overhauls weapon crafting, via a custom fo4edit script that adds weapon degradation, and reworks all the crafting recipes to use a universal weapon...

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Radfall 7.0.7

An update to Radfall for LitR 7.0.7

  • Regenerated patching for balance changes to GreaseRat Garb Helmets

  • Doubled Power Armor Scrap from Power Armor

  • Fixed bug where the player would gain perk tokens from scrapping PA

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