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crushstation

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Friday sprint report

crushstation post Friday sprint report from patreon

Sprint target: release 1.5 (avatar upgrade)
Days worked: 20/31 | Pomodoros logged: 166
Task points completed: 108/248

Today I set up the new avatar makeup (8 task points).  Makeup and other small details are much easier to see on the new HD a...

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Thursday sprint report

crushstation post Thursday sprint report from patreon

Sprint target: release 1.5 (avatar upgrade)
Days worked: 19/31 | Pomodoros logged: 158
Task points completed: 100/248

Today, in prep for tackling the avatar makeup task, I recreated the work I lost recently when Illustrator crashed.  I took t...

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Polishing day 004 report

crushstation post Polishing day 004 report from patreon

A polishing day is a day I spend improving an existing part of the game, instead of always just working on the next sprint.  The current polishing task is: add mom and dad jobs to the Lifepath.

I finished adding the starting mom and dad jobs today. Some of them are conditional (e.g. stockbrokers can only s...

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Monday sprint report

crushstation post Monday sprint report from patreon

Sprint target: release 1.5 (avatar upgrade)
Days worked: 18/31 | Pomodoros logged: 150
Task points completed: 100/248

Today I added the blink animation and 4 new long hairstyles into the game.

Seeing the eyes closed artwork that Victoria dre...

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8 April dev test version

Short dev test version demonstrating:

  • Hairstyles
  • New hair colours
  • Blink animation
  • Updated boob artwork

Please let me know what you think here or on Discord.

As usual please don't share this file with others – it's incomplete, and would give ...

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Polishing day 003 report

crushstation post Polishing day 003 report from patreon

A polishing day is a day I spend improving an existing part of the game, instead of always just working on the next sprint.  The current polishing task is: add mom and dad jobs to the Lifepath.

Today I added in loads of dad jobs (from stockbroker to nightclub bouncer) and mom jobs (from <...

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Saturday sprint report

crushstation post Saturday sprint report from patreon

Sprint target: release 1.5 (avatar upgrade)
Days worked: 17/31 | Pomodoros logged: 142
Task points completed: 80/248

(I wrote this post last night and forgot to click "Publish")

Today I finished all the hairstyles in all the new col...

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Friday sprint report

crushstation post Friday sprint report from patreon

Sprint target: release 1.5 (avatar upgrade)
Days worked: 16/31 | Pomodoros logged: 134
Task points completed: 72/248

I tweaked the hair colours based on player feedback.  Today I coded in the 5 different brow shapes in all 11 basic colours, a...

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Proposed hair colours

crushstation post Proposed hair colours from patreon

I was playing around with the hair colours this morning.  What do you guys think?  Anything I should change/add/remove?

What are your favourites?

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Monday sprint report

crushstation post Monday sprint report from patreon

Sprint target: release 1.5 (avatar upgrade)
Days worked: 14/31 | Pomodoros logged: 118
Task points completed: 64/248

More trading art with Victoria, based on feedback from Saturday's dev test (thanks everybody).  We didn't ac...

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Saturday sprint report

crushstation post Saturday sprint report from patreon

Sprint target: release 1.5 (avatar upgrade)
Days worked: 13/31 | Pomodoros logged: 110
Task points completed: 64/248

My diary said that today was supposed to be a polishing day, but I decided to do a normal dev day instead because I've been promis...

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30 March dev test version

Short dev test version with customisable face, and new boob artwork.  This version ends right after the character creation screen.

I'm not sure about the boobs.  <:-/  Now I can see it working on randomised body types, I think the E size might be too big.  Putting this out there for feedback –&n...

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1.4.7 bug fix version

crushstation post 1.4.7 bug fix version from patreon

"In the absence of orders, go find something and kill it." –Erwin Rommel

While Victoria and I were messing around sending each other pictures of boobs, warrior walrus Hyneman waddled off to find something to kill.  8 bug fixes and 3 improvements are in version 1.4.7, which is 100% Hynema...

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Friday sprint report

crushstation post Friday sprint report from patreon

Sprint target: release 1.5 (avatar upgrade)
Days worked: 12/31 | Pomodoros logged: 102
Task points completed: 64/248

Selectable faces and eye colours complete and working.  There will be 5* different eye, nose, mouth and brow...

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Oh for fuck's sake

crushstation post Oh for fuck's sake from patreon

I just had a crash and lost a lot of the work I've been doing in Illustrator over the past few days.  Illustrator has an auto-recovery feature, but it didn't kick in this time for some reason. 

I am very annoyed with myself.  I will try to remember to save at the end of every day in future.

This is ...

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Wednesday sprint report

crushstation post Wednesday sprint report from patreon

Sprint target: release 1.5 (avatar upgrade)
Days worked: 10/31 | Pomodoros logged: 82
Task points completed: 48/248

Illustration:  Victoria and Crush working out together after a long day drawing boob shapes.  (Picture posed by model...

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Monday sprint report

crushstation post Monday sprint report from patreon

Sprint target: release 1.5 (avatar upgrade)
Days worked: 9/31 | Pomodoros logged: 74
Task points completed: 48/248

Victoria is doing yet moar revisions on the boob artwork – we're really happy with sizes A to D now, which l...

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Polishing day 002 report

crushstation post Polishing day 002 report from patreon

A polishing day is a day I spend improving an existing part of the game, instead of always just working on the next sprint.  The current polishing task is: add mom and dad jobs to the Lifepath.

Today I worked some more on the mom/dad jobs.  This is a feature we wanted to include in 1.4, but had to cut...

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Wednesday & Thursday sprint report

crushstation post Wednesday & Thursday sprint report from patreon

Sprint target: release 1.5 (avatar upgrade)
Days worked: 8/31 | Pomodoros logged: 66
Task points completed: 48/248

Sorry I missed posting a sprint report yesterday, I worked right up to the moment I had to rush out the door.

Today and yester...

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Is this creepy or cool?

As an experiment, Hyneman created a persistent animation which makes the avatar blink.

Is this creepy, like Hugo from Devil Doll, or is it cool and you want it in the game?  Vote, my pretties!

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Promoting...Lyla's Curse!

crushstation post Promoting...Lyla's Curse! from patreon

From time to time we promo other adult games here.  Lyla's Curse has great writing, artwork and characterisation; I played for about two minutes before I fell in love with Lyla and Sock.   
                   ...

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Monday sprint report

crushstation post Monday sprint report from patreon

Sprint target: release 1.5 (avatar upgrade)
Days worked: 6/31 | Pomodoros logged: 52
Task points completed: 48/248

Today I worked mainly on outlining a new scene we're planning to add to the initial briefing sequence in Scotland – your agent wil...

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Polishing day 001 report

crushstation post Polishing day 001 report from patreon

A polishing day is a day I spend improving an existing part of the game, instead of always just working on the next sprint.  The current polishing task is: add mom and dad jobs to the Lifepath.

Today was the first polishing day!  I used it to add a new "military brat" background, which will enable you...

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Polishing day 001

crushstation post Polishing day 001 from patreon

A polishing day is a day I spend improving an existing part of the game, instead of always just working on the next sprint.  Last week, the $5+ Patrons voted on what the first task should be – and did not reach a decision.  Well done, guys.  :-D

I tossed a coin to decide it, and t...

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Saturday sprint report

crushstation post Saturday sprint report from patreon

Sprint target: release 1.5 (avatar upgrade)
Days worked: 5/31 | Pomodoros logged: 44
Task points completed: 48/248

Today I coded in the Avatar Rear View (8 task points) and Dynamic Foot Shapes (8 task points).  Yes – bum shapes are in t...

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16 March dev test version

Short dev test version with working avatar rear view and dynamic heel heights .  Let me know what you think.

This version ends right after the character creation screen.

As usual please don't share this file with others – it's incomplete, and would give new players a terrible firs...

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Friday sprint report

crushstation post Friday sprint report from patreon

Sprint target: release 1.5 (avatar upgrade)
Days worked: 4/31 | Pomodoros logged: 36
Task points completed: 32/248

Great day today!  I implemented the new bum shapes (which are more like body shapes, really) into the character creator, and up...

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15 March dev test version

Short dev test version which has Victoria's new ass/body shapes (lean, hourglass, curvy) working in the character generator.  Let me know what you think of them.

The game will break right after the character creation screen, and all avatar hair, clothes, facial features etc are disabled.  Even her feet View Post

Thursday sprint report

crushstation post Thursday sprint report from patreon

Sprint target: release 1.5 (avatar upgrade)
Days worked: 3/31 | Pomodoros logged: 28
Task points completed: 32/248

Last year, our illustrator Victoria noticed that the head, neck, shoulders and breasts of the avatar (which she inherited) weren't c...

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Wednesday sprint report

crushstation post Wednesday sprint report from patreon

Sprint target: release 1.5 (avatar upgrade)
Days worked: 2/31 | Pomodoros logged: 20
Task points completed: 16/248

I finished the avatar art specs (8 task points), and also implemented  downloadable image pack code.  Thi...

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