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RoyalSkies

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RoyalSkies posts

Retopology Workflow Tutorial?

Sooo we voted on having a small tutorial that is a quick summary of the entire Anime Shading process, but I was wondering if you would also like to include the "Pre-Process" which is taking a sculpture > retopologizing it > and bringing it to Blender ready to be "seamed"? My retopo process has changed quite a bit from w...

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Blender : FAKING Hand-Drawn Anime Lines -

RoyalSkies post Blender : FAKING Hand-Drawn Anime Lines - from patreon

Getting a hand-drawn look in 3D can be pretty hard, but there are a few easy tricks that can get you 90% of the way - Here's everything you need to fake hand-drawn anime lines in Blender!!

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Poll Results & Virus Texture - COMPLETED

RoyalSkies post Poll Results & Virus Texture - COMPLETED from patreon

Took a few more days than expected, but I finally got the 3rd Character textured and ready for animation-!! This guy actually has the cleanest topology of all the Anime Textured Characters so far - I've learned a lot of tricks since we were texturing Exa, so there is a WORLD of difference between the topology workflow for her...

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What Color Should The Eye be?

So, Generally the enemies are going to be dark colors, so a black base, with gray skin, and a highlight color (Which is the color the eyes and lights glow) -
(Example Here: https://youtu.be/CEH51tkAle4?t=5 )
You can see on the character above, the...

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Blender : Anime COLOR Mapping (FREE SHADER!!)

RoyalSkies post Blender : Anime COLOR Mapping (FREE SHADER!!) from patreon

Alright, here we go!! This is everything you need to setup your Albedo and Ambient Occlusion maps for the Guilty Gear style Anime shading :)

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Bacteriophage COLOR - Poll

High-Res Image Link : https://ibb.co/G7Pprsv
In the next video, I'll be demonstrating the Anime technique on our Bacteriophage - Now, originally I designed this character as a "bad-guy", however, my med-school friends have informed me they are in fact good guys...

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September Objectives!!

RoyalSkies post September Objectives!! from patreon

Alright Squad, this is the plan to finish the Anime series - It's been a LONG journey, but we are finally approaching the end - This last phase in may ways is one of the most difficult. There's so much subjectivity that comes into play when it comes to designing the Albedo and AO maps, that finding a coherent way to explain i...

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August REPORT!

RoyalSkies post August REPORT! from patreon

To all the new faces, welcome to the Squad - please make yourselves right at home :)
As for the debriefing, here's what we accomplished last month: Not a bad run - I really wanted to do more, but all things considered, we got through the meat of the series - While it might not show in the report, I learned a lot about tech...

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Blender : HIGH POLY Square UV Mapping

RoyalSkies post Blender : HIGH POLY Square UV Mapping from patreon

Now that you understand the fundamentals, let's talk about how to apply the techniques to more complicated 3D models!!!

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Enemy Commando RIGGED!!!

RoyalSkies post Enemy Commando RIGGED!!! from patreon

Today, I'd like to share some good news-! I can now say with full confidence that the Anime Shader has been a Success - It's a come a long way from 2 months ago when I was first trying to figure it out, but above you can see what one of the bad guys in the game looks like when the shader is applied and rigged-!!

It's ...

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Blender UV Squares ADDON - (FAST!!)

RoyalSkies post Blender UV Squares ADDON - (FAST!!) from patreon

I finally had the opportunity to test out this Automated Square UV Add-on for Blender, here is my review and take on the product!!

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Retopology TEST!!!

RoyalSkies post Retopology TEST!!! from patreon

Soooooo, now that the Sculpting phase for the enemies is completed, I've been trying to find the most efficient way to quickly retopo things from zBrush to a usable character we can rig/animate in Blender. It has quickly become apparent to me that manually retopologizing all 9 enemies takes up WAY too much time. It would be i...

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Blender Anime Square UV-Mapping - (LOW-POLY Techniques)

RoyalSkies post Blender Anime Square UV-Mapping - (LOW-POLY Techniques) from patreon

Today I'll share the two most common techniques I use when needing to Square UV low-poly models. The method is actually quite simple, you just keep repeating them until your done-!!

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Slight Delays (& Why -)

RoyalSkies post Slight Delays (& Why -) from patreon

Hey Squad, just some quick updates - very recently I just learned that for some reason, our allies in the YouTube Members have not been getting notified of the posts I make for Squad - Everything was fine, until 6 days ago when I started to notice unusual activity. I WISH YouTube would share what kind of changes they make wit...

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Poll Results & Thoughts

RoyalSkies post Poll Results & Thoughts from patreon

Big thanks to everyone for voting and leaving feedback in the comments last poll - While the results were very decisive, a lot of you brought up some pretty good points about staying consistent with our own short format, and gave me a few ideas for the future.

First thing I've concluded was that this "workflow" video w...

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Whole Process Video?

I've been working on Anime Texturing the Virus Enemies. And, since I am going to go through the entire Anime Texturing process all over again for each character, the idea occurred to me that maybe I could record one of the whole processes and compress it into a single "Workflow Demonstration" video and post it at the end of t...

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Blender Anime Square UV-Mapping - PHILOSOPHY

RoyalSkies post Blender Anime Square UV-Mapping - PHILOSOPHY from patreon

It took me a while to get used to the new video software, but I think I'm able to upload in 1080p now - I think it's important you have a clear idea of the purpose of this technique and why it was used so heavily in Guilty Gear - It's quite simple in nature, but a little extra information never hurts -

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ZBrush > Blender Thoughts

RoyalSkies post ZBrush > Blender Thoughts from patreon

So, some general updates on my experience practicing Sculpting. It's been a few months now since I started sculpting. And, overall it's been a very eye-opening experience. I've always heard and seen how awesome sculpting was, but as someone who's been 3D polymodeling for over a decade, the idea of learning how to model all ov...

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Plans, Progress, & Announcements -

Since we have so many new faces here, I thought now would be a great time to get everyone up to speed on the plan - As many of you know, on my "spare" spare time in between tutorials I work on the assets for our upcoming game.

Something important about all these characters/weapons is that I will be releasing everything...

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Blender Anime UV-Mapping Hotkeys (In 2 Minutes!!)

RoyalSkies post Blender Anime UV-Mapping Hotkeys (In 2 Minutes!!) from patreon

Before we get into the theory, it's important for you to have a basic understanding of the tools you'll need and how to control them. Learn everything you need to start UV Mapping in Blender immediately!!

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We FINALLY have 1080p!!!

RoyalSkies post We FINALLY have 1080p!!! from patreon

I wanted to let you guys know that I was finally able to afford to upgrade to the newer version of Camtasia (The Software I use to record my screen and make tutorials) - I've been using the 2015 version for the last 6 years. And, because of that, I was never able to export high quality videos (720p was the max). I ran a test ...

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Color Drafting & Color Palettes! (In 2 Minutes!!)

RoyalSkies post Color Drafting & Color Palettes! (In 2 Minutes!!) from patreon

It may seem extremely simple, but a good Color Palette is both the easiest and the most efficient way to prepare the Anime UV-Mapping Process - Learn the basics and how to apply one in the next 2 minutes!!

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Anime Shading Topology (Guidelines)

RoyalSkies post Anime Shading Topology (Guidelines) from patreon

Probably one of the most requested and complicated video I've done on this series - Today I present all of the information I've collected on this elusive topic-!!

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4 Legs or 2?

(Option 1) - 4 Legs: https://ibb.co/FxdMwYz
(Option 2) - 2 Legs: https://ibb.co/1f9ws77

During today's 2 hour session of sculpting practice I got the basic design for the "horde" style enemy ...

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August 2021-(OBJECTIVES)

RoyalSkies post August 2021-(OBJECTIVES) from patreon

Alright, Squad - As usual, we got A LOT on our plate this month, and no time to waste-!
My main objective this month is to finish up the Anime Series and finish start completing the Community Character. I would like to make this character in Anime style, and it would be created using ALL of the techniques I've shown thus f...

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July 2021 - REPORT

RoyalSkies post July 2021 - REPORT  from patreon

Well, what can I say, this was a crazy month, but we did it - 13 Videos down, about 12 more to go lol. But, all things considered, I think we did pretty good. BIG welcome to all the new faces that joined last month, glad to have you here, and really appreciate the support :)

We're about half way through with the Anime ...

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Poll Results & Thoughts -

RoyalSkies post Poll Results & Thoughts -  from patreon

Alright, thank you to everyone who participated in the last poll - I really enjoyed going reading through the comments and seeing where a lot of you where coming from and why - Both the Patrons and YouTube Members voted in favor of a more "Workflow" oriented direction for a possible future series - However, many people still ...

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Abnormal Installation & Explanation (In 3 Minutes!!)

RoyalSkies post Abnormal Installation & Explanation (In 3 Minutes!!) from patreon

Editing Anime Style shadows can be extremely difficult if you don't use the right tools - Allow me to introduce the best one for the job in the next 3 minutes!!

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After The Anime Series -

We're about half way through the Anime Shader series now :) I'm almost done with the next video. I think it should be ready in the next 2 days - As many of you know by now, I like to think about the future early in order to have a clear schedule of what we do next -

Up to this point, we've covered mainly software, sol...

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Blender V-Tuber FACE Shading (In 60 Seconds!!)

RoyalSkies post Blender V-Tuber FACE Shading (In 60 Seconds!!) from patreon

Today's a bit of a Bonus video, the Patrons and Members really wanted a V-Tuber normal editing tutorial, so here's everything you need to apply Binary Facial lighting!

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