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shaunjs posts

Week 25 - Cat scratches

This week in RPG land, Lulu has learned to scratch the heck out of our bouncy slime foes.

Mreow!

The combat works very (very) similarly to the setup used for my 2019-06-17 11:27:10 +0000 UTC View Post

Week 24 - Slimes & States

shaunjs post Week 24 - Slimes & States from patreon

We've got some slime critters bouncing around the Action RPG now.

It took me longer than it should have to decide on how exactly I wanted to structure "Enemies" but I'm happy with where I ended up. As I've talked about2019-06-10 16:46:51 +0000 UTC View Post

NGF Build for $20 supporters

All currently paid-up $20 folk should now have received a link to the PokeyPoke build demo'd at NGF. Let me know if you have any problems, and feel free to use this thread to discuss the build or give feedback!

(Or also ask questions about how any of it was done?)

-S

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[Progress] Slimes

shaunjs post [Progress] Slimes from patreon

Is any serious action RPG complete without them? I figure we might do something mechanically similar to Zelda ChuChus, in that different colour slimes 'drop' different item types.

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Week 23 - PokeyPoke, NGF, etc

shaunjs post Week 23 - PokeyPoke, NGF, etc from patreon

Hello everybody! Last week was... quite a week!

Norwich Games Festival + PokeyPoke

I spent most of last week and the weekend down in Norwich for NGF. I was there for two reasons:

  • Firstly to do my regular GameMaker workshop with fellow dev Tommy Thompson (AI in Games on YouTube + Sure F...

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Week 21 - ARPG Updates (Video!)

shaunjs post Week 21 - ARPG Updates (Video!) from patreon

Decided to wrap together some updates on where I'm at with the ARPG and some decisions I'm making on it going forward into a short video. This way helping to keep the YouTube viewers as up to date as the people here. I'll be putting ...

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Week 19 - Too Many .yyps

shaunjs post Week 19 - Too Many .yyps from patreon

So my secret work on Another Perspective is largely done for the time being, but NGF is rapidly approaching and I need to get PokeyPoke back to some sort of demo-able state for the end of the month. I think I've said before that I'd agreed to tackle way...

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Week 18 - The long haul continues.

Ludum Dare was as fun and exhausting as it always is. I was knocked for six on Monday but ended up with a neat... thing. It's not one of my...

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Patron Twitch overlay connection!

Hellooo! I spent most of today pulling my hair out trying to make something work that I've wanted for ages and finally stumbled upon a half-baked but workable solution.

If you access the link posted above it will take you to a patron only post on my website. Once you authenticate, you'll find a link to a google sheet. Y...

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LD44 this weekend!

shaunjs post LD44 this weekend! from patreon

Yeah that snuck up on me in a big way! It's been Too Long since I did one of these so this weekend it's stream time!

For the uninformed I'll be making a game solo in 48 hours for ldjam.com along with thousands of others. I encourage you to take part if you haven't before! After the games are done we all play and rate on...

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Week 17 - Carrying Things

shaunjs post Week 17 - Carrying Things from patreon

Is tougher than it sounds.

There's not many "Clean" ways to handle to carrying of objects. Not the data part, so much as the visual. As you can see from the gif above there's work to be done, the bomb doesn't quite align itself...

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Week 16 - Precision with object IDs

shaunjs post Week 16 - Precision with object IDs from patreon

Last Friday we were streaming a bit of work on the action RPG series. In doing so I decided to see how quickly I could throw together a tutorial on something that was asked about in the chat. Ended up with this video. Don't get too used to this. It...

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Heart "Fractions" - Live Mini-tutorial

shaunjs post Heart "Fractions" - Live Mini-tutorial from patreon

I recorded this while streaming today cos someone asked about it and I figured I could do it quickly. Something thrown together while grinding away on the RPG stuff. Only put together lightning fast so sorry for skipping the credits voice over on this one. 

Enjoy!

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Week 15 - Grinds and distractions

shaunjs post Week 15 - Grinds and distractions from patreon

So towards the end of last week you'll notice I got a bit distracted. I think it's worth me reminding YouTube I'm still alive and creating stuff whi...

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GML Updates, deep dive with Lazyeye

shaunjs post GML Updates, deep dive with Lazyeye from patreon

I put probably more time into this than I needed to and it took way too long to encode. But I think it came out pretty well! Topic timestamps are in the pinned comment on YT.

-S

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Mini Update - GML Changes in 2019

Some of you might have already seen this blog post by YoYo Games on some new changes coming to Game Maker Language in 2019. 

It includes a vast number of highly requested features many coders are very, very excited about....

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Week 14 - Work In, Work Out

shaunjs post Week 14 - Work In, Work Out from patreon

So I've recently cleared up a bit of the ever growing to do list. The BenQ review is done (and I think it came out pretty well!). Me and Emma have signed a whole bunch of solicitor paperwork for our house purchase and our mortgage application is underway (all the fingers crossed on that one.). I used a bit of last week to add...

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It's that Monitor I was talking about!

shaunjs post It's that Monitor I was talking about! from patreon

This ticks one thing off my mad march/april to do list. Going to be livestreaming on twitch in a little bit and we'll do a proper weekly update on Monday. 

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Week 12 - An announcement!

shaunjs post Week 12 - An announcement! from patreon

First of all, I'm sorry  this update comes late in the week. I try always to write these on Mondays and that hasn't changed. 

What has changed though, is that after an emotional whirlwind of a week me and my partner are now buying a house together. There's a lot to be sorted out still and nothing is yet final ...

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Action RPG YouTube "Announcement"

shaunjs post Action RPG YouTube "Announcement" from patreon

This is all just stuff you guys already know, nothing too exciting here sorry! It's mostly for the YouTube audience to keep them up to date but I figured I should still post most if not alll videos here for completeness reasons.  =)

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Week 11 - RPG Update: Text boxes

shaunjs post Week 11 - RPG Update: Text boxes from patreon

Text boxes have been a bit of looming elephant in the room of the action RPG series. It's a topic that's very necessary to cover for the genre, it's one that takes up a lot of time even at a basic level, but also it's something that you can spend close to infinite time working on to make as modular as possible. It's honestly ...

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Week 10 - Sub pixels, Corners, Source Code

shaunjs post Week 10 - Sub pixels, Corners, Source Code from patreon

The Action RPG & Sub pixel positions.

In RPG land I've finally settled on a collision system I'm happy with. This time moving away from my usual strategy of only moving in integers and risking some time in the wild with sub-pixel positions (cue gasps). If you don't know what this means, don't worry ...

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Week 9 - RPG Progress & New goals

shaunjs post Week 9 - RPG Progress & New goals from patreon

Moving arooound

The RPG stuff is off to a solid start. Things are progressing slowly but I've been taking my time to write & rewrite code that's Good™.

We're going to leaning pretty heavily on tile ...

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New Patreon Goals (Input requested!)

Heyo!

I've been thinking recently about making a change to my Patreon milestone goals. Currently my only out of reach goal is removing ads from my videos and all of my goals have always centered around the sustained existence and support of this work. (I mean, at the time that itself seemed a pretty lofty goal!) But rec...

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Week 8 - Humble beginnings of a Zelda Like Thing

shaunjs post Week 8 - Humble beginnings of a Zelda Like Thing from patreon

So I've begun putting together the art assets for our RPG series. There's a whole lot to make, but here's a sneaky peek:

It's early days. Working out how I want to approach this whole thing is a challenge and there's been some ...

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Viewer game highlights

shaunjs post Viewer game highlights from patreon

Here's some highlights from viewer games played on stream the last couple of weeks! We'll be streaming live shortly after this goes public in a few moments. <3

twitch.tv/shaunjs

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Week 7 - Best laid plans

shaunjs post Week 7 - Best laid plans from patreon

So here's a look at the high level Plan™ for the Action RPG tutorial. Or what's going into it. For the uninitiated this might seem very simple, but there's a huge amount here that easily out scopes our previous 27 part Platformer series. You all really wanted this subject so we ought to do it justice!

As I said before...

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Lighting System 2d Tutorial

shaunjs post Lighting System 2d Tutorial from patreon

(If you're here super early the video might still be processing. Hot out the oven! Let it cool <3)

I suppose I didn't really need to let you know this was coming because here it is now!

This is only live for you guys at the moment, public release on Friday either before or after the livestream.

From my de...

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Lighting Engine Tutorial incoming!

shaunjs post Lighting Engine Tutorial incoming! from patreon

No not making your own, much better than that, using someone elses!

Jobo has created a super cool open source, free to use lighting system for GMS2 that I wish had existed in ...

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Week 6 - Top down Action RPG it is.

Guess that's that.

Technically the poll is still running but I think I'm gonna call it there. The first thing to do with this is iron out the scope of this new series. And then well, build the final game itself...

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