Week 25 - Cat scratches
This week in RPG land, Lulu has learned to scratch the heck out of our bouncy slime foes.

Mreow!
The combat works very (very) similarly to the setup used for my 2019-06-17 11:27:10 +0000 UTC View Post
This week in RPG land, Lulu has learned to scratch the heck out of our bouncy slime foes.

Mreow!
The combat works very (very) similarly to the setup used for my 2019-06-17 11:27:10 +0000 UTC View Post
We've got some slime critters bouncing around the Action RPG now.

It took me longer than it should have to decide on how exactly I wanted to structure "Enemies" but I'm happy with where I ended up. As I've talked about2019-06-10 16:46:51 +0000 UTC View Post
All currently paid-up $20 folk should now have received a link to the PokeyPoke build demo'd at NGF. Let me know if you have any problems, and feel free to use this thread to discuss the build or give feedback!
(Or also ask questions about how any of it was done?)
-S
2019-06-04 16:00:26 +0000 UTC View PostIs any serious action RPG complete without them? I figure we might do something mechanically similar to Zelda ChuChus, in that different colour slimes 'drop' different item types.
2019-06-04 15:51:46 +0000 UTC View PostHello everybody! Last week was... quite a week!
Norwich Games Festival + PokeyPoke
I spent most of last week and the weekend down in Norwich for NGF. I was there for two reasons:

Decided to wrap together some updates on where I'm at with the ARPG and some decisions I'm making on it going forward into a short video. This way helping to keep the YouTube viewers as up to date as the people here. I'll be putting ...
2019-05-21 17:14:58 +0000 UTC View PostSo my secret work on Another Perspective is largely done for the time being, but NGF is rapidly approaching and I need to get PokeyPoke back to some sort of demo-able state for the end of the month. I think I've said before that I'd agreed to tackle way...
2019-05-10 12:39:38 +0000 UTC View Post
Ludum Dare was as fun and exhausting as it always is. I was knocked for six on Monday but ended up with a neat... thing. It's not one of my...
2019-05-02 16:51:14 +0000 UTC View PostHellooo! I spent most of today pulling my hair out trying to make something work that I've wanted for ages and finally stumbled upon a half-baked but workable solution.
If you access the link posted above it will take you to a patron only post on my website. Once you authenticate, you'll find a link to a google sheet. Y...
2019-04-25 21:03:43 +0000 UTC View PostYeah that snuck up on me in a big way! It's been Too Long since I did one of these so this weekend it's stream time!
For the uninformed I'll be making a game solo in 48 hours for ldjam.com along with thousands of others. I encourage you to take part if you haven't before! After the games are done we all play and rate on...
2019-04-25 15:48:24 +0000 UTC View PostIs tougher than it sounds.

There's not many "Clean" ways to handle to carrying of objects. Not the data part, so much as the visual. As you can see from the gif above there's work to be done, the bomb doesn't quite align itself...
2019-04-22 12:54:00 +0000 UTC View PostLast Friday we were streaming a bit of work on the action RPG series. In doing so I decided to see how quickly I could throw together a tutorial on something that was asked about in the chat. Ended up with this video. Don't get too used to this. It...
2019-04-15 15:51:18 +0000 UTC View PostI recorded this while streaming today cos someone asked about it and I figured I could do it quickly. Something thrown together while grinding away on the RPG stuff. Only put together lightning fast so sorry for skipping the credits voice over on this one.
Enjoy!
2019-04-13 00:01:35 +0000 UTC View PostSo towards the end of last week you'll notice I got a bit distracted. I think it's worth me reminding YouTube I'm still alive and creating stuff whi...
2019-04-10 16:55:53 +0000 UTC View PostI put probably more time into this than I needed to and it took way too long to encode. But I think it came out pretty well! Topic timestamps are in the pinned comment on YT.
-S
2019-04-10 16:40:58 +0000 UTC View PostSome of you might have already seen this blog post by YoYo Games on some new changes coming to Game Maker Language in 2019.
It includes a vast number of highly requested features many coders are very, very excited about....
2019-04-04 17:14:10 +0000 UTC View PostSo I've recently cleared up a bit of the ever growing to do list. The BenQ review is done (and I think it came out pretty well!). Me and Emma have signed a whole bunch of solicitor paperwork for our house purchase and our mortgage application is underway (all the fingers crossed on that one.). I used a bit of last week to add...
2019-04-01 14:09:47 +0000 UTC View PostThis ticks one thing off my mad march/april to do list. Going to be livestreaming on twitch in a little bit and we'll do a proper weekly update on Monday.
2019-03-29 15:10:37 +0000 UTC View PostFirst of all, I'm sorry this update comes late in the week. I try always to write these on Mondays and that hasn't changed.
What has changed though, is that after an emotional whirlwind of a week me and my partner are now buying a house together. There's a lot to be sorted out still and nothing is yet final ...
2019-03-21 16:32:12 +0000 UTC View PostThis is all just stuff you guys already know, nothing too exciting here sorry! It's mostly for the YouTube audience to keep them up to date but I figured I should still post most if not alll videos here for completeness reasons. =)
2019-03-15 23:03:07 +0000 UTC View PostText boxes have been a bit of looming elephant in the room of the action RPG series. It's a topic that's very necessary to cover for the genre, it's one that takes up a lot of time even at a basic level, but also it's something that you can spend close to infinite time working on to make as modular as possible. It's honestly ...
2019-03-11 16:50:56 +0000 UTC View PostThe Action RPG & Sub pixel positions.
In RPG land I've finally settled on a collision system I'm happy with. This time moving away from my usual strategy of only moving in integers and risking some time in the wild with sub-pixel positions (cue gasps). If you don't know what this means, don't worry ...
2019-03-06 16:08:17 +0000 UTC View PostMoving arooound
The RPG stuff is off to a solid start. Things are progressing slowly but I've been taking my time to write & rewrite code that's Good™.

We're going to leaning pretty heavily on tile ...
2019-02-27 17:34:35 +0000 UTC View PostHeyo!
I've been thinking recently about making a change to my Patreon milestone goals. Currently my only out of reach goal is removing ads from my videos and all of my goals have always centered around the sustained existence and support of this work. (I mean, at the time that itself seemed a pretty lofty goal!) But rec...
2019-02-20 15:49:56 +0000 UTC View PostSo I've begun putting together the art assets for our RPG series. There's a whole lot to make, but here's a sneaky peek:

It's early days. Working out how I want to approach this whole thing is a challenge and there's been some ...
2019-02-18 18:51:05 +0000 UTC View PostHere's some highlights from viewer games played on stream the last couple of weeks! We'll be streaming live shortly after this goes public in a few moments. <3
twitch.tv/shaunjs
2019-02-15 13:42:31 +0000 UTC View PostSo here's a look at the high level Plan™ for the Action RPG tutorial. Or what's going into it. For the uninitiated this might seem very simple, but there's a huge amount here that easily out scopes our previous 27 part Platformer series. You all really wanted this subject so we ought to do it justice!
As I said before...
2019-02-11 13:25:18 +0000 UTC View Post(If you're here super early the video might still be processing. Hot out the oven! Let it cool <3)
I suppose I didn't really need to let you know this was coming because here it is now!
This is only live for you guys at the moment, public release on Friday either before or after the livestream.
From my de...
2019-02-06 20:53:34 +0000 UTC View PostNo not making your own, much better than that, using someone elses!
Jobo has created a super cool open source, free to use lighting system for GMS2 that I wish had existed in ...
2019-02-06 16:46:05 +0000 UTC View Post
Guess that's that.
Technically the poll is still running but I think I'm gonna call it there. The first thing to do with this is iron out the scope of this new series. And then well, build the final game itself...
2019-02-05 18:09:17 +0000 UTC View Post