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shaunjs posts

Week 5 - Reviews & Polls

Sorry for skipping out on last week's update. I really didn't have a whole lot to say which is an issue I ran into a few times last year. It's a problem you often have with *weekly* updates when not much has changed in a given week so I decided to just put the time straight back into the work. 

I thought for a whil...

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Tweenline 2 Review Sneakpeak

shaunjs post Tweenline 2 Review Sneakpeak from patreon

Here's a quick look at the script from an upcoming video regarding Tweenline and whether or not it IS GOOD™!

The developer offered me a key (no payment, etc) and I decided to take a look, just as with PixelFX Designer. 

Spoilers: It...

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Week 3 - Subtitle goal?

The Maths Floooor

So last week I released part 2 of the isometric tutorial, including a fun section on basic algebra and how we were able to derive a screen to tile formula from our tile to screen formula. Did you enjoy this? Was it worth covering? Let me know.

Video Subtitles

...

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Isometric Tutorial Part 2

shaunjs post Isometric Tutorial Part 2 from patreon

Working out how to go from a screen position back to a grid position by doing some fun algebra on the floor!

Source code (free to $5 patrons) https://shaunjs.itch.io/shauns-isometric

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Streaming soon!

Hello! Just to let those of you interested know I'll be streaming soon. I wanted to do a day stream but I've had issues rendering this video so we're going evening!

Submit a game to be played here: https://goo.gl/forms/3ATLE1ZYtELcpMBA2 and t...

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Week 2 - Secrets

Hello!

Secrets secrets secrets

This post comes quite late in the british, GMT evening. I've been very busy as of the end of last week discussing and planning something incredibly secret but very exciting that also might just not happen at all.

So this isn't so much announcing an announcement...

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Week 1 - 2019

Happy new year everybody!

2018 was quite a wild ride. We more than doubled my Patreon income, I published roughly just over 60 videos, published a ton of source code on itch.io, took part in two Ludum Dare's and a GM48 jam, worked on some fun collaborations and my latest project PokeyPoke, all while sta...

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Week 50 - The big Five O.

The isometric video ran into some issues last week and I've decided to redo big swathes of it. Even though I'm known for thorough explanations I went in way too deep with explaining things about isometric games and isometric perspectives that while interesting for developers, would not at all be the reason someone was looking fo...

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[Progress] Splitting up this topic.

shaunjs post [Progress] Splitting up this topic. from patreon

I've decided to split up the isometric video into a couple of parts. There's two key elements in getting a game like this to work. 

One is rendering the world, more specifically it's translating from an x/y position on a grid, to an isometric x/y position in the room. 

That's part 1. It's fairly straightforward...

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Week 49 - Closing in!

What was and what will be

As the year starts to near a close, I realise first of all that week 52 by my count is only one day long. I think the more standardized approach would put us currently on week 50, but whatever. As with GM naming conventions, the key is to remain consistent!

The tutorial around i...

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Week 48 - Combo breaker

The topic of "Isometic Games" won the topic poll by a single vote! So that's what we'll be covering next.

The video is going to be based on what made FIREBALL wo...

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GameMaker Devlog: Water Shader & Physics

shaunjs post GameMaker Devlog: Water Shader & Physics from patreon

Hey look it's another experimental new type of video!

I mentioned something short this week, still ended up 20 minutes but hey that's me. Decided to do a quick-ish run over of how I implemented water in PokeyPoke. It doesn't go into extreme detail like a tutorial would. This kind of video:

1. Allows me to cover cool thin...

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Patron Topic Poll (also add your suggestions!)

Here are some topics! These are things I'm able and prepared to cover next week. But I'm also after suggestions for future topics directly from you guys. I get waves of suggestions from the internet at large and youtube comments but I always want to know what you lot want to see more of.

Comment below with topics you're intere...

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Week 47 - What next?

What happened last week:

[Early Access] Ghost Recording! (& some cool sprites!)

shaunjs post [Early Access] Ghost Recording! (& some cool sprites!) from patreon

Source Code 

Here's the video tutorial on Ghosts! This episode I worked together with Cyangmou to bring you a cool offer on his character sprit...

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Week 46 - PokeyGhosts

It's #ThankYouPatrons day! Apparently! It's a thing Patreon made up as another excuse if for some reason we needed one to once again thank you all for your support in making what creators do possible. Patreon as a company might have made some questionable missteps in the past but I still believe wholeheartedly in the id...

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Week 45 - Swords & Ghosts

Both parts of the highly-requested-and-subsequently-voted-for Melee tutorial are now live for $5 Patrons. Part 1 will be publicly released on YouTube this Friday (at around...

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[Early Access] Melee Attacks Part 2

shaunjs post [Early Access] Melee Attacks Part 2 from patreon

Annnd here's part 2! Much shorter than part 1 as it only takes a bit of code re-arrangement to extend the functionality of this state machine to allow for as many different combo chains and attack type as you can imagine.

Live to the world not this coming Friday, but next Friday. 

In all this excitement I h...

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[Early(ish) Access] Melee Attacks (part 1 of 2)

shaunjs post [Early(ish) Access] Melee Attacks (part 1 of 2) from patreon

Source code here. 

Although this is part 1, this video is in itself a standalone, detailed tutorial on setting up a melee attack in the most accessible, flexible and scaling way I could come up with.

Huge thanks to members of the Ga...

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[Progress] Done! ..mostly!

shaunjs post [Progress] Done! ..mostly! from patreon

The video is fully edited and the first full size render is finished. Sadly the re-encoding, upload and source code will have to wait until Monday. It came out longer than I expected so I spent a lot of time trimming fat where I could. While I recognize my thorough style as important and unique I'm trying to be more aggressive a...

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[Progress] Melee Tutorial

shaunjs post [Progress] Melee Tutorial from patreon

Still planning this as a two parter but as you can see above, we've got everything we need! Attacks, hitting multiple enemies and chain combos. I didn't have it together as fast as I liked but as a feature that revolves so much around animations I felt that I needed some decent artwork to go with this one. I think these goofy sk...

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Week 44 - Melee, Ghosts & Existential Terror

Turns out we've been a week behind! I did TWO, week 32 updates and nobody noticed! Gosh what am I paying you guys fo- oh... wait.

The 2018-11-05 14:42:33 +0000 UTC View Post

[Progress] Melee Combat Tutorial 1/2

shaunjs post [Progress] Melee Combat Tutorial 1/2 from patreon

So I've done my research (which largely these days involves some consultation and idea bouncing with other strong developers in r/GameMaker's discord) and finally decided on my approach for this video. It's been a toughy as there's lots of different approaches, but I don't want to be coming back and doing this video again in a y...

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Making Games is for Everyone

shaunjs post Making Games is for Everyone from patreon

50 GameMaker games by you!

I think for all the work it took, this was really worthwhile. I ended up deciding to just include anything and everything, only cutting off at 50 cos I had to stop somewhere or the video would just be way too long.

Thank you everyone who submitted something!

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Week 42 - Fresh, Delicious Content™

shaunjs post Week 42 - Fresh, Delicious Content™ from patreon

I think I've said enough about how long this thing took to put together, you get the picture. I included ~50 games in the showcase which is rendering as we speak. I'm going to put this one straight out to you & the public to satisfy my internal need to end the 3 week video drought.

3 Weeks. An eternity in YouTube time. In ...

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[Progress] A whole lotta games

shaunjs post [Progress] A whole lotta games from patreon

So I did a bit of a bonus stream the other day to get some moooore game footage and since then I've been assembling it! I don't even know the total number of games I recorded at this point. I'm somewhat hopeful to have this thing squared away on Friday!

I'm hoping to get 90% of games that were submitted into the video. Not eve...

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Week 41 - The gears still grind even when nobody is there to hear them.

Last week I got through most of the games left to be played, and also got round to doing some work on PokeyPoke which now finally has a start-to-finish Plan for getting shipped. For $20+ supporters I'm hoping to start releasing semi-regular builds and other behind-the-scenes stuff about this game in the near future. I took Thurs...

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Week 40 - GamesGamesGames

So uh, it turns out it takes quite a while to play hundreds of user submitted video games that have arrived in various different formats across itch, steam, google drive, dropbox, mediafire, gamejolt via executeable, installer and raw project files from 1.x or 2.x.

Who would have thought? I'm going to handle the rest of these ...

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Week 39 - I'm struggling to reach the keyboard because the cat is sat on me awkwardly.

The video review of PixelFX Designer released last week, it's fun to do editing for a short, high quality video again as opposed to the long, continuous shot walkthroughs I do a lot of.

This week I'm planning to do a whole bunch of livestreams, gett...

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Pixel FX Designer Review

shaunjs post Pixel FX Designer Review from patreon

Enjoy! I feel like this video is a good way to re-kick off the series that never was. A long time ago I made a video about AutoTileGen, which was to be the start of a new series covering development tools. I never made another video like it until this one!

Hopefully, this time marks the start of something I can do mor...

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