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Action RPG series - Episode 1

shaunjs post Action RPG series - Episode 1 from patreon

Yeah it's finally here! YouTube is going to take a while to process the higher resolution, at time of writing we only have 360p. 

Week 50 - Episode 1 progress

shaunjs post Week 50 - Episode 1 progress from patreon

Editing part 1 has gone very smoothly. My new processor has paid off enormously and working in after effects and premiere is many times more productive than it was previously.

I have been very careful in the editing of episode 1, it will be the most viewed episode of the series by a large margin and I wanted to make sur...

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Week 49 - ARPG Demo now live!

shaunjs post Week 49 - ARPG Demo now live! from patreon

 https://shaunjs.itch.io/shauns-action-rpg-tutorial 

You can now access the free demo for the ARPG series! This is representative of what we're going to make by the end of the series.

As I've said before, this isn'...

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[Mini Update] Saving & Loading & Title screen

shaunjs post [Mini Update] Saving & Loading & Title screen from patreon

Simple but effective! I'm a little behind where I wanted to be as of my last update, but work on video one is underway.

Before you see video one, I'll be getting the demo up for people to download and play around with, and the early source code for $20 supporters.

As I said previously I also want to bring this to ...

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Week 47 - Making a start on Video One.

shaunjs post Week 47 - Making a start on Video One. from patreon

Hello everyone!

Hopefully some of you managed to catch my live streams last week where we were putting some of the last touches on the ARPG codebase. I've decided to finish up two more features this week and then simply get started on scripting and producing the first episode.

This skips out some steps I had origi...

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The Quest Giver™

shaunjs post The Quest Giver™ from patreon

I want to take another moment just to thank you all for your patience while I work on this thing. It simply wouldn't have been possible for me to build a tutorial project of this size and complexity without all of you.

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ARPG Tutorial Update - What remains

shaunjs post ARPG Tutorial Update - What remains from patreon

Marked in dark grey is everything that has been finished so far. This is the code side of what remains to be done for the ARPG tutorial. Today I finished up a title screen and basic "Signpost" style NPC objects that turn to face the player and can have branching dialogue.

The art side is more or less the same. Simply re...

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Week 44 - Arrows & Death

shaunjs post Week 44 - Arrows & Death from patreon

I've been keeping my head down and grinding last week and I'll be doing the same this week. Popping in to give what I consider important reminders that I'm alive during these quieter times with some gifs of more features to look forw...

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Week 42 - Hooks and Chains

shaunjs post Week 42 - Hooks and Chains from patreon

This is probably the most superfluous thing to be added to the tutorial project. It's also about as complex as the series is going to get (Next to the dialogue stuff that's already in).

It was a slow but careful first pass and for once I'm pretty happy with the first draft of the code on this! Hope you all like switch s...

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Ludum Dare 45 Timelapse

shaunjs post Ludum Dare 45 Timelapse from patreon

The game I built for ludum dare 45! This video will be public at the end of the week.

The game and it's source code (spoilers!) are available here: https://ldjam.com/events/ludum-dare/45/click-the-balloons

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Week 41 - ManyManyThings

shaunjs post Week 41 - ManyManyThings from patreon

Ludum Dare 45

This weekend was Ludum Dare 45! I took part, streamed it live over twitch, and built a video game! It was a simpler game than many I've made before. Less ambitious, with the scope dialled way back over my 2019-10-08 14:42:11 +0000 UTC View Post

Week 40 - Ludum Dare 45

shaunjs post Week 40 - Ludum Dare 45 from patreon

It's that time again. First time from the new home! I'll be taking part in Ludum Dare 45. For those who don't know: Ludum Dare is a 48 hour game jam that has become something of a tradition for me to enter, livestream and produce a time-lapse for. I have to build a game from scratch in just 48 hours. 

Here are some...

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Week 39 - The Greenest Screen

shaunjs post Week 39 - The Greenest Screen from patreon

While it needs a second coat I'm pretty happy with how this chroma key wall has turned out! I don't do a lot of green screen content but it's nice to have and I love the color. Our living room now almost um, exists, too:

It's a...

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Week 38 - A New Era & Topic idea request

shaunjs post Week 38 - A New Era & Topic idea request from patreon

I'm finally moved in. Mic Arm set up. Both monitors are live. I'm still living out of boxes for the most part with many walls to paint, lots of furniture to build and bags and boxes to empty, and organize, but I can finally start to return to some semblance of a routine. We finally have all of our worldly possessions removed ...

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Health bars Tutorial

shaunjs post Health bars Tutorial from patreon

Here's something that came second in a topic poll (by one vote!) a long time ago. It's only a quick piece and the more advanced among you won't get much out of this, but I think it's something a lot of people struggle with and ask for often. Might be something to follow up with advanced tips and tricks later down the line! View Post

Week 37 - Moved in!

shaunjs post Week 37 - Moved in! from patreon

Finally.

We're in the new house (and today is also my 30th birthday!). I'm living out of boxes and bags but the internet is running and the PC is set up in a barebones, single monitor, essentials only kind of way. (The start of the new office, pictured!)

We just about built our new bed ye...

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Week 36 - Moving!

shaunjs post Week 36 - Moving! from patreon

Last week I put together a review of Tilesetter, it's a pretty cool tool so go and check it out! https://www.youtube.com/watch?v=UBch5ovcxBk

This week is being largely dedicated to clearing out the house and moving. Emma is stuck at work...

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GameDev Tools: Tilesetter

shaunjs post GameDev Tools: Tilesetter from patreon

Another review of another cool tool. Also, today I picked up the keys to my new house! Sorry for the lack of an update this week, as you might imagine I've been a bit preoccupied!

Hope you enjoy this one, Tilesetter is a really handy piece of kit.

-S

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Week 34 - Back in England

shaunjs post Week 34 - Back in England from patreon

I'm back! I had a mostly wonderful time on holiday, exempting some house-purchase drama creating some very not needed stress on the first couple of days. This resolved fine though and now it turns out me and my partner are completing our house purchase on the 30th of August!

The 'office' we have planned out for the new ...

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What can (should) you make with GameMaker?

shaunjs post What can (should) you make with GameMaker? from patreon

It's that video I was talking about! 

Also please note the giveaway in the video description, I'm giving away 3 copies of GameMaker Studio 2 provided by YoYo!

See you all in ~10 days =)

-S

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Week 32 - Holidays, Homes & Future plans

shaunjs post Week 32 - Holidays, Homes & Future plans from patreon

A whole bunch is going on at once this and last week. There's been more movement on the house purchase front (We're finally getting ready to complete! I might even move by the end of the year!) and also a holiday to Spain I booked with a group of friends and my partner at the start of the year has snuck up on me. I'll be flyi...

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Week 31 - Pausing & Modularity

shaunjs post Week 31 - Pausing & Modularity from patreon

I'd put off implementing a pause in the ARPG until I was sure of how I wanted to do it. This turned out to be a mistake because I ended up implementing the simplest pause possible and because the later in a project you implement this kind of thing the longer it takes.

The system was just wrapping the step of most object...

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Week 30 - Cleaning up & YT Streams

shaunjs post Week 30 - Cleaning up & YT Streams from patreon

Some of you might remember from 18 weeks ago me and my partner had an offer accepted on a house. Yep, it's been 18 weeks since then and we still have not moved. It's been an agonizingly slow process (Yeesh, in many ways that's a summary of my whole...

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Fading Tiles - Devlog

shaunjs post Fading Tiles - Devlog from patreon

A new PokePoke devlog showing the simple approach I took to a tile layer that turns transparent on contact; allowing for fake walls and secret areas.

By the time it finishes processing, it'll be in 4k too! Hope it was worth it because these files am big:

2019-07-19 18:11:24 +0000 UTC View Post

Week 29 - Pots & Drops

shaunjs post Week 29 - Pots & Drops from patreon

Last week we got collectables going and a tiny bit of (not yet perfect) UI that shows both your coins, your equipped item, and that item's ammunition (if any).

Collectables have a bit of magnetism about them and will vacuum int...

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Week 28 - Art takes a long time

shaunjs post Week 28 - Art takes a long time from patreon

I posted this gif up last week, showing both the bombs (which now function, by the by. Killing slimes, destroying the cave-blocking-boulder™, etc) and also you may have noticed new artwork for the cliffs and cave and boulder itself...

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Bombs!

shaunjs post Bombs! from patreon

They're not currently very effective! But they otherwise work now. 

And yeah that is a cheap knock-off of Minish Cap's explode animation that still took way too long to make thanks for noticing.

Been chopping a lot of art ("art") off the to-do list. It's the biggest time sink by far. I've still got a lot more...

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Week 27 - $1500 Goal reached!

shaunjs post Week 27 - $1500 Goal reached! from patreon

So after a few weeks not super-closely tracking my Patreon income due to the anxiety it often causes, you guys have snuck up on my goal seemingly out of nowhere and pushed us over the line!

$1500 is my goal for transcriptions and subtitles and I'll be starting the work immediately. I said I wanted to pay some folk to he...

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Week 26 - $20 tier update, RPG Choices

shaunjs post Week 26 -  $20 tier update, RPG Choices from patreon

Few things to go over this week!

$20 Cap & Description

The most pertinent for some of you is I have upped the cap on $20 tier supporters from 40 to 45. The reason I keep a tight cap on this is because my free time is a (very) finite resource, and I do not want to over promise ...

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GMS2 Animated GIF Tutorial

shaunjs post GMS2 Animated GIF Tutorial from patreon

As of 2.2.2 stable runtime release you can now record GIFs in game using any surface. Here I show setting that up in a simple way using the application surface to record the whole game.

Attached to this post is the script as run in the post-draw event. You'll need to swap out the size macros RESOLUTION_W and H for your ...

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