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2 MORE FREE PIXEL FONTS

castpixel post 2 MORE FREE PIXEL FONTS from patreon

"Heroine sword" is an 8x8 font. 

Features

  • very readable in both upper and lowercase
  • strong distinction of glyphs for dyslexic folx
  • full set of letters, numbers and symbols
  • monospace and bold


"Stylish 6x5" is an 6x5 font

...

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GHOSTVAC post-mortem - masterclass in fakery and illusion

This is a post-mortem/ behind the scenes of my game GHOSTVAC. Made in 3 days for the Ludum Dare 46 jam, in Construct 2, a 2D engine.

2020-05-02 20:59:29 +0000 UTC View Post

Alphonse Elric cosplay build making of

castpixel post Alphonse Elric cosplay build making of from patreon

Here is the making of for my award-winning Alphonse Elric cosplay. It took me 6 months, and was very taxing and very fun.

  

2019-04-24 07:34:55 +0000 UTC View Post

Thundercats mockup timelapse

castpixel post Thundercats mockup timelapse from patreon

Here's two timelapses of those thundercats mockups.


To begin with, I chose a resolution (a widescreen version of 320x224, whi...

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Thundertank timelapse!

castpixel post Thundertank timelapse! from patreon

Have y'all seen the Thundercats Roar trailer? It's so amazing! The designs are cute, but also super grounded on the original!

I'm making a mockup of what Thundercats Roar might look like as a fighter game.

Here's a timelapse of how I pixeled the thundertank.

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castpixel's curiously chunky free pixelfonts

castpixel post castpixel's curiously chunky free pixelfonts from patreon

Free for any use. Drop me a tweet if you use them @castpixel

True type fonts. Use size 15

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How to make a 2D dungeon crawler in 3 days

 

Hi all!

Here’s a post-mortem for Lands of TSR Lore , my tiny dungeon crawler made from scratch!

This was my 10th Ludum Dare and...

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How to make a bullet-hell SHMUP in 3 days

castpixel post How to make a bullet-hell SHMUP in 3 days from patreon

This is a post-mortem and game design analysis of my Ludum Dare game “FuseCell” made in 3 days with a competition theme of “Running out of Power”

Getting Inspired

As soon as the t...

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Ludum Dare 39

castpixel post Ludum Dare 39 from patreon

Proud of my LDJAM game “FuseCell” made in three days. A shmup with a unique absorb mechanic! You can play it here: https://castpixel.itch.io/fusecell

This is the kind of thing your patronage allows me to do, thank you so much. Post-mortem coming up

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Girl Cave poster - making of

castpixel post Girl Cave poster - making of from patreon

This is for a German Webseries called Girl Cave. It's about three geeky girls who are friends.

You can watch the first episode here  (German/ English subtitles) 

The creator, M...

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moana animation wip

castpixel post moana animation wip from patreon

hi patrons, thank you so much for all the support! I've been going through a rough personal period the past few months, but I'm bouncing back.

Here's a personal project I wanted to share. It's a still from a gif animation I'm working on

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CD music album cover

castpixel post CD music album cover from patreon

The album is "picnic" by https://twitter.com/to6okegao

The theme was "bento", obviously ^-^ 

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_..     TINY PIXEL RESCUE WORKSHOP      : .    __

with your friendly neighbourhood pixelartist @castpixel


We know a lot more about pixelart nowadays, thanks to the amazing work done on...

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Golden Axe Pico 8 Demake

Pico 8 is a "fantasy console", a modern virtual machine, simulating some old-school restrictions, such as 16 colors, 128x128 resolution and limited space for music and code. For some reason, it really inspires me to make pixelart for. So I decided to de...

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Making of: Golden Axe dragon, Pico-8 palette

castpixel post Making of: Golden Axe dragon, Pico-8 palette from patreon

So this is Tyris Flame's highest level spell, the dragon. Golden Axe used to impress me as a child, so I decided to remake it (or demake it rather) using a 128x128 pixel canvas and the Pico-8 palette.

So far so good!

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Sphinx timelapse

castpixel post Sphinx timelapse from patreon

Small size sprites take me a lot longer than larger pixelart sprites or vectors, because I have to make sure pixel clusters are satisfactory and forms read well. 

It's in the 6 hour range for just this sphinx. Check it out from start to finsh, in the gif below


Thanks for your patronage, you're really makin...

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Night Pearl - pirate jrpg visual development

castpixel post Night Pearl - pirate jrpg visual development from patreon

So this is my new project, a pirate jrpg in 64x64pixels. And here's some timelapse gifs of me working on the sprites. I feel the need to remind the importance of using tetris pieces, especially the S and T tetriminos, and to limit the usage of single, unconnected pixels, *and* single pixels that connect at the corners with other...

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Pico-8 game mockup

castpixel post Pico-8 game mockup from patreon

So I made a fictional game mockup. I used the Pico-8 palette at half the Pico-8 screen size (i.e. 64x64 pixels)

Working on such a small scale is very challenging but very rewarding. Details are kept to a minimum, but my design philosophy for thes...

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How to come up with an innovative game mechanic

with your amateur gamedev host, @castpixel



Ok, so I was feeling very low this past month. Some health stuff to come to terms with, couldn’t focus on work, was out of creative juice.


I entered gbjam in the hopes of getting my mojo b...

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Dilophosaurus pixel portrait process gif

castpixel post Dilophosaurus pixel portrait process gif from patreon

Because of requests, here's a public post: this is my process when pixeling. 
1. search for reference for about 30 minutes
2. work within limitations (60x60px and 4 grays, in this case)
3. don't forget to avoid banding. Avoiding is better than eliminating it. If you wish to know what "banding" is, check out this tu...

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Psittacosaurus pixelart portrait

castpixel post Psittacosaurus pixelart portrait from patreon

Hi lovely patrons! Here's some work for a card game. This is my workflow for an actual, professional deliverable asset.

Step one: The game is a card battle with dinosaurs in ancient egypt.  So I scour google images for psittacosaurus and the pyramids until I'm satisfied I have enough references (I try to limit myself...

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Pixel Pirate Ship process

castpixel post Pixel Pirate Ship process from patreon

Hi new patrons! So, 64x64 pixels is the size of a windows icon. When doing pixelart we tend to be afraid of too small a resolution. What if we can't fit everything? What if we need to add more detail? There's a time and place for more detail. But for me it's very fun to see how much stuff I can cram into a 64x64px canvas. Pixe...

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Max from Sam n Max 16x16 sprite downscale

castpixel post Max from Sam n Max 16x16 sprite downscale from patreon

Downscaling sprites is like totally a pixelart tradition. It forces me to think a ton about pixel placement and economy of space. This 16x16 sprite for example. You'd think that Steve Purcell's Max character wouldn't be readable at 16x16. But he is. We instinctively think 16x16 is too small to say what we want to say. And some...

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Ice story 氷物語 Ludum Dare 32 game post mortem

This is all the insight I can offer on the design of my 3-day game "Ice Story"

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2 Portrait Studies

castpixel post 2 Portrait Studies from patreon

Portrait studies for a commissioned game. It's not pixelart, but it's still fun to make :D Check the two attached .gifs

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Making of Sleen

castpixel post Making of Sleen from patreon

Hi new patrons! It's amazing that you're here. Here's a making of another fantasy-ish character for a cardgame mockup. Notice I'm using big forms and then refining them with tetris-piece shaped blotches of pixels. Each blotch of more than 1 pixel is called a pixel "cluster" in pixelart lingo. It's a good idea to have pixel clu...

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Making of Space Goblin

castpixel post Making of Space Goblin from patreon

Happy April, Patrons. Attached is a small workflow gif of me pixeling a Space Goblin for a card game mockup. As always, questions are welcome

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New Pixelfont "Robot-Y"

castpixel post New Pixelfont "Robot-Y" from patreon

I made a squarish pixelfont. I think it looks a little like the type from WALL.E, so I also added inverted letters, which are actually very Commodore-64. That machine was ahead of its time. You're my patrons so you see this first. Download it here: 2015-03-26 01:12:57 +0000 UTC View Post

Making a 2.5D dungeon

castpixel post Making a 2.5D dungeon from patreon

Old school 2.5D dungeon like Eye of the Beholder and Dungeon Master, but at half the size.These few wall panels along with a few front-facing walls are remarkably flexible and with a bit of variation can be used to represent a whole dungeon. Darkness doubles as atmospheric perspective and an illusion of unexplored space. It al...

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Space Crusade - Wall tiles and double door sprite

castpixel post Space Crusade - Wall tiles and double door sprite from patreon

Pretty straightforward. This overhead projection style is well explored in games like the Chaos Engine by the Bitmap Brothers. The challenge is to make the wall tiles low enough so you'd still be able to see and select a unit underneath My main inspiration for the door junction tiles was the staple in tabletop wargaming Hirst ...

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