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t3ssel8r from patreon

t3ssel8r

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Making progress

t3ssel8r post Making progress from patreon

An insecurity I had about moving forward with scripting/making the state machine video was that I didn't have enough experience/evidence gathered to support the core thesis. Luckily, gathering evidence involves making progress on my ...

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State machines and emergent behavior

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Another candidate video idea on the backlog is the way I've been approaching game AI design, and more broadly, gameplay design. A very natural approach in action gameplay design is to separately design enemy characters before assembling them into encounters to take advantage of emergent synergies between them.

For examp...

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Thoughts on 3D->2D Cameras

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There is a germ of a video idea here which has been difficult to distill into an actual script that's reasonably producible.

One of the struggles of making a "top-down" 3D action adventure game in the style of the prototypical 2D entries in the genre is that the camera orientation is not well-defined in 2D games. For ex...

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Pixel Art AA Video Notes

t3ssel8r post Pixel Art AA Video Notes from patreon

Edit: The final video, and therefore, this post, is now publicly available :) Thanks for the early feedback.

Below are some supplementary notes:

Bilinear Sampling

In the video, I describe the bilinear sampler as a box filter, bu...

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Upcoming Video

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A few months ago I ran into the need to render some pixel art assets at arbitrary, sometimes non-integer upscaling ratios, and not always aligned to the device's native pixel grid, without suffering from the aliasing and jittering artifacts you would normally get with a nearest-neighbor sampler.

This is a subject which ...

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Procedural Animation Video Notes

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For a first post here, I thought I'd revisit some points that were cut from the previous video, which some viewers asked about in the comments, as well as some common questions.

Isn't all this math expensive to compute?

This is a surprisingly common question, but while the derivations go through a lot of symbols...

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