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owsley_wylyfyrd posts

Project Assets: The Energy Wave Point Cloud effect

Here you go! This covers both examples from the tutorial. Point cloud files also attached.

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Touchdesigner Tutorial: How to apply effects to your point cloud scans

owsley_wylyfyrd post Touchdesigner Tutorial: How to apply effects to your point cloud scans from patreon

Welcome to part 2 of my series on creating Point Clouds with Polycam and Touchdesigner! Part 1 was an easy(ish) method to scan a room, object, or just about anything else with an app called Polycam, and turn it into a point cloud in Touchdesigner. 

The next parts will be how to manipulate those point clouds once th...

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Project Assets: Scan Anything w/ your Phone, Make Point Clouds in TD

This is a basic project that will allow you to quickly import any point file. I've included the two .ply files I use in the tutorial so you have something to work with even if you don't have a lidar-equipped phone.

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Touchdesigner Tutorial: Scan Anything on Your Phone, Make Point Clouds in TD

owsley_wylyfyrd post Touchdesigner Tutorial: Scan Anything on Your Phone, Make Point Clouds in TD from patreon

Here's an easy method to scan a room, object, or just about anything else, and turn it into a point cloud in Touchdesigner. 

Using any lidar-equipped smartphone (I use an iPhone 13 Pro Max in the example video) and the Polycam App you can scan anything in your environment and use that data to create beautiful point...

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Project Assets: Using Video to Displace Other Video

Here you go. As stated in the tutorial, I didn't include any videos with this. The technique works with any video so I encourage you to get creative!

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Touchdesigner Tutorial: Using Video to Displace Other Video

owsley_wylyfyrd post Touchdesigner Tutorial: Using Video to Displace Other Video from patreon

This is basically what it sounds like. This produces some cool data-mosh, glitch looks, as well as some interesting overlays. These were inspired by an IG post I show in the video as well as several artists who do "psychedelic trip simulations" in AfterEffects or Cinema4D. This is how I would approach that sort of total world...

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Project Assets: Animating Blend Modes

Have at it Vibeys. You'll need to re-link the .OBJ file attached, which you can do  by dragging it into your project once downloaded. Once it's in you can just drag a wire from its output into the second node of the SOPs network. Once it's connected, feel free to delete the old FileIn SOP.

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Touchdesigner Tutorial: Animating Blend Modes

owsley_wylyfyrd post Touchdesigner Tutorial: Animating Blend Modes from patreon

This is the technique I used for the recent visualizer I did for Jeffrey Earl Kinart's track Ridiculous. It results in some really fun, but very aggressive, particle behavior. Enjoy!

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Touchdesigner Tutorial: Lake of Acid

owsley_wylyfyrd post Touchdesigner Tutorial: Lake of Acid from patreon

This is basically a reaction diffusion system with some bells and whistles, but it sure is pretty. Enjoy.

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Project Files: Lake of Acid

Here's .toe. You know what to do!

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Touchdesigner Tutorial: Twist & Fractal SOPs

owsley_wylyfyrd post Touchdesigner Tutorial: Twist & Fractal SOPs from patreon

Hi All,

Apologies for the yawning gap in between this and the previous tutorial. Here is a technique for fractal twist behavior in a particle system. I keep revisiting it. The results are beautiful, BUT, most of this happens on the CPU so this is not a method I'd recommend when steady 60fps is required. You can get away...

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Project Files: Twist & Fractal SOPs

Here you go vibeys. Have at it.

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Touchdesigner Tutorial: Pixelated Looks

owsley_wylyfyrd post Touchdesigner Tutorial: Pixelated Looks from patreon

This tutorial covers 2 techniques for getting harsh pixelation in Touchdesigner. The project file will be made available for Vibe tier and up as a separate post. 

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Project Assets: Pixelated Looks

Here's the .toe for Vibes and up. 

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Project Assets: Sacred Geometry Style Line Art

Here you go!

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Touchdesigner Tutorial: Sacred Geometry Style Line Art

owsley_wylyfyrd post Touchdesigner Tutorial: Sacred Geometry Style Line Art from patreon

This is a fairly simple patch with a couple of techniques I hope you find useful. The main one at play here is forcing the camera FOV past 100 to create massive distortions around the edges of your scene. This is only possible in real life using a 360 camera since single lenses are physically limited in how curved they can be...

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Touchdesigner Tutorial: My Most-Requested 2D Texture

owsley_wylyfyrd post Touchdesigner Tutorial: My Most-Requested 2D Texture from patreon

This is what clients have asked for more than any other 2D texture. It's a simple network built in TOPs. The main difference in this network (you'll notice it has a lot of elements I use often) is that the Slope strength value in the feedback loop has a negative value. It causes these open line shapes created by the noise/edg...

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Project Assets: My Most-Requested 2D Texture

Here you go. Party on.

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Touchdesigner Tutorial: Line Art with Particle Systems

owsley_wylyfyrd post Touchdesigner Tutorial: Line Art with Particle Systems from patreon

In this tutorial I show you how to create this glowing line art using a grid SOP, a particle SOP, some forces, and some post-render stuff. There's a lot of cool variations to be had from this system so I encourage you to explore!

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Project Assets: Line Art with Particle Systems

Here's the .toe with a few extra tricks added. Anything different from the tutorial is noted in the comments. 

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Project Assets: Working with 3D Type Imported from Photoshop

Here is the .obj file I created in the video as well as the .toe. 

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Touchdesigner Tutorial: Working 3D Type Imported from Photoshop

owsley_wylyfyrd post Touchdesigner Tutorial: Working 3D Type Imported from Photoshop from patreon

This tutorial covers how I approach working with a client logo. I go over how to create a 3D object from 2D typography in Photoshop and then bring it into Touchdesigner for animation and effects.

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Project Files: Audio Reactive Feedback

Here you go! Let me know if you have any questions. Like several of my tutorials, this made use of Elekktronaut's Audio Analysis TOX. If you haven't downloaded it from his Patreon yet I would highly recommend you do so. I use it all the time. 

I removed the TOX but left the null that served as its immediate output ...

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Touchdesigner Tutorial: Audioreactive Feedback

owsley_wylyfyrd post Touchdesigner Tutorial: Audioreactive Feedback from patreon

This is a walkthrough of an existing patch that I've gotten a ton of use out of. Simple geometry gets used as a starting point, then we use several feedback loops comped together to build an interesting geometric structure out of 2d textures.

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Project Files: Snake Galaxy

Here you go Vibes. Get after it.

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TouchDesigner Tutorial: Snake Galaxy

owsley_wylyfyrd post TouchDesigner Tutorial: Snake Galaxy from patreon

This is a multi-op instancing network (big words for it uses both TOPs and CHOPs for instancing). Gives me old Windows screensaver vibes.

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Project Assets: 2D Particle Systems/Fluid Sim

Here's the project file for the tutorial of the same name!

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TouchDesigner Tutorial: 2D Particle Systems (Fluid Simulation)

owsley_wylyfyrd post TouchDesigner Tutorial: 2D Particle Systems (Fluid Simulation) from patreon

Here's a look at how to take a whole bunch of particles and make them look like water. Weird water, but water. 

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Project Assets: Reflective Surfaces

Sorry for the delayed posting on this! Here's all the project files from the reflective surfaces tutorial.

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Touchdesigner Tutorial: Reflective Surfaces

owsley_wylyfyrd post Touchdesigner Tutorial: Reflective Surfaces from patreon

Hey all, sorry for the huge lag in tutorial drops. I explain why in the video. This tutorial goes over some techniques for creating metallic or mirrored surfaces using a PBR texture. I also talk about some things I do to make my renders more "convincing" and show a cool trick with the Edge TOP when combined with reflective su...

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