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EN5ider Magazine for D&D from patreon

EN5ider Magazine for D&D

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EN5ider Magazine for D&D posts

Anatomy of a Town

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Our popular Anatomy Of... series continues! We've had taverns, war camps, and wizards' towers - and this time we have a system for randomly creating a rural village! Roll for its name, size, mood, industry, landmarks, and it's dark secret.... By Jeff Gomez; illustrated by Phil Stone.

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Magical Dungeon Archetypes

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The bard's College of the Passage, the cleric's Labyrinth divine domain, the druid's Circle of the Worked Stone, the sorcerers Oozemancer bloodline, the warlock's Enigmatic Eye patron, and the wizard's School of the Inside Out are all new archetypes based around the delving of dungeons and the exploration of the dark places. By ...

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Apologies!

If you saw an update called "Incident at Icereach-1", I accidentally uploaded a WOIN adventure to EN5ider! I have removed it, and you will NOT be charged for it.  Apologies for the false alarm.

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Cosmic Syzygy

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Some sorcerers are linked to the heavens - the cosmic power of stars, moons, and planets. This new Sorcerous Origin is accompanied by the Astrologer and Cosmic Ritualist feats, and the new spells Astromancy and Eclipse. Sorcerers with the Cosmic Syzygy ring grow more powerful at times of astrological significance, and are able t...

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Malonge's Mnemonic of Subterranean Spells

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Eight new spells, and details about Lamar Lamonge's spellbook. Dwarven miners discovered the Mnemonic lining the underground nest of a gargantuan mutant raven. These excerpts have circulated into the wizarding community, introducing spells such as Darklight, Malonge's Malevolent Missile, and Stonesense. By C. Richard Davies; ill...

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ZEITGEIST Player's Guide (Part Four: Risur & Ber)

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This supplement is the fourth part of the ZEITGEIST Player's Guide for 5E. In these pages you will find setting and background information on the ZEITGEIST campaign setting, and the nations of Risur and Ber, encompassing land and culture, major cities, race, religion, and government. Learn about fey and the mortal realms, the Sw...

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A Touch of Class - Last 48 Hours!

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Hey guys -- just a quick reminder that the A Touch of Class Kickstarter  ends in under 48 hours. A 70-page full-colour softcover book which contains the EN5ider classes revised and upd...

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Anatomy of a Tavern

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From Jeff Gomez comes the latest in this series. We've covered wizard's towers and military camps; and this time, we present tables for randomly generating a tavern! Use dice to generate its name, atmosphere, signature drink, signature meal, bartender, and patrons. Illustrated by Phil Stone.

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ZEITGEIST: Bonds of Forced Faith

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Quite a special item for EN5ider patrons today! This 32-page adventure, Bonds of Forced Faith, is a prologue to the ZEITGEIST adventure path. 

Featuring a group of pregenerated PCs 100 years before the main adventure path begins, the players play King Lorcan Finn and his retinue which includes Dame Melissa Gahlot the Gree...

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Dungeon Callings

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These new backgrounds by Walt Ciechanowski are all linked to the depths of the world underground - the Deep Hunter, a skilled at tracking prey in underground environments; Escape From Below, a character who escaped captivity and fled to the surface; and the Imposter, someone with a stolen identity. Illustrated by Peter Woods.

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Collegia Magia: Mahala Academy

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The Mahala Imperial Academy trains spell casters in the art of war magic. Along with a description of the Academy, in this article by Josh Gentry you'll find new bonds and flaws, new feats such as Imperial Pyromancy and Occult Informant, outlines of significant NPCs, rumours and plot hooks, random faction conspiracies, and the I...

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ZEITGEIST Adventure Path Player's Guide: Part 3 (Flint & the RHC)

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The third part of the ZEITGEIST Player's Guide for 5th Edition introduces the city  of Flint, and the Royal Homeland Constabulary. Complete with full-colour maps, this guide describes the various districts of Flint, along with the hierarchy of the RHC, details about its headquarters, and information on trailing and interrog...

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A TOUCH OF CLASS - The Kickstarter Is Now Live!

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I've been talking about it for a while, and now the time has come - the A TOUCH OF CLASS Kickstarter is now live! 7 new classes for 5th Edition! Meet the full alchemist, cardcaster, diabolist, feywalker, morph, noble, and occultist classes for your 5E games in this 70-page book! Get this gorgeous softcover book right away! ...

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Anatomy of a War Camp

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These quick random tables enable you to quickly create a unique war camp, describing its grounds, sleeping arrangements, leisure activities, defences and night watch, and the types of treasure pillaged. By Jeff Gomez; illustrated by Phil Stone.

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Beware of Mold and Other Dungeon Hazards

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Designer GM Lent introduces a range of dungeon hazards to ruin your players' day - the euphoria-inducing bliss mold, the spell-resistant elven mold, the deceptive mirage blight, horrifying living walls, mire mold, putrid slime, and umber mold. Illustrated by Sade.

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A Touch of Class Coming To Kickstarter

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Hi everyone! I wanted to give you all a heads-up on something coming soon.

We are compiling the classes we have published on EN5ider into a 70-page softcover book. Not only that, they are all revised and updated based on feedback from patrons like you. We think you'll love them!

The good news? Those classes wouldn't exis...

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Keep your Powder Dry (Part 3: Industrial Firepower)

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In the third part of your Keep Your Powder Dry Series, we take a look at industrial firepower - the weapons from the 18th and early 20th centuries. New 5E weapon properties include capacity, chain fire, and double-action are joined by the new weapons - the carbine, pepperbox pistol and rifle, pocket pistol, revolver, and rifle. ...

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Don't Lose the Light

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The world is filled with deep, dark places that few dare to venture into: prehistoric caverns, ancient tombs, and foreboding dungeons. All of these places have one thing in common: their lack of light. These are places where the sun holds no sway, and the evil creatures that dwell within them hunt and thrive in total darkness. View Post

ZEITGEIST Adventure Path Player's Guide: Part 2 (Equipment)

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In these 11 pages you'll find information on equipment for the ZEITGEIST adventure path. From explosive alchemicals to gentlemen's goggles to new firearms, plus ships of the Royal Homeland Constabulary, details on Prestige and how to requisition equipment and call in favors, and a selection of allied stats for police constables ...

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The Origins of Kobolds

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Michael McCarthy takes a hard look at Kobolds and reveals the truth about them and their origins - the primal Kobalds. The dog-faced Kobalds differ to Kobolds, as do the Kobaloi, a race of immortal troublemakers. Also included are the Kobold Tunneler, Kobold Poisoner, and information on cobalt, a toxic substance used by Kobolds ...

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Collegia Magia: Johannes Institute of Science

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The Johannes Institute of Science is a magical academy, renowned for its academic rigor. Whether alchemist, bard, druid, sorcerer, or any other magical class, all spellcasting characters have something to gain from this well-regarded institute. This article includes a description and history of the Johannes Institute, rumors and...

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The Ways of Dream and Nightmare

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The cleric's Dream Domain grants revelations and forges nightmares into weapons; the sorcerer's Transcendant Soul origin uses the power of dream to slip across planar boundaries; and the wizard's School of Nightmares uses necromancy and illusion to spread fear. Also here, you'll find 7 new eldritch invocations for warlocks, such...

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ZEITGEIST Adventure Path Player's Guide: Part 1 (Characters)

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"Steam and soot darken the skies above the city of Flint, and winds sweeping across its majestic harbor blow the choking products of industrial forges into the fey rainforests that dot its knife-toothed mountains." 

This 16-page document is designed for players (the separate Campaign Guide, EN5ider #128,...

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What should we release tomorrow?

Hey everyone! We have a few things lined up for the next few weeks on EN5ider, and I thought it would be fun to ask you which one we'd release first. I've listed three items here which are all ready to go - which of these should we release tomorrow (Friday 10th Feb)?

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Keep Your Power Dry! Part 2: Early Modern Firearms

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In our second article in this series (see EN5ider #125), we take a look at easily modern firearms. From blunderbusses to matchlocks, with new customizations and new items such as adamantine bullets, dragon's breath shot, and The Proclaimer, a blessed firearm, this article continues to expand on the firearms rules from the core r...

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ZEITGEIST Campaign Guide

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Steam and soot darken the skies above the city of Flint, and winds sweeping across its majestic harbor blow the choking products of industrial forges into the fey rainforests that dot its knife-toothed mountains. Since the earliest ages when the people of Risur founded this city, they feared the capricious beings that hid in tho...

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Collegia Magia: Granspire Seminary

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This holy lighthouse holds a dark secret. The start of a series on plug-in magical colleges, this article contains rumors, plot hooks, background options, a new item, a new spell, and the Sea Monk, the nameless demon of Granspire Seminary. By Josh Gentry; illustrated by Phil Stone.

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Monstrous Menagerie: Titans of the End Times

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Monsters in fantasy roleplaying games are often derived from classical mythology, and this article is no different. Meet Antaeus, a 20-foot marble giant from Greek mythology; Jack-In-Irons, a bestial creature, wrapped in chains, from English Folklore; and Svyatogor, a colossal silver-bearded warrior from Russian legends. By Arte...

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Keep Your Powder Dry! Part 1: Firearms for Fantasy Campaigns

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The core rules include rules for firearms; this article takes a look at some of the very earliest gunpowder weapons. Walk Ciechanowski introduces three ancient firearms, five new weapon properties, rules for customizing firearms, the new Alchemist Advanced Study (for use with En5ider's Alchemist class), and three new magic items...

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Anatomy of a Wizard's Tower

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Use these random tables to quickly generate a wizard's tower, with information on the wizard, their workshop, library, living quarters, and their vault and its defenses. By Jeff Gomez; illustrated by Phil Stone.

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