Big lists of bugfixes, and some improved integration between Odin and Vokrii.
The end goal of a full integrated set of V++ mods balanced around each other is approaching, albeit at the pace of the EU's vaccine orders. Also, if there are no major issues with the Odin update, the long awaited LE port will be released shor...
2021-04-03 21:23:14 +0000 UTC
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Will update Odin with bugfixes in early April, and port it to LE as well.
2021-03-18 12:53:02 +0000 UTC
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I'll need it. Odin took entirely too long. BB.

2021-03-01 19:28:12 +0000 UTC
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Odin!
Odin is what magic should have been. It combines a vanilla magic overhaul with a V++ spell expansion.
It is seamlessly integrated into a V++ game, but also works well in a full size setting, filling the "vanilla spell overhaul" gap in full size Enairim.
In short, no reason not to get it.
Some h...
2021-02-28 21:22:11 +0000 UTC
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Alteration
The art of alterating objects. A practitioner is called an alternator.
The alteration fantasy is buffs and utility, so that's what you get. There is no TES precedent for offensive alteration, but you can hulk out with Orc Strength and power punch people to stagger them, and the Corrosion spells also b...
2021-02-28 14:33:55 +0000 UTC
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Conjuration
The art of pulling rabbits from hats. (Note: rabbit may be greater daedra.)
The first school to be started and the last to be finished. Bleh.
Much of this is minion buffs, but they're still not as massively strong as vanilla Dremora Lord. The buffs mostly close the gap. For comparison's sake, t...
2021-02-28 02:36:39 +0000 UTC
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Illusion
The feature where level caps don't result in a hard cutoff but an increasing failure chance the higher the target's level is above the cap.
Level caps are increased in general and command/image spells were added, making illusion actually viable.
In addition to mind affecting spells, there are a fe...
2021-02-26 17:16:23 +0000 UTC
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Destruction
They say it's easier to destroy than to create. Maybe. It certainly is more fun, though.
In vanilla, there is only one useful ranged spell to choose from at each tier. So you just take that one and click heads. Odin adds more elemental spells with shorter range that allow players to do more damage at...
2021-02-24 12:31:10 +0000 UTC
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Restoration
Restoration is the school of restorating magic. An adept of restoration is called a restorationist.
Restoration is an interesting school in vanilla, particularly if you like turn undead spells. Odin cuts down the ludicrous number of them (9!) to just 5, and adds a damage component to Bane.
Noti...
2021-02-21 20:42:23 +0000 UTC
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In an earlier life, I was Brother Laz of Median XL fame. I handed that over to the community in 2013, who developed it further over time.
Well, Diablo 2 Resurrected has been announced and it has mod support.
Will ...
2021-02-20 11:47:26 +0000 UTC
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The end is in sight!
I was going to do a spell school advent calendar, but they seem to be in flux until the last moment, so not yet.
I intend to release Odin in two weeks, and will post updates as the release date approaches.
2021-02-07 19:44:09 +0000 UTC
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Work is going fairly slowly due to IRL work... for the time being. Being a consultant during an economic depression is weird. :/
Anyhow, you're here to see things blow up. You're in luck, because I'm mostly done with conjuration and making headway into destruction.
The new destruction spells are "vanilla-ish
2021-01-18 23:32:16 +0000 UTC
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The way magic should have been.
Odin includes both fixes and improvements to all vanilla spells as well as about 10-15 new spells per school (some from Apocalypse, most new).
For instance, atronachs scale with level, have about 500 bugs fixed and there are also several new daedra with unique visuals (cour...
2021-01-03 21:22:27 +0000 UTC
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Sacrilege 1.4.0
Trying to defeat the issue where your Vampiric Drain damage keeps changing. Turns out there's a reason no one uses these particular AVs.
Evenstar for LE
While there is still an Evenstar update in the cards as part of Project NIRN (integration between all V++ mods so they work well in mod ...
2020-12-20 16:48:28 +0000 UTC
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As some of you found out the hard way, Sacrosanct needed several bugfix patches after 5.16. This is because for some reason, a ton of scripts that were not actually touched in the update were suddenly broken and had to be recompiled.
This is a problem, and reminds me of the old Ordinator update that was also br...
2020-12-08 23:04:02 +0000 UTC
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Get them at the usual spots.
Sacrilege 1.3.0
A major bugfix update, that also fixes some gameplay issues people have been complaining about (very slow rank progression; punishing hunger for races without an easy way to feed).
Triumvirate 1.7.0
Druid conjuration spells now give decent XP, and Holy S...
2020-12-06 22:36:35 +0000 UTC
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(nt)
2020-12-03 11:19:18 +0000 UTC
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A V++ mod in the style of Growl.
More balance than Sacrosanct, less bloat, more impactful features, no kowtowing to Better Vampires fanbois.

It will be released on 14/11.

2020-11-09 21:07:34 +0000 UTC
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While I work on Sacrilege (soon!), I'd like to toss out an idea:
A unified V++ mod that merges Vokrii, Morningstar, Evenstar, Trua, a new V++ shout mod, a Smilodon overhaul, Growl and Sacrilege, with deep integration between them.
Would there be a market for this?
(If not, I just make Vodahmin.)
2020-11-02 21:21:03 +0000 UTC
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Well, okay, a week ago, and I forgot to submit the announcement.
A minimalistic standing stone overhaul.
I currently find myself unable to work on new mods because all the old mods are screaming for attention. This must be what having kids is like.
Growl 2.3.0
An important bugfix for anyone using a 2.x version. This partially reverts the cooldown mechanics, fixing the issue where the cooldown isn't applied correctl...
2020-10-14 20:43:15 +0000 UTC
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Kingmaker
It turns out that dragons are just fundamentally uninteresting in ways that can't be fixed in a V++ manner. I'd have to completely replace everything about them, and I'm not sure with what yet. This goes to the back of the line.
Sacrilege
The V++ vampire mod is next in line, but there will need...
2020-10-03 15:45:22 +0000 UTC
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There's a thread asking for input on both mods. This thread will lead to more influential updates, but in the short term, here is a small update for both mods.
Yes, that's an ...
2020-09-26 17:39:48 +0000 UTC
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Growl 2.0.0 is released! A major update with big improvements and fixes.
- Werebears are vastly improved. They can now access the perk tree, are considered werewolves, will reequip your items (in SSE) and you can now choose to be a werewolf or werebear from the start.
- The Beast Form cooldow...
2020-09-19 14:13:56 +0000 UTC
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🐻 > 🐺
2020-09-16 20:46:37 +0000 UTC
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I need some me time. 😭 Bb on 14/09.
2020-08-31 14:45:08 +0000 UTC
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The Mysticism - Vokrii patch has been expanded with a number of new and modified perks, along with Vokrii 3.1.x.
Patch on the Nexus (PC)
2020-08-25 21:14:59 +0000 UTC
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As the title says, V++ perk overhaul Vokrii 3.x (now 3.0.2) has been released. It's a big update, that reduces mastery perks from 5 to 1 level, fixes several bugs, and now includes a Mysticism compatibility patch!
Fitbit Edition -...
2020-08-22 21:33:22 +0000 UTC
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- Trua update: minor bugfixes.
- Triumvirate update: bugfixes and Adamant compatibility patch.
Just keeping people up to speed. Have fun. :)
2020-08-16 19:35:03 +0000 UTC
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