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Kazecat from patreon

Kazecat

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Kazecat posts

Slow updates

Sorry for the lack of updates, I'm just crunching on commissions to get rent taken care of. I plan on updating Aroma tomorrow for you guys though and I'll generate more animation for her after I'm confident rent is handled. The fan attack has been implemented but its not really impressive right now.

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Aroma Fan Attack

Kazecat post Aroma Fan Attack from patreon

I managed to get this done even while I'm not at home. This attack is gonna be Aroma's melee option and it will interact with her gas attacks.

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Outta Town Weekend

`I'm gonna be out of town this weekend I'll take some files with me but I'll doubt I'll be able to get a lot of stuff done. However if you're not aware the previous download link is available now.


Enorma is pretty much complete and I can focus on Aroma again. So give it a download and tell me what you think....

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Block Stun Revamp Patch 9/16/2017

Ooohh hoo ho! :) For something so minor this fixes a lot of unpolished issues. I took a few hours to evaluate and redo all of the block stun for all my characters. So that things feel more balanced and less cheap, like Jiggly's pressure. So now the game feels more up in the air for everyone. if you please download and try em ...

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Enorma Demonstration

Kazecat post Enorma Demonstration from patreon

Sorry for the lack of gif updates here. But some things were hard to turn into Gifs since they use layer animation (I.E. her Minigun). You can download this version of Enorma right now but I'm gonna continue working on her and I'll update it on Thursdays. Also if your Hyped for Aroma she will be getting worked on soon since E...

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Aroma 9/15/2017

Aroma hasn't had much changed to her but this is the current build of her. Also I've updated Enorma a bunch today so if you get it again it should be current.

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Enorma 9/14/2017 build

This version adds her super and a lot of other tweaks. Just replace this folder with the one from the earlier bundle in the "Chars" folder.

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SUPER Portrait Enorma

Kazecat post SUPER Portrait Enorma from patreon

Here is Enorma's super portrait that shows when doing her super. I love the sketch images I saw durring Marvel vs Capcom 2 super animations.

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Super Minigun more progress

Kazecat post Super Minigun more progress from patreon

There is what I have so far for the minigun. If you can't tell I can't really draw guns that well. I plan on going back to refine it once playing with it is fun enough to motivate me to do so. So I put her minigun in the game and I'm trying it out to see if it feels right. I'll let y'all try it out as well later today.

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Enorma Super - Gattling Gun

Kazecat post Enorma Super  - Gattling Gun from patreon

Sorry for the lack of delays, I've been working on Enorma constantly but I don't have animations to really show for it. Here is the concept for her super. The butt bump portion will knock back and stun and the gun should shoot a ton of bullets for great chip or damage. I'll try to get this completed soon.

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Enorma Update 9/7/2017

Enorma update for this week. I actually forgot of specific things but a lot of frames added.


Guns can now just fire twice and have an obvious them of Shotgun being spread, fast, and lower damage. But having huge recovery.

Revolver is slow draw but fast recovery and linear.

Sparta kick is done by h...

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Enorma Sparta Kick

Kazecat post Enorma Sparta Kick from patreon

This moves purposes is to push people away whether they block or not. Right now its just a command normal of holding back and hitting hard kick. Still needs tweaking.

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Enorma Jumping Fierce

Kazecat post Enorma Jumping Fierce from patreon

I love Ganondorf's F.Air so I wanted to give it to Enorma. Its slow on startup but its a hell of a haymaker. I'll make this wall bounce to give it combo potential. Start up means not everything will combo in to it. I'll update the files on Thursday to include this.

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Hip Check (Push Block)

Kazecat post Hip Check (Push Block) from patreon

I loved the idea of Katrina's push block that incorporated the same idea on Bertha. I'll probably continue this trend of making all big characters use their mass to push on block if that fits their style. So Enorma gets a simple hip check as her push block and its currently in the build that you guys can test.


<...

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Enorma Update

I spent all Saturday tweaking her coding on her special moves. So now most of em work as intended:


QCF + x

Shotgun actually shoots scattered bullets. Which gives great damage if done at close range, is hard to jump over or crouch under. But at full screen the pellets don't even get that far.


<...

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Enorma Sweep

Kazecat post Enorma Sweep from patreon

Enorma sweep animation. I got this done today and I'll add it to the active batch.

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Super Early Enorma and Aroma Build

These characters are by no means ready. But I felt like I've taken too long to show you what they are so far. Feel free to experiment with what is here; tell me what you don't like, what you want so I can work on it. Somethings I already know you all want and I'll work on em. Other things I may not know about.

Enorma only has ...

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Enorma Crouching Fierce

Kazecat post Enorma Crouching Fierce from patreon

This took way too long. I think to speed things up I'm just gonna do a lot of one then do the other, instead of trying to keep both girls at the same spot.

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Enorma Rocket Launcher

Kazecat post Enorma Rocket Launcher  from patreon

This will be her Ex version of her projectile. Gotta do more frames for it today.

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Enorma Belly drop

Kazecat post Enorma Belly drop from patreon

Functions as a hard punch till more moves are developed.

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Aroma Butt Drop

Kazecat post Aroma Butt Drop from patreon

Basic attack for now. It functions as a Hard Kick until the rest of her air moves are done.

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Enorma Crouching Lights

Kazecat post Enorma Crouching Lights from patreon

More from the weekend.

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Aroma crouching Lights

Kazecat post Aroma crouching Lights from patreon

I did this over the weekend. Not a lot to show just frames.

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Misc

I've done a few miscellaneous frames for Aroma and Enorma. But I haven't made gif's since they aren't really animations. I'll try to show something soon. Hopefully I'll do another special moves for both of them.

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Aroma Gasing Demonstration 2

Kazecat post Aroma Gasing Demonstration 2 from patreon

Her gas works way differently now.


More development on this heavy skunk. Coding for the poison effect was provided by Ralord. To which I'm very grateful for showing me how to do Damage-over-time.


• Aroma's gas can now Poison and is just a gas. Not an energy projectile.

• It intentionally ca...

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Aroma Roundhouse

Kazecat post Aroma Roundhouse from patreon

That's all of her standing normals.

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Aroma Fierce

Kazecat post Aroma Fierce from patreon

Doing her Hard Punch this way gives her a ton more range than y'all would of guessed. She'll need it to keep peeps out.

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Aroma Spray Edit

Kazecat post Aroma Spray Edit from patreon

I sped up the animation by dropping the frames animating her turning around. Instead the move is done by doing quarter circle back. Which will make you enter the walk back animation which already turns her back to her opponent. Which kinda feels accurate for a skunk. They fire from their rear so a down forward motion may not mak...

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Enorma Roundhouse

Kazecat post Enorma Roundhouse from patreon

With this that is all of her standing normals. I think she needs and anti air options as well as a melee attack that is fun to do.

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Enorma Standing Fierce

Kazecat post Enorma Standing Fierce from patreon

Another one of the normals done. This move is a powerful punch that doesn't really have heavy cooldown. So its low risk and low reward. To compliment her zoning design.

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