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Kazecat from patreon

Kazecat

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Kazecat posts

Aroma's Projectile demonstration

Kazecat post Aroma's Projectile demonstration from patreon

Just showing what I have so far.


• Animation for aroma's skirt recoiling from blast need to be added

• Design for projectile needs to be done since what I have now is a placeholder.

• Sound effects and fight mechanics need to be decided for the gassing attack (will it poison, will it add up, stack, st...

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Aroma Short Kick

Kazecat post Aroma Short Kick from patreon

Next is her projectile, which I still don't have a clear idea how to do.

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Enorma Gun Test

Kazecat post Enorma Gun Test from patreon

Projectile incorporation really slowed me down. I've never did anything with them before so I don't know how to approach it. The video should show everything but I'll also list what I want from this.

• The shotgun is supposed to be a spread shot that dissipates and does crap damage at long range, falling off from its base dam...

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Gun Test

Kazecat post Gun Test from patreon

Both guns, (Shotgun and Revolver) work, but they don't feel engaging to me at all. I'll working on some soundwork tomorrow and maybe at smoke, and recoil animation.

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Aroma Light Punch

Kazecat post Aroma Light Punch from patreon

Works similar to Jiggly's but has longer range and is slower.

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Enorma Jab

Kazecat post Enorma Jab from patreon

I also got her short kick done as well but its only 2 frames and I've started on Aroma's Jab.

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Enorma Portrait

Kazecat post Enorma Portrait from patreon

Now on to attacks.

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Aroma Portrait

Kazecat post Aroma Portrait from patreon

I did the hit animations already so now I need to work on the actual attacks. So stay tuned for that.

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Enorma Hit high/low

Kazecat post Enorma Hit high/low from patreon

Now they need: Knockback, down and blocking.

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Aroma hit low

Kazecat post Aroma hit low from patreon

Yeah! Getting necessary stuff done.

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Aroma Hit High

Kazecat post Aroma Hit High from patreon

I didn't get much done just 3 frames of her getting hit in the face. Another step toward being playable.

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Interest Check

With Aroma who may be a fetish character I have a few ideas in mind for things that I need her to do. But if she is one that tickles your fancy please let me know of anything you like her to do as well incase I didn't consider it.

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Enorma Jump Frames

Kazecat post Enorma Jump Frames from patreon

One of these girls has gotta get hit tomorrow.

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Aroma Jump

Kazecat post Aroma Jump from patreon

One of the basic actions completed. Tomorrow something else will have to get done.

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Enorma Walk

Kazecat post Enorma Walk from patreon

This was animated faster but it will play slow in game since shes not gonna have a fast gait.

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Enorma Pig: character #6

Kazecat post Enorma Pig: character #6 from patreon

Outta nowhere!! I really have a thirst for some bbw pigs. So i wanna work on Enorma along with Aroma. I hope this doesn't upset anyone but honestly it will slow down production or Aroma. But I hope it doesn't bring it to a full stop. I gotta run with motivation when it arrives.

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Aroma Backpedal

Kazecat post Aroma Backpedal from patreon

This is now in game, gotta work on getting hit, blocking and jumping next for esential animations.

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Aroma Walk Back

Kazecat post Aroma Walk Back from patreon

The confidence in her stride to turn her back to her opponent fully when backing away. Then again her butt is a canon so this makes sense practically as well as personality wise.

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Aroma Walk

Kazecat post Aroma Walk from patreon

Walk cycle is out of the way.

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Aroma Walk Early

Kazecat post Aroma Walk Early from patreon

6 frames flat out of 14. I'll try to get it finished soon.

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Aroma Stance

Kazecat post Aroma Stance from patreon

This took a LOT of time and its not even polished. Its a 15 frame loop for her idle stance. Next is walking.

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Aroma Stance rough

Kazecat post Aroma Stance rough from patreon

The first animations are gonna be slower since those usually have to be more refined. They are the first piece of animation you see for the character so I gotta lock this down with the quality. I tend to get lazier further into the project but that's fine with me since they are usually playable around that time.


Als...

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Character #5 : Very Early Stance

Kazecat post Character #5 : Very Early Stance from patreon

Aroma's very early stance animation. Inspired by B. Jenet. Not gonna work too hard on this during Evo, but yeah, now you know Aroma is coming.

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Minor tweak - Bertha recovery after super

Kazecat post Minor tweak - Bertha recovery after super from patreon

I added these frames just to keep her size consistent. After facesitting these are the frames she uses to get up.


All files that I posted recently have been updated to have this.

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Roll off

Kazecat post Roll off from patreon

This is the animation for when Bertha sits on you and gets back up. Its already included in the previous post bundle.

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Slightly Early Public Release

Kazecat post Slightly Early Public Release from patreon

Play my characters. Play against my characters. Use my characters Against Renamon or Lucario. Do whatever but have fun and don't distribute.


Then please give me some feed back, if anything doesn't work I can fix it but only if I know about it.


Link:

2017-07-13 22:26:50 +0000 UTC View Post

Bertha Idle

Kazecat post Bertha Idle from patreon

I went full circle, I should of gotten this done first but i put it off since I didn't wanna do it. Now I'm near the end of the project so I had to go back and get this done.

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All Supers demonstration

Kazecat post All Supers demonstration from patreon

I'm gonna do the petty things and see if I can get them released in a week. All of them are playable and the more I just sit on these files the more I'm gonna wanna add. So I think I should just release soon.

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Evo Weekend (everyone can download)

To Celebrate Evo weekend coming I'm gonna let everyone try out my characters pretty soon. I just want a day or two to polish them. Bertha and Katrina are completely playable. and are only missing a few frames of hit animation and win poses and taunts. I'll make the download link obvious when ready.

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Bertha Super Implimented

I'm back from my parents and Bertha's super has animation to it now. Updated the files and did some tweaking as well.


Katrina's super is back to being a charge motion, and I reduced the time it takes to charge her attacks.


Same links

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