Progress Update 7/28-29-2024: The good stuff
Part of one of the upcoming creations, got a lot more options and lore in this one, annnnnnd two main characters :P double the fun
2024-07-29 05:23:34 +0000 UTC View Post
Part of one of the upcoming creations, got a lot more options and lore in this one, annnnnnd two main characters :P double the fun
2024-07-29 05:23:34 +0000 UTC View PostNeed more animations for the grinder :P , gonna have a well built repository soon. Also need to finish some unfinished anims...yep
2024-07-27 23:55:49 +0000 UTC View PostSOOOOO been experimenting with fluids in blender 4.1, I apparently can do 90 on the resolutions now for fairly quick iterations of fluids, which means tight and nicer looking COOM shots overall, but If I really wanna push I can 100 to 120(this one take a while). I'm happy with the results. I'll be adding this particular COOM ...
2024-07-25 03:54:07 +0000 UTC View Postwonder how balanced that axe is....:P
2024-07-24 07:46:38 +0000 UTC View PostGot one or 2 more sections to add to this one and then fill the rest with stuff and enemies, last section being the boss room, this ended up being a fairly decent size, some good game-play gonna happen in there and future dungeons in TS:HOFG :P
2024-07-24 03:44:26 +0000 UTC View PostWorking on some new ideas, and updates to things. Also tightening up the dungeon to TS:HOFG before release. Also Mondays suck :P
2024-07-23 04:20:29 +0000 UTC View PostMade some updates to the game in the latest build notice there was a problem with the Hair physics so that's been fixed. Previously I Added a additional scene segment to blue, green, red choice S3X scene. Added additional coom sounds to select scenes .Fixed a bug causing the retires to set to 0 upon save reset.
Enjoy...
Need some help to make a decision on movement for my next creations. Some of them I thought of as point n click style movement and some with free movement(w,a,s,d). The ideas work for either case but which do you guys prefer????? Also the camera is in a isometric view most of the time some time may be view from the side.
2024-07-16 19:36:41 +0000 UTC View PostHello to all the new Patrons!
Making more animations for various projects, also I found me a good map system for holes of glory, woot!, It may be in the pt3 update for 0.1.5, but will definitely be in 0.1.6. Updated to blender 4.1, fluid system seem to be a lot better so I'm excited to get a good boost there. Got some new...
Made a small update to Magical Mishap woot.
Details
Added a additional scene segment to blue, green, red choice S3X scene
Added additional coom sounds to select scenes
Fixed a bug causing the retires to set to 0 upon save reset.
working on a possible scene segment addition(shown above)
Game Link
2024-07-13 07:34:33 +0000 UTC
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Whew finally got this one done. Magical mishap, a short interactive(kinda visual novelish) game.
features
7x scenes - 5 are futa based
Dialog - I wanted to do something with more lore in it :P
full FX and jiggles SFX etc
have fun let me know if there are any glitches or bugs! Now find the power of the ORBS!
The only thing that sucks when your getting a project done, is all the little minor details , music, SFX, FX, controls, being able to save controls, saving progress, all those things that need to be checked before you can say its done. Anyway its getting there :P
2024-07-07 07:03:00 +0000 UTC View PostProject release imminent Just buttoning up the last few things, settings, FX, SFX, etc, making sure all the scenes play stuff like that. Here's some preview images.
2024-07-03 06:26:12 +0000 UTC View PostPhew, got everything moved over from the busted drive and unhooked it so windows wouldn't try to access it. Took some time to redirect everything so's didn't get to finish this yet but got a good chunk of it knocked off, It's in its final stages now so not long for it.
2024-07-02 06:15:20 +0000 UTC View PostSo wanted to release a new project today....wrong wrong wrong, nope instead i have spent most of the day recovering my primary Daz3d files off a apparently now that has some bad sectors drive.......%$#!@%!@#$%@!, So guess I'll try again tomorrow granted the recovery finishes in time, have to let it run through the night, qui...
2024-07-01 03:28:53 +0000 UTC View PostHere's a little preview of some dungeon game play from the new update coming. It show gloops "Glob shot" ability and some other stealthy mechanics.
Full Video preview
https://drive.google.com/file/...
Meant to post this Thursday but anyway, so this project is near completion, Gloops going into a dungeon(new dungeon level) to test out his newfound powers - made some changes to how takedowns work so that they work with the powers kinda of a either you have this or use that :P
2024-06-28 12:31:50 +0000 UTC View PostBeen pondering how to do the powers selection for Gloop
Should it be
-A ring based menu? (a lotta game use this now)
-Old school direct buttons/keys that can be assigned via a inventory/status menu(think old school dungeon crawlers or FPS)???????
-Or Directional buttons like Fallout 4?????? for keyboar...
This ones coming along nicely, it will be something, decided to add an extra story element in to fill things out. Mostly everything in, just a few more bits and it'll be done :) can't wait to show it off.
Elsewhere been working on a dungeon to show off Gloops new abilities and a selection system so you can select them, wa...
Oooo will ya look at that an early post :P, here's a look at gloops impact shot power, they'll either stick the wall or ground, and is considered taken down cause well you'll see :P
2024-06-22 13:30:07 +0000 UTC View PostIts weekend woot, another looksy at this upcoming project. Got some more looks at Holes of glory and Incubus<-cause thats it name! Tower lol, inside my head joke. Good stuff a cometh stay tuned :P
2024-06-22 03:59:15 +0000 UTC View Post