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Devlog - 9th November - Status Early Access & Other...

y.v. post Devlog - 9th November - Status Early Access & Other... from patreon

Hi,

the Early Access I Phase is going well. Only minor reports coming in.


That gave me the time to tackle one unfinished item. I was not happy with the Pony racing simulation, which was too predictable from the start and not dynamic enough.

So I rewrote the entire logic of the racing simulation, giving ...

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Space Journey X - V1.50 Update 1.50_10

y.v. post Space Journey X - V1.50 Update 1.50_10 from patreon

Hi,

here is an update to Early Access I with reproducible reported issues fixed as follows

  • CR-2147 / V1.50_10 / Bug / Debug code remnants not commented out / managed properly

  • CR-2149 / V1.50_10 / GUI / Minor GUI adj...

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Devlog - 8th November - Early Access Status & Misc

y.v. post Devlog - 8th November - Early Access Status & Misc from patreon

Hi,

Early Access Phase 1 for 1.50 is running quite well.

There were a handful of dialogue and pony racing issues which are already fixed in Update 1.50_09.

While waiting for feedback on 1.50 I experimented a bit with the new python/pygame version I plan to switch to by end of the month when I update my R...

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Space Journey X - Bugfix Update V1.50_09

y.v. post Space Journey X - Bugfix Update V1.50_09 from patreon

Hi,

========
EDIT: I may have forgotten to remove debug code from this update. Please install attached DEBUG.RPY patch on top. It goes directly into folder "game"
========

there were a few...

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Space Journey X - V1.50 Early Access I Release

y.v. post Space Journey X - V1.50 Early Access I Release from patreon

Hi,

here is the Early Access Phase I Release of V1.50 ( = V150_08).

Please see the download links below.

About 45 issues have been fixed in the BETA Phase. Thanks to all the Patrons who submitted reports.

Space Journey X - V1.50 Release Notes

y.v. post Space Journey X - V1.50 Release Notes from patreon

Hi,

here is the Release Notes post for the upcoming V1.50 Release (see 'Downloads' section below for release dates...)

Thanks to all the Beta and Early Access Players for finding and putting up with issues.

  • This release is not save game compatible with V1.40 or earlier for techn...

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Devlog - 4th November - 1.50 BETA testing done!

y.v. post Devlog - 4th November - 1.50 BETA testing done! from patreon

Hi,

the BETA for V1.50 is now for the most part finished.

  • 46 items were reported, almost all of them are fixed.

  • tomorrow I will create the distribution and update the walkthrough

  • VIP Early Access will be advanced to 6th of November

Special thanks to VAL-E, null...

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Devlog - 2nd Nov - Update on Beta Testing V1.50

y.v. post Devlog - 2nd Nov - Update on Beta Testing V1.50 from patreon

Hi,

Beta testing is continuing with a Daily Build.

  • 33 bugs have been reported and have been fixed (as of BETA 04)

  • 3 feature / content suggestions have been added to the plan

  • 4 trickier issues are still under analysis

I do not foresee problems with Early Access ...

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Devlog - 31st October - Outlook for my Project(s)

y.v. post Devlog - 31st October - Outlook for my Project(s) from patreon

Hi,

with some time to think about further proceeding post SJX I want to share some thoughts with you.

For the next two weeks I'll be busy doing follow up and bugfixing for 1.50 until the official Patreon/Substar Release is successfully published.

After that I have to address sth that I have postponed for wa...

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1.50 BETA - Testing Progress

y.v. post 1.50 BETA - Testing Progress  from patreon

Hi,

150_01BETA was published to testers yesterday.

In the meantime the first bug reports have been coming in.

  • 21 Issues reported in total, mostly minor

  • 17 have been fixed already

  • 4 are under analysis

I will post a daily BETA update over the next days an...

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1.50 BETA Testing has started!

y.v. post 1.50 BETA Testing has started! from patreon

Hi,

with a few days delay BETA testing has finally started!

Further plan:

  • 7th Nov Early Access I - VIP

  • 14th Nov Early Access II - Upper Tier

  • 21st Nov Official Patreon / Substar Release (if EA OK)

Fingers crossed!

I need a break now... ;) <...

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Patreon Billing Procedure - Avoid the Apple Tax!

Hi,

as I received a notification from Patreon I wanted to share that with you.

In my own words:

  • From 1st November onwards Patreon seems forced to pay Apple a 30% cut of new subscriptions which (important!) are done through the iOS Patreon App. This only affects new ...

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Devlog - 29th October - Status Pre-Testing 1.50 BETA

y.v. post Devlog - 29th October - Status Pre-Testing 1.50 BETA from patreon

Hi,

I am busy testing the BETA now. First run is considered finished once I have unlocked all 1.50 new Gallery Images & Animations.

That also allows me to utilize the the last minute feature I implemented today: Gallery Filters

In the screenshot you can see the gallery filtering for Galaxina. Considerin...

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Devlog - 27th October - Progress Testing 1.50

y.v. post Devlog - 27th October - Progress Testing 1.50 from patreon

Hi,

  • testing progress on my end with the BETA candidate is going well. I added all missing code today and completed the gallery entries.

  • While testing I noticed a bug (has always existed) which caused Precursor Crates (and Mil Crates) to roll "crappy" grades which I fixed.

  • To also b...

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Devlog - 26th October - Status 1.50 BETA Preparation

y.v. post Devlog - 26th October - Status 1.50 BETA Preparation from patreon

Hi,

BETA pre-testing was going well (54 items found, almost all minor, almost all fixed) when I stumbled upon a code gap. I had forgotten to implement the last three steps in Moira's quest.

Fortunately all art is done already, I just forgot the quest records, some menus and cutscenes. Kind of embarrassing but cau...

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Devlog - 23rd October - V1.50 Code Complete!

y.v. post Devlog - 23rd October - V1.50 Code Complete! from patreon

Hi,

Integration for 1.50 is completed successfully. I have started today with playthrough of the BETA, starting with Seraphine (see screenshot)

Some smaller issues are usually popping up during playthrough and I am fixing them or add minor stuff (dialogue, ...) as I go along.

If all goes well I'm th...

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Devlog - 21st October - Integration Almost Done (NSFW)

y.v. post Devlog - 21st October - Integration Almost Done (NSFW) from patreon

Hi,

I'm almost done with the integration. The pony racing game held me a bit up but that works nicely as well. You can see the race finish screen in the screenshot. During the race you see dots progress around the track (like in a racing game). You can also skip that if you want.

Now I only need to render another...

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Devlog - 18th October - Progress 1.50 Integration

y.v. post Devlog - 18th October - Progress 1.50 Integration from patreon

Hi,

Integration v1.50 is proceeding without technical issues. Work is a bit more than anticipated due to the many story elements I touched for this upcoming larger release.

Just now I finished integrating Seraphine's Uniform content. To make it fit better into the progression I had to rearrange some elements for ...

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Devlog - 15th October - Integration V1.50 started

y.v. post Devlog - 15th October - Integration V1.50 started from patreon

Hi,

yesterday I have finally started with 1.50 Integration. Along the way I noticed some oversights (e.g. forgot to render Khelara's Krell Outfit for Disciplining, ...) which will probably not be the last ones. I address those as I go along.

Quests are pretty well module tested already so I expect no issues. Bala...

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VIP/Upper Tier Extra Art - Shady's Krell Deals (NSFW)

y.v. post VIP/Upper Tier Extra Art - Shady's Krell Deals (NSFW) from patreon

Hi,

after adding a small cameo of Shady , who the Crew might encounter in the Dome I made this little Vignette.

Shady talks with her Main Supplier, the Shady Krell :)
To not compromise her cover, she needs to be in Krell Pet Character of Course.

After all, this is the Krell Dome.

y.v.

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VIP Poll Results

y.v. post VIP Poll Results from patreon

Hi,

here is a brief summary of the VIP Content Poll Results Patreon and SubStar combined:

1.50 Pole Dancing Secondary Character (Main: Seraphine)

  • 50% Moira

  • 22% Khelara

1.50 Milking Machine Secondary Character (Main: Moira)

  • 28% Nimhe

  • <...

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Devlog - 10th October - Progress 1.50 at 97%

y.v. post Devlog - 10th October - Progress 1.50 at 97% from patreon

Hi,

after finishing Seraphine's Quest and progressing on some other CRQ the completion progress of V1.50 is at 97%. You can see the details in the attached PDF overview.

Biggest remaining task is the vetting of the spanking game expansion (Moira and new Krell Uniform for all) and the renders for t...

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DevLog - 8th October - Progress V1.50

y.v. post DevLog - 8th October - Progress V1.50 from patreon

Hi,

small update on development status.

Today I have completed Seraphine's Pony training renders. Only part of her quest left is the the Dome Parade Renders.

Completion Status is 92% (see attached CRQ List).

The next five days I'll complete the rest and then I'll go for integration.

y.v. View Post

Devlog - 4th October - Progress V1.50

y.v. post Devlog - 4th October - Progress V1.50 from patreon

Hi,

progress of V1.50 is approaching 90%. I started with the last quest, The Krell Dome Quest featuring Seraphine and Nimhe.

Prior to Seraphine participating in the Pony Parade, Vee needs to familiarize her with the Pony Outfit...

For that I made this little Holodeck Stable Vignette. Made from scratc...

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Software Releases Archive

y.v. post Software Releases Archive from patreon

Hi,

today I did some cleanup in my files and consolidated my messy cloud storage of software releases.

Here are all my releases for easy download. These links are for users on this platform only so don't share them to keep access fast

Devlog - 29th September - Progress (NSFW)

y.v. post Devlog - 29th September - Progress (NSFW) from patreon

Hi,

yesterday i started with the last quest (Krell Dome Quest). Preparing assets for the renders, I finalized the pony outfit.

Created in Blender ( see screenshot) and then imported in DAZ and auto-rigged with the Transfer Utility to fit the figures. I'm quite happy that I do not need to touch manual rigging in ...

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Devlog - 25th September - Progress 1.50

y.v. post Devlog - 25th September - Progress 1.50 from patreon

Hi,

I finally finished the code for Moira's Quest! Cargo Room Section 2 is now an officially accessible room where the Krell Milker will be installed.

On Saturday I'll start with the final 1.50 Quest - The Krell Dome Ponygirl content - which should take me around two weeks. After that brief integration and the B...

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VIP Poll - Characters for Milking Machine

Hi,

in 1.50 the Milking Machine comes onboard as part of Moira's Pet Quest.

With the system in place I want to do a second character in 1.50. Khelara builds it, so she might be a choice but any of the others as well.

Who s...

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DevLog - 22nd September - Milking System (NSFW)

y.v. post DevLog - 22nd September - Milking System (NSFW) from patreon

Hi,

Moira's Quest is now feature complete! Only some quest steps need to be tied together code wise.

The Milking system was the last element and it is complete and working!

  • Milking Room is Cargo Bay Section 2

  • Pets can be milked once per day

  • Milk Level / Skill increases View Post

DevLog - 19th Sep - Status V1.50

y.v. post DevLog - 19th Sep - Status V1.50 from patreon

Hi,

Moira's quest is almost finished (only Milking Machine left) and I implemented a bunch of other features (Galaxina Space Vixens Episode, Option to get your hands on the Galaxina Clones Episode and the Shell, ...).

As to total content, we are about 81% feature complete (see attachment). A ...

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