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Devlog - 18th Nov - V2.40 Assets Progress

y.v. post Devlog - 18th Nov - V2.40 Assets Progress  from patreon

Hi,

I have been busy working in the background migrating all space location code to the new GUI and creating the required dynamic backdrop assets (that show through ship windows, etc.)

I have migrated all the code for Iltari, Arellarti and Xenos and will do Quthor today. Attached are the backdrop assets I made f...

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Official Release - Update 230_023

y.v. post Official Release - Update 230_023 from patreon

Hi,

thanks to everyone reporting issues with V230 Official. Fortunately there were only minor issues popping up.

Paid Tier Patrons can head over to the 2025-11-15 14:27:40 +0000 UTC View Post

Devlog - 15th Nov - Rework 2.40 Space Locations

y.v. post Devlog - 15th Nov - Rework 2.40 Space Locations from patreon

Hi,

for V2.40 I decided to have topical backgrounds for every location which show when you have the windows in the background, the cockpit cutscenes and the nightly screen.

As the star systems have a different color scheme, I'll make them fittin g in that hue.

I hope you like it.

As this change also ...

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Devlog 10th Nov - Development of V2.40 Started!

y.v. post Devlog 10th Nov - Development of V2.40 Started! from patreon

Hi,

after release of the Official Version 2.30, which runs quite stable (except for a few minor reports) I am moving on to sort the content of the next version...

The Space GUI will be totally overhauled with location context menus (see screenshot) which allow for more agency and also better immersion (location sp...

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V2.30 Official Patron Release!

y.v. post V2.30 Official Patron Release! from patreon

Hi,

After three months of development time and two weeks of Beta and EA Testing V2.30 is officially released as version V230_022 in time for the weekend!

Official Patrons can head over to the 2025-11-07 07:49:53 +0000 UTC View Post

Devlog - 3rd Nov - Progress Early Access II

y.v. post Devlog - 3rd Nov - Progress Early Access II from patreon

Hi,

the Early access Phase II is going well. I fixed most of the minor reports I received and plan to create the next 2.30 Distribution in the next two days.

This will be Release Candidate for Official Release. Release date for Official Patron Release can be advanced to 8th November I think.

Besides 2.30 I a...

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Early Access II - Update V230_020

y.v. post Early Access II - Update V230_020 from patreon

Hi,

thanks to everyone reporting issues from the Early Access II Phase. I have addressed most reported issues, added a few QoL items and created an updated version.
I recommend all patrons to update (install in new folder and import your save game).

This release includes all previous patches.

Do...

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Preview - Ylyee's Outfits

y.v. post Preview - Ylyee's Outfits from patreon

Hi,

while hunting an issue regarding Ylyee's Envoy Suit in V2.30 Early Access I stumbled multiple times over my bad design decision to not add Ylyee to the Crew but make her a Passenger.

This requires too many exceptions and manual handling in the code, which causes trouble at the most unexpected places. Besides ...

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Space Journey X - Early Access Phase II Release

y.v. post Space Journey X - Early Access Phase II Release from patreon

Hi,

after more than three months and extended Beta testing, here is the new Version 2.30 of Space Journey X as Early Access Phase II Release for Upper Tier and VIP! Thanks to all supporters, testers and everyone who submitted ideas and bug reports!

Early Access II Phase extends until 8th of November, when there w...

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Space Journey X - Devlog 28th Oct

y.v. post Space Journey X - Devlog 28th Oct from patreon

Hi,

today I was fixing the final reports for 2.30 and compiled the Early Access II version due for Release (VIP + Upper Tier) tomorrow 29th.

The improved leveling system (all team members get exp for victories) works very nicely. I also added two minor convenience features to SJX. The levels and progress during co...

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Software Update - Early Access I - V230_018

y.v. post Software Update - Early Access I - V230_018 from patreon

Hi,

based on Early Access Feedback I have updated V2.30 with mostly balancing and gameplay updates. Now much more exp in RPG combat, less misses, increased heal, ...

Thanks to all the D&D experts providing playability feedback! This will also be the Release Candidate for Early Access Phase II on 29th of Octobe...

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Devlog - 26th Oct - Progress V2.30 Early Access I

y.v. post Devlog - 26th Oct - Progress V2.30 Early Access I from patreon

Hi,

here is a small update from The V2.30 Early Access testing.

The Early Access Phase I is going well. Some issues (mostly balancing and dialogue inconsistencies) and one major issue (patched already) have been reported. I plan to integrate the last minor issues today to create the Release Candidate for Early Acc...

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Space Journey X - Early Access I - Update V230_017

y.v. post Space Journey X - Early Access I - Update V230_017 from patreon

Hi,

after collection of (mostly minor) reports from the Early Access I packaged a version with all issues fixed for download below. This will most likely also be the Release Candidate for Early Access II on 29th Oct:

===========
EDIT - PATCH 1 - Crash when retreating with decimated away team

  • copy ...

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Space Journey X V2.30 - Early Access Phase I Release

y.v. post Space Journey X V2.30 - Early Access Phase I Release from patreon

Hi,

after more than three months here is the new Version 2.30 of Space Journey X! Thanks to all supporters, testers and everyone who submitted ideas and bug reports!

Please see the download links below.

==============================
EDIT: Patch - Tenaris Menu Exit Crash
=======================...

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Space Journey X V2.30 - Release Notes

y.v. post Space Journey X V2.30 - Release Notes from patreon

Hi,

these are the Release Notes for Version 2.30. Thanks to all Patrons who support the development of Space Journey X financially and to testers and players who submitted ideas and reports.

Main Features

  • Quest: The Bot Collective (Renegade Bot Hideouts in 4 Systems)

  • <...

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Space Journey X - DevLog 17th Oct - Beta Progress

y.v. post Space Journey X - DevLog 17th Oct - Beta Progress from patreon

Hi,

a short update from the running Beta:

  • The first version had some major reports, but all are fixed now. My vs-code + git config management system combo sometimes "forgets" changes when multiple windows of the same file are open...
    I assume that was responsible for the two major issue reports. Thanks ...

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Space Journey X - V230 Beta Released!

y.v. post Space Journey X - V230 Beta Released! from patreon

Hi,

after a lot of work the light at the end of the tunnel has arrived! The Beta was just released in the Beta Channel on Discord for testing. Thanks for everyone submitting issues and suggestions in the development Phase.

Codewise this is by far the biggest release yet. The RPG combat and Away Mission system was...

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Space Journey X - V2.30 - Testing Screenshots (NSFW)

y.v. post Space Journey X - V2.30 - Testing Screenshots (NSFW) from patreon

Hi,

to test all the new features I'll started a (1) playthrough from zero (until Arellarti). That should allow me to cover the kickoff for the new quests.

Then I'll import a late game and will (2) play through all the new NSFW contents. There are more NSFW gallery Pictures than in any previous version before :) View Post

Space Journey X - V2.30 - Feature Complete!

y.v. post Space Journey X - V2.30 - Feature Complete! from patreon

Hi,

the Integration of V2.30 is successfully finished and V2.30 is now feature complete!
Thanks to all players who submitted suggestions, reports and ideas! This will be the biggest package ever for SJX content wise.

From today until 15th I will do a play through, checking the balancing, new GUI features and n...

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Devlog - 6th Oct - Progress V2.30

y.v. post Devlog - 6th Oct - Progress V2.30 from patreon

Hi,

Integration of SJX is almost done. I revisited the Combat Module and added a Respec option for Crew or Bots (the Omega cube you can see). The Cube can be created from Mysterious Cubes or Enigmatic Cubes (which are available as loot now).

Furthermore I added the two new Underverse Launchers. The brute force one...

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Devlog - Space Journey X - V2.30 Integration (NSFW)

y.v. post Devlog - Space Journey X - V2.30 Integration (NSFW) from patreon

Hi,

I am in the middle of integration for Version 2.30. This involves adding triggers for scenes to play, wrapping the new assets in quests, adding any forgotten odd items and mechanics, gallery and achievement management and and more.

Below you can see a few screenshots from the integration testing (NSFW).

...

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Devlog - 28 Sep - Progress V2.30

y.v. post Devlog - 28 Sep - Progress V2.30 from patreon

Hi,

the last two days I integrated the Progressive Uniforms, interactions and assets for Vee into the code (see screenshot...)


As it makes no sense to link the outfits to EXH of Vee (who is found naked...) I linked it to the new APP stats of Vee. You will get APP from Vee on your way to the Waystation System. ...

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VIP/Upper Tier Exclusive - Moira Dairy Queen - Version (NSFW)

y.v. post VIP/Upper Tier Exclusive - Moira Dairy Queen - Version (NSFW) from patreon

Hi,

here is a variation of Moira's Dairy Queen achievement with F+ Size.
After all these Krell Milk Master 3000 Devices are very efficient...

Maybe a special modification she did on the Device too... ;)

y.v.

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Devlog - 24th Sep - Progress V2.30 (NSFW)

y.v. post Devlog - 24th Sep - Progress V2.30 (NSFW) from patreon

Hi,

today I finished coding the biggest new quest, "The Bot Collective". This quest wraps the new away mission content, new Underverse Bot Parts and a new Subsystem.

The Quest begins when you are pulled into a conflict between two factions of renegade Bots. There is the peaceful Collective and the aggressive Encla...

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Devlog - 20th Sep - V2.30 Renders Complete

y.v. post Devlog - 20th Sep - V2.30 Renders Complete from patreon

Hi,

yesterday I finished doing the last NSFW Render / Render Setup for V2.30. I will now proceed to integration and wrapping the content into quests.

V2.30 should be feature complete be end of this month and ready for internal & then beta testing.

As for the last VIP Poll regarding pony content for Khela...

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Devlog - 16th September - Progress V2.30

y.v. post Devlog - 16th September - Progress V2.30 from patreon

Hi,

Version 2.30 is progressing nicely. Most of the NSFW scenes are rendered or set up for render. Now comes the bit boring work of creating all the character sprites with new outfits and adding the asset code.

For Vee's progressive 3 uniforms this means 4 locations x 3 outfits x hover/non hover highlighting = 24 ...

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VIP Poll - Which Pony Side Quest in 2.30

Hi,

I am currently about to freeze of V2.30 which is very heavy on Vee content. I also planned on pony related side quests but I have two options that are kind of separate.

  • Option A: Khelara addition to Pony R...

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Public Preview - Some New Items

y.v. post Public Preview - Some New Items from patreon

Hi,

in case I do not run out of time I'll add these three items to the game to offer more tactical variety...

y.v.

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Devlog - Sep 12 - V2.30 Progress

y.v. post Devlog - Sep 12 - V2.30 Progress from patreon

Hi,

I am currently in the middle of doing the NSFW renders for 2.30. Quite a number of achievement renders, all the Outfit inspections with Vee for her new Outfits, a Galaxina render and maybe a Photoshoot for Seraphine by the Krell Racing Magazine "The Dome...".

Done around 15 Renders, there's quite a few more to...

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VIP/Upper Tier Preview - Nimhe Combat Achievement (NSFW)

y.v. post VIP/Upper Tier Preview - Nimhe Combat Achievement (NSFW) from patreon

Hi,

while doing the combat achievements for the crew I made three render mistakes on Nimhe's render (2 mesh clipping issues and 1 stylistic/color mismatch). I though I'd post the image as a preview for VIP & Upper Tier Patrons before I redo it ...


Who finds all three issues ;)

y.v.

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