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Dev-Log 4th Sep - Status V1.00

y.v. post Dev-Log 4th Sep - Status V1.00 from patreon

Hi,

1.00 DEV has been distributed in the beta channel. First round of issues fixed already. Thanks to Ryuke, Sadik, Sean MacDonald and kicks6666 for early feedback.

Now I'll get to NSFW & Story. Might be able to make some spin off wallpaper in the process :) which are less boring than code

y.v.

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Dev-Log 3rd Sep - Space Journey X

y.v. post Dev-Log 3rd Sep - Space Journey X from patreon

Hi,

today I finished integration of T'Ris into the Mess Room and some basic interactions so I can get a playable V1.00 DEV version to the Beta Channel later today. The DEV Version will have

  • Player base on Tenaris
  • Voron station docking
  • Bot analyzer expansion
  • Precursor level in voron...

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Dev-Log 1st Sep - V1.00 DEV

y.v. post Dev-Log 1st Sep - V1.00 DEV from patreon

Hi,

today I successfully finished the warehouse multiverse export / import! (see screens 1,2)

  • you can use the MV Pod on the ship cargo terminal _or_ on the new warehouse terminal
  • if you use it on the warehouse terminal up to 900t (wares, subsys, modules, bots(!)) are transferred to the multiverse (o...

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Space Journey X V0.9c - Official Patreon Release

y.v. post Space Journey X V0.9c - Official Patreon Release from patreon

Hi,

Version V0.9c has just been released officially here on Patreon!

You can get the PC & Mac download links in the updated Release Notes post below:

https://www.patreon.com/posts/space-journey-x-87874704<...

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Dev-Log 31st August - Space Journey X

y.v. post Dev-Log 31st August - Space Journey X from patreon

Hi,

today I compiled the V0.9c Official Patreon Release. After testing the newer CRQ I will publish it early tomorrow 1st Sep in time for the weekend :)

As to V1.00DEV, I integrated the Mess Hall today, made the Replicator and a few cocktails that can be integrated into the Gameplay. They could be...

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Dev-Log 30th Aug - Progress V1.00DEV and V0.9 Official

y.v. post Dev-Log 30th Aug - Progress V1.00DEV and V0.9 Official from patreon

Hi,

today I integrated the new ship and player base locations into 1.00DEV. Regarding the Mess Room I decided against "tacking on" a lazy sign in the hallway and implemented an entire new ship deck (Deck Green / 3). Ample space for new passengers :)

To go along with that, I had to rewrite the entire turbolift rout...

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Dev-Log 29th August - V1.00 Progress & V0.9 Official Release

y.v. post Dev-Log 29th August - V1.00 Progress & V0.9 Official Release from patreon

Hi,

I have by now mostly finished the V1.00 Player Base mechanics and am working on the other locations (screenshot is the Voron Station, a bit Tron-Like, EDIT: Updated with better lighting) while in parallel collecting feedback on V0.90 early access.

Tomorrow I'll finish integrating the minor reported issues int...

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Dev-Log 27th Aug - Progress V1.00 and Status V0.9 EA2

y.v. post Dev-Log 27th Aug - Progress V1.00 and Status V0.9 EA2 from patreon

Hi,

today I progressed a bit with V1.00 DEV, with implementing the warehouse on your player base. You can stock up to 1,000 t of goods there and transfer them to and from your ship.

I also implemented the starting rooms for the base and navigation between them (Entrance/Trophy Hall, Warehouse, Trade Dock).

N...

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Dev-Log 25th Aug - Progress V1.00

y.v. post Dev-Log 25th Aug - Progress V1.00 from patreon

Hi,

after a detour for bug hunting in V0.9 EA2 (see separate post) I continued with the revised sandbox state machine, which switches between  interior <-> planet surfaces <-> space locations.

Switching seems to work (not full migrated everything yet). I can approach Tenaris, confirm "Land on Base...

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V0.9 Early Access 2 Bugfix Notice

Hi,

  • ==================

    EDIT: I'm really attacked by some tenacious space bugs :)

    If you are in Arellarti Plaza with T'Ris to talk to the Pet Owner in the Find Seraphine Quest, you must talk with him about "Rumours" before you return to the ship, or T'Ris will be "gone" (CR-0561)
    I...

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Dev-Log 24th Aug - From the "Engine Room"

y.v. post Dev-Log 24th Aug - From the "Engine Room" from patreon

Hi,

today I don't have a nice wallpaper or NSFW screenshot but rather a post from the depths of SW design.

As you might remember, for V1.00 the player base should be one major element. While thinking about it I noticed that my lazy implementation of the current room-to-room or room-to-space sandbox comes back to b...

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Upcoming Release Schedule Info

y.v. post Upcoming Release Schedule Info from patreon

Hi,

as it is not possible to pin posts in Patreon, I'll summarize the latest Release Info every now and again for quick reference. I'll tag these posts with 'Release Schedule' for quicker search.

  • 24.08. V0.9a Early Access 2 (Posted)
  • 02.09. V0.9 Official Patreon Rele...

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V0.9b - Release Early Access Phase 2 - Update

y.v. post V0.9b - Release Early Access Phase 2 - Update from patreon

Hi,

Please find the Phase 2 Early Access links for version V0.9b below one day ahead of schedule. Thanks to all the testers of Early Access 1 to make this possible!

Enjoy and Thank You For Your Support!

========= BUGFIX UPDATE / COMPATIBLE / USE THIS =============

Version 0.9_EA2b

PC: 2023-08-24 07:02:17 +0000 UTC View Post

Dev-Log 23rd August - Preview New Ship Location

y.v. post Dev-Log 23rd August - Preview New Ship Location from patreon

Hi,

today I made the first version of the Mess Hall. Even added a nook for the Replicator, which might become relevant to create all those cocktails :)

As to disciplining, Mess Hall might be relevant. I thought if you had a drink or two too many with members of the crew they might show up late for morning muster,...

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Dev-Log 22nd August - Outlook V0.10 & Status V0.9 EA2

y.v. post Dev-Log 22nd August - Outlook V0.10 & Status V0.9 EA2 from patreon

Hi,

I sorted through all the collected items and not-yet implemented features and made a first Plan for V0.10 considering a bunch of NSFW items long overdue.

Mechanics Main Features

  • Bot analyzer
  • Basic Player base (minimum features, ie. warehouse incl. multiver...

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Feature Preview V0.10 - Bot Analyzer (NSFW)

y.v. post Feature Preview V0.10 - Bot Analyzer (NSFW) from patreon

Hi,

as the work on that module progressed quicker than I thought, I finished the Bot-Analyzer upstream in V0.10 today (mostly). The statistical data has been in the code for some time, so it was only a matter of visualization.

  • two bots can be picked from lab cells for analysis
  • feature is unlocked if...

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Dev-Log 21st August - Status V0.90 Early Access

y.v. post Dev-Log 21st August - Status V0.90 Early Access from patreon

Hi,

tomorrow I will finish integrating all Early Access 1 Issues / Fixes into Early Access 2.

For players playing Early Access one at the moment an important information:

  • Audra NSFW scene not reachable (appreciation counter doesn't progress properly with slave rescue)
  • Galaxina Special 8 not ...

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Dev-Log 20th August - Player Base

y.v. post Dev-Log 20th August - Player Base from patreon

Hi,

considering there's a lot of wealthy players I thought a base might be nice. I also received that idea from quite a few players now. Played a bit around with isometric elements today in Blender.

Here's the outline

  • On Tenaris
  • Relaxation area for the crew
  • Trophy room
  • Expans...

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Dev-Log 19th August - Status V0.9 Early Access

y.v. post Dev-Log 19th August - Status V0.9 Early Access from patreon

Hi,

Today only a boring list to begin with :)

V0.90 early access is running reasonably stable. There are a bunch of minor / avoidable issues which all can be fixed save game compatible in Early Access 2 (see list of EA1 issues above).

Those who are marked "Backmerge" are already done upstream in V0.10 and ne...

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SJX - Feature Concept (NSFW)

y.v. post SJX - Feature Concept (NSFW) from patreon

Hi,

as there have been a bunch of questions regarding bot creation, I was thinking about adding a "Bot Analyzer" feature to the lab. You can see a mockup in the image. Please ignore the actual values, they are just for illustration.

  • two bots from the lab could be selected
  • a breakdown and comparison ...

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Info: V0.9 Early Access 1 Released

Hi,

the Early Access Phase 1 links have been sent out to all VIP Patrons.

  • please allow 30 minutes for Patreon message delivery
  • if there are download issues or you didn't get your link, please msg me

Enjoy and thanks for your support

y.v.

PS: In Day 75 I added a bunch of cargo...

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Space Journey X - V0.9c Release Notes

y.v. post Space Journey X - V0.9c Release Notes from patreon

Hi, here is the (updated) release notes post for V0.9c ( = Official Patreon Release).

Thanks to all the Beta & Early access Players for finding and putting up with issues.

  • This release is not save game compatible with V0.8 or earlier for technical reasons.  Use the multiverse pod for your items and ...

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Dev-Log 17th August - Progress V090 Early Access

y.v. post Dev-Log 17th August - Progress V090 Early Access  from patreon

Hi,

regarding V090 BETA there was a last minute major issue uncovered. I fixed it yesterday and tested the changes today. Everything seems ok, so I packaged the V090 Early Access 1 distribution just now.

After some integration testing today the links will go out to

  • VIP Patrons on 18th and for
  • ...

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Dev-Log 16th August - V0.9 Beta

y.v. post Dev-Log 16th August - V0.9 Beta from patreon

Hi,

first of all a big thanks to everyone heading over to itch.io and giving SJX a very positive rating! This helps greatly to keep the Edge-lords in these forums at bay :)

The character on the wallpaper is Verity, Veronica the Barkeeper's adventurous sister which you need to rescue from the Krell in V0.9 :) Futur...

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Dev-Log 15th August - V0.9 BETA Status

y.v. post Dev-Log 15th August - V0.9 BETA Status from patreon

Hi,

since yesterday the BETA is running. The main quest was completely playable from zero  with no blocks or logical issues! Big thanks to feedback on BETA to the testers so far!

There are a few minor issues (4 so far) to straighten out but it looks good for an on time release of VIP Early Access on 18th and ...

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Small Request

y.v. post Small Request from patreon

Hi,

as some of you might know I have an official developer page over at itch.io. There the public versions of Space Journey X and Princess And The Tower can be downloaded.

If you happen to have an itch.io account anyway and enjoy playing Space Journey X, it would be great if you could leave a (hopefully 5 star) ra...

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Dev-Log 14th August - V0.9 BETA Released

y.v. post Dev-Log 14th August - V0.9 BETA Released from patreon

Hi,

today the Beta was finished just in time. The next two or three days the Beta Testers have the opportunity to have a look at the version and I'll do a full play through before the Early Access on 18th.

Hopefully no major issue will show up. I changed a bunch of low level design issues (weird and unnecessary re...

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Last Minute VIP Poll V0.9! (NSFW)


Hi,

I was just about to do the final render for Nimhe / V0.9 and can't really make up my mind regarding the lighting. The cold lighting fits Nimhe better but, well, is cold.

How would you prefer to see Nimhe's ...

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Dev-Log 12th August - V0.9 Code Complete!

y.v. post Dev-Log 12th August - V0.9 Code Complete! from patreon

Hi,

today I finished the code for Space Journey X V0.9. From tomorrow I'll do a play-through of the new content while also tying up some loose ends.

V0.9 Major New Features

  • Revised Favour System (Public / Private Favours)
  • Bot Configurator Overhaul (GUI Unification)
  • Bo...

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Dev-Log 10th August - V0.9 Progress

y.v. post Dev-Log 10th August - V0.9 Progress from patreon

Hi,

today I integrated a bunch of NSFW scenes and side activities (Audra gets a tour of the ship, Nimhe walks, TypeJ program extension, ...).

You can see a minor spoiler in the screen shot above. The cargo voucher system also enables me now to unlock bonus features, such as e.g. a Type-j program extension Nimhe pr...

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