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Dev-Log 24th Nov - V1.20 Early Access

y.v. post Dev-Log 24th Nov - V1.20 Early Access from patreon

Hi,

today I fixed the last two showstopper issues in the DEV path which were reported from the 1.20 Beta.
I still have to merge the fixes into the 1.20 Release Path, make the walkthrough and package 1.20 for Early Access.

  • Early Access VIP Release tomorrow 25th Nov. 17:00 GMT

Thanks to Sean Ma...

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Dev-Log 22nd Nov - Status Beta 1.20

y.v. post Dev-Log 22nd Nov - Status Beta 1.20 from patreon

Hi,

beta testing V1.20 has started yesterday. A number of minor issues reported so far (and one major) but all fixable until Early Access 1 on 25th Nov
Thanks to Ashton for the quick initial testing.

The new uniforms work nicely (see screenshot) showing T'Ris SLU progression. In the future versions I will one b...

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Space Journey X - V1.20 Beta Started!

y.v. post Space Journey X - V1.20 Beta Started! from patreon

Hi,

today the Beta for 1.20 has started.

V1.20 Main Features

  • Main Quest: The Pirate Queen
  • Progressive Outfits for T'Ris
  • NSFW T'Ris / variable endings
  • Bot Elite Parts
  • Immersive Announcers (NSFW)
  • Bot QC continued (NSFW)
  • Khelara NSFW View Post

Service Announcement V1.10

Hi,

today I updated V1.10.8 to version V1.10.10 to fix the following annyoing bug:

Bugfixes V1.10.10 vs. V1.10.8

  • CR-0843 / Bug / Creeping cargo capacity blockage due to inventory item misassignment (eg. Vortex from surprise crates)

The issue happened when y...

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Dev-Log 19th Nov - Beta Code Complete

y.v. post Dev-Log 19th Nov - Beta Code Complete from patreon

Hi,

I just finished the code for V1.20 BETA. The next two days I#ll test it and then make it available in the BETA channel on 21st afternoon GMT.

If everything works out the release dates will be

  • VIP Early Access 26th Nov
  • Upper Tier Early Access 1st Dec 
  • Official Patreon Release ...

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Wallpaper - 4K Variation

y.v. post Wallpaper - 4K Variation from patreon

Hi, here is the 4K variation ;)

y.v.

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Dev-Log 18th Nov - Progress V1.20 (NSFW)

y.v. post Dev-Log 18th Nov - Progress V1.20 (NSFW) from patreon

Hi,

today I did the final render for SJX 1.20 (T'Ris animation)!

Tomorrow I'll link in that scene with some dialogue and then I'll go for testing prior to Beta.

Beta will most likely be available 21st Nov, VIP Release 26th (1 day delay recovered).

Will post a 4K Variation of that wallpaper in the Vip/U...

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Space Journey X - Dev-Log 16th Nov - Progress V1.20

y.v. post Space Journey X - Dev-Log 16th Nov - Progress V1.20 from patreon

Hi,

today I completed integration of the Main Quest in Quthor System. Belit the Pirate Queen helps you with your Precursor Conundrum if you do her a favour....

As a further bonus this gives those players who do not have it yet the chance to purchase a single Nova Disruptor at a price in her shop of "found" wares a...

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Dev-Log 14th Nov - Progress V1.20

y.v. post Dev-Log 14th Nov - Progress V1.20  from patreon

Hi,

today I have scripted the main Quest for V1.20 (code integration still to do) and also done the Precursor Levels.

In the image you can see a new character, Belit - The Pirate Queen. She plays a key role in gaining you access to the Precursor site. For a price. She is also willing to sell you "found" goods a a ...

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Dev-Log 13th Oct - Progress V1.20

y.v. post Dev-Log 13th Oct - Progress V1.20 from patreon

Hi,

today I've been working on further NSFW content (no spoilers). Besides that I implemented three smaller QoL CRQ

  • increase of rolled Bot names (doubled number of default names)
  • re-roll button for Bot name
  • scrapping for Type J shells activated

Schedule wise Beta on 20.11. is ti...

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Dev-Log 11th Oct - Progress V1.20

y.v. post Dev-Log 11th Oct - Progress V1.20 from patreon

Hi,

today I worked on some NSFW scene with Khelara, but won't spoiler too much. I made that fitness training bench for her (screenshot 2) which comes in handy :) Still have to rig the bench in blender so that it can be posed.

I am very happy regarding Fuent Materializer AddOn in Blender which allowed me to textur...

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Dev-Log 10th Nov - Status V1.20

y.v. post Dev-Log 10th Nov - Status V1.20 from patreon

Hi,

with the V1.20 DEv Version for Mechanics testing out three days I have collected quite a few issues. The mission system overhaul and the progressive uniform adjustment was more complicated than anticipated.

Now it works nicely I think. Big thanks to the Testers so far!

Main Features of V1.20 will be View Post

Dev-Log - Latest News - Live From Drengar ;)

y.v. post Dev-Log - Latest News - Live From Drengar ;) from patreon

Hi,

the 1.20.1 DEV version is out for testing since yesterday (new game mechanics test), a few issues have already been resolved.

I'll move on to story and NSFW for V1.20 now. About two days late but lets see...

On a related note I upped my Newscaster Game and made the Drengar SectorNet Anchorwoman :)

...

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Concept - BX-17

y.v. post Concept - BX-17 from patreon

Hi,

I played a bit around with my texturing addon for blender (fluent) and made BB-2's evil brother :) The addon really makes it easy to layer effects like edge wear, grunge and scratches.

First I considered using him as well but one drone I think is enough. In V1.20 or V1.30 a drone has to leave the ship to apply...

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Space Journey X - V1.10.8 Official Patreon Release

y.v. post Space Journey X - V1.10.8 Official Patreon Release from patreon

Hi,

the official Patreon Version for V1.10.8 has just been released!

You can find the download links in the V1.10 Release Notes Post.

Thanks to everyone submitting issues during Beta and Early Access Phases for mak...

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Dev-Log 5th Oct - Status 1.10 Official & Progress V1.20

y.v. post Dev-Log 5th Oct - Status 1.10 Official & Progress V1.20 from patreon

Hi,

V1.10 Official Patreon Release

today I integrated all resolved issues from 1.10 Early Access Phase 2 into the V1.10 Official Patreon Release (thanks for all the feedback!). I will test it tomorrow and publish it on 7th Nov as planned as Version 1.10.8.

<...

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Dev-Log 4th Oct - V1.20 Uniform Progression System

y.v. post Dev-Log 4th Oct - V1.20 Uniform Progression System from patreon

Hi,

today I coded the uniform progression system (starting with T'Ris). I also made sure that those players who start from resume point also see the stepwise progression.

Here is how it works:

  • as Captain you can suggest to a crew member to "spice up" their outfit
  • you do that by giving her an ...

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Poll Results

y.v. post Poll Results from patreon

Hi,

thanks a lot for participating in the two Polls regarding Game Design / Direction

Open Poll - Trainer Game Design Improvement Areas

  • 69% Behavioral progression, more engagement in cutscenes, more involvement in off-scene
  • 14% More engagement in cutscenes
  • 11% Behavio...

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V1.10.7 Service Patch - Cluster Mine Bug

Hi,

here is a patch for issue CR-0802 in V1.10.7 Early Access 2 (do NOT install for V1.00):

  • CR-0802 / V1.10.8 / Bug / Crash when cluster mine is used

I recommend to install it (copy file into folder 700_minigames and overwrite existing 780_combat...

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Dev-Log 2nd Oct - V1.20 and Status V1.10 EA2

y.v. post Dev-Log 2nd Oct - V1.20 and Status V1.10 EA2 from patreon

Hi,

so far two issues (still under analysis) reported for V1.10 Early Access 2.

  • Official Release on 7th is green

I used the time to create the EXH uniform progression for T'Ris as pointed out in the Poll post (posts soon, 3-4 additional uniforms) and also added combat to Drengar space.

Dren...

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All Patron Poll - Trainer Game Design

Hi,

this is a somewhat unusual poll but I'll explain.

I came across a review of SJX which was rather critical. Normally I dismiss those as some hit piece and move on.

This one was well written and it made several go...

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Dev-Log 31st Oct - V1.20 Mission Manager Overhaul

y.v. post Dev-Log 31st Oct - V1.20 Mission Manager Overhaul from patreon

Hi,

today I overhauled the Mission Manager which was quite clunky and inflexible code. In the new mission manager on the Captains Computer

  • missions are unlocked depending on the MC level (slow increase in challenge)
  • missions for all known (and locally approved) systems can be checked and contracted ...

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Early Access Phase II - Software Release V1.10.7a

y.v. post Early Access Phase II - Software Release V1.10.7a from patreon

Hi,

Please find the Phase 2 Early Access Upper Tier / VIP links for version V1.10.7a below.

Download Version 1.10.7a

Dev-Log 30th Oct - V1.10 Status Early Access II

y.v. post Dev-Log 30th Oct - V1.10 Status Early Access II from patreon

Hi,

I finished integration testing for Early Access 2 (V1.10.7) today and packaged it for release. I will do some final test in the course of the day. I updated the Release Notes Post already, so you can see the changes of V1....

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VIP-Poll Content - V1.20 Part I (Game Features)

Hi,

with the planning for V1.20 starting, I wanted to collect some feedback on game features. I have collected a long list of suggestions, ideas and requests and filtered them as to "major work" items.

Those major Items I...

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Dev Log 29. Oct - Status Early Access

y.v. post Dev Log 29. Oct - Status Early Access from patreon

Hi,

I have collected all feedback from EA1 phase by now and fixed all issues in the SW main line V1.20. I will merge them all today into EA2 (V1.10.7). Tomorrow I'll test a bit and then release EA2 on 31st 9:00 GMT

During discussions on discord I noticed the mining yield system was off and looked deeper into the c...

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Dev-Log 27th Oct - Status Early Access 1.10

y.v. post Dev-Log 27th Oct - Status Early Access 1.10 from patreon

Hi,

Early Access Phase I (V1.10.6) feedback is now mostly available. You can see the issues that are registered in the list. Mostly "annoyances" with work arounds but I still will fix them for Early Access II.

If you are playing 1.10.6 and run into a strange issue you can check the list whether it is known already...

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Dev-Log 26th Oct - Status Early Access I & Misc

y.v. post Dev-Log 26th Oct - Status Early Access I & Misc from patreon

Edit: Some Progress! Middle head is my toon shape key in blender :), added portrait render

Hi,

Early access is running quite well so far. 4 minor issues reported (you can see them under Known Issues in the Release Notes) and already fixed in the 1.20 main software path. Will wait a day or two before I merge them...

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Service Information - Warehouse Import

Hi,

important information for everyone wanting to import stuff from 1.00b into a new 1.10.6 warehouse:

  • You must have made the warehouse export, and I cant stress this enough,  _before_ you start your new game (!!!)
  • Any warehouse exports in the old game made _after_starting your...

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Wallpaper - Spooky Halloween - 3840x2160

y.v. post Wallpaper - Spooky Halloween - 3840x2160 from patreon

Hi,

here is the 4K Version.

Enjoy.

y.v.

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