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indoorminotaur from patreon

indoorminotaur

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indoorminotaur posts

It's Happening!

Hi everyone! I want to quickly thank everyone again for your support over these long years, and to make a announcement I'm excited about.

If you have been in the Discord or lurked around my View Post

New Patron Reward, WHOA

Long time no see, everyone! Just thought I'd stop in to announce that I've uploaded a new beta build for patrons.

You may recall that certain patron tiers get access to a special Steam build using a password, but it was getting kind of outdated as it wasn't getting patched as often as the primary live build.

Well,...

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Happy 1-Year Anniversary!

indoorminotaur post Happy 1-Year Anniversary! from patreon

It's already been a year since the release of Daughter of Essence, and by some divine providence, Steam is hosting a big JRPG sale at the same time. 

So to celebrate, we're throwing our hat into the ring with the biggest discount yet. And because we're extra nice, Itch is getting the same treatment.

Happy Ann...

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New Content Update!

indoorminotaur post New Content Update! from patreon

Hi everyone, long time no see! I'm very pleased to report that a new content update has gone live today featuring a long list of improvements, fixes and even brand new content, including Steam Achievements!

At some point later today (soon, I think!), the Steam Winter Sale will start and the game will also be 33% off, in...

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Coming Update...

Hi everyone, I want to say first that for everyone who has remained a patron despite the game's release: thank you from the bottom of my heart. I love you, and I hope everyone's been hanging in there.

As some of you probably know already, I was very ill for most of last year and the early part of this year, and then I l...

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LAUNCH DAY!!!

indoorminotaur post LAUNCH DAY!!! from patreon

We're now officially live on Steam!

Tell your friends, tell your moms... WE'VE FINALLY DONE IT! Get your copy now!

https://store.steampowered.com/app/1517470/Daughter_of_Essence/?beta=0


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Update & New Build Release (0.166)

indoorminotaur post Update & New Build Release (0.166) from patreon

Hi everyone! Sorry for the delay to this release, but in addition to the madness of preparing a Steam release, I've also been juggling a variety of crises at home.

That all aside, we're coming right up on the Steam release SOON, so I'm changing the Patreon tiers as of this moment. That means only people who are already ...

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New Release: version 0.165!

indoorminotaur post New Release: version 0.165! from patreon

Hey folks, sending out a new release to the world, even if it's not a huge one.

This week has largely been a flurry of panicking about things, not least of which the Steam Store (now live), the...

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Steam Store Launch!

indoorminotaur post Steam Store Launch! from patreon

Hi everyone, I'm excited to announce the approval and official launch of our Steam store page!

The release date is set for March 12th. We hope you're excited, and we hope you l...

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New Release: 1.0????!!!! (0.164 also)

indoorminotaur post New Release: 1.0????!!!! (0.164 also) from patreon

Hi everyone, tonight's launch is going to be the official 1.0 Steam release (assuming nothing catches on fire tonight), which is really scary and exciting.

However, I'm going to maintain the 0.x number scheme at the same time while I release weekly builds coming up to the Steam launch. Reason-being, I have to submit a b...

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New Alpha & Weekly Release: v0.163!

indoorminotaur post New Alpha & Weekly Release: v0.163! from patreon

WELCOME, one & all, to the last alpha release before launch (most likely)! Alpha releases will probably still continue after launch for a while to get people trying out bonus content, but in a different form; for instance, it might be like a build you have to opt into via Steam.

A lot of nice little things have been...

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New Release: v0.162!

indoorminotaur post New Release: v0.162! from patreon

Hey folks, got another new release fresh out of the oven with some cool new content and a couple of important bug fixes.

As you might have seen last week, we're coming up on total completion, and at this stage, besides addressing bug reports, I'm just adding fun bonus content and making little improvements while I wait ...

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Huddle Up, Gang (+New Release)

indoorminotaur post Huddle Up, Gang (+New Release) from patreon

Hi everyone!

New release tonight with some finishing touches, bug-fixes and added dialogue. And with that, I find myself in a bit of a weird spot!

I'm just about done with the game, and now I have to wait for a couple of artists and a couple of voice actors to wrap up some new pieces for me. I think by next Friday...

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New Weekly Release: v0.160!

indoorminotaur post New Weekly Release: v0.160! from patreon

Hi everyone, hope you had a nice holiday. I took a much-needed break from releasing a new build last week and just focused on adding content, fixing bugs and trying to finish up the polish for our upcoming Steam release.

I've also been working on the store page and a new trailer, as well as talking with artists, voice a...

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Completion Time?

I'm looking to round up some average completion times if I can. Let me know what your game time looks like once you finish the game so I can start getting some averages.

It's hard for me to gauge, because on one hand you would think I could finish it faster than most people, but on the other hand I leave it running to f...

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Happy Holidays! (Special Release)

indoorminotaur post Happy Holidays! (Special Release) from patreon

Hi everyone, I'm releasing the latest build early this year on account of tomorrow being Christmas, and because I wanted alpha patrons to be able to experience all the latest revisions before I take the next week to relax.

I finished my 95 hour playthrough today and worked solidly over the weekend so I'd be able to deli...

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New Release: The TEST ZONE, Pt. 2

indoorminotaur post New Release: The TEST ZONE, Pt. 2 from patreon

Hi everyone, back tonight with another huge list of tweaks and improvements as I continue my full start-to-finish sweep.

I expect by next week, the revision phase will be completely finished and the game will be all polished up and ready to launch apart from unfinished art assets.

Once those are all wrapped up... ...

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New Release: The Test ZONE (v0.157)

indoorminotaur post New Release: The Test ZONE (v0.157) from patreon

Hi everyone, excited to report that I'm doing a final super thorough start-to-finish run through now to polish things up before the official release.

Consequently, there are a LOT of small tweaks and changes and revisions and bug-fixes in the list this week, but don't be daunted. Many of them are relatively minor change...

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New Alpha Build: v0.156!

indoorminotaur post New Alpha Build: v0.156! from patreon

Hi everyone!

Happy to present the latest alpha release, version 0.156, featuring many new quest rewards, revisions, quality-of-life improvements, bug-fixes and more.

This is very close to what the full release will look like, minus some art and some more fine-tuning after further playtesting, so I really hope you ...

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New Release: v0.155!

indoorminotaur post New Release: v0.155! from patreon

GOOD EVENING, it is very late & I'm very tired, so I will keep this brief while the new build uploads.

This week's release starts to fill out some side-content I've had in mind for a while, adding new items, characters, quests, etc. to hidden little pockets of the game.

It's a relatively small build, all thing...

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New Release: v0.154!

indoorminotaur post New Release: v0.154! from patreon

Hey everyone, exciting news! Weekly patrons now have access to our first full quest content update since "completing" the main storyline, which means the game is another step closer to full release.

We hope you enjoy the new Isle of Deer content and look forward to next week's release, which will begin expanding some of...

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New Release: v0.153!

indoorminotaur post New Release: v0.153! from patreon

Hey everyone, Happy (belated) Friday the 13th!

The latest build is uploading as I type this and we've got it all this week, from new quests, new scene art, new characters, and all the usual piles of bug-fixes and improvements.

I don't have much to say about the build that isn't covered in the patch notes, but I ho...

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New Alpha Release: v0.152!

indoorminotaur post New Alpha Release: v0.152! from patreon

Hello, friends!

The latest alpha build introduces the usual menagerie of graphical and technical improvements, updated features and bug-fixes, and a long-requested feature: Unarmed Skills!

The hand-to-hand enthusiast now has a variety of new skills to learn from Dalkon, including one with a different variation for...

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New Release: v0.151!

indoorminotaur post New Release: v0.151! from patreon

Happy Halloween, everyone! This latest release continues to polish and improve and fix all manner of things (half of which have been plaguing me for well over a year), and I hope you find it cozy and stable and enjoyable in time for your holiday weekend.

I'm also excited to announce that we're working with a new, View Post

New Release: v0.150!!!

indoorminotaur post New Release: v0.150!!! from patreon

What the HECK, version 150!

This week's build continues last week's optimization efforts and extends the visual upgrades to a number of maps across the game, but perhaps more excitingly, it also begins a brand new side-story set in all-new explorable territory!

This side-adventure prominently features everyone's f...

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New Release: 0.149!

indoorminotaur post New Release: 0.149! from patreon

Hi everyone, happy weekend! As is tradition 149 times in a row, I have a new release, carefully baked just for your pleasure.

Except this time, due to a number of total overhauls, the build is guaranteed to be a wild and crazy ride, and I will not be held responsible for what happens if you play it.

...Enjoy!

<...

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New Release: v0.148.1 (Alpha & Weekly!)

indoorminotaur post New Release: v0.148.1 (Alpha & Weekly!) from patreon

Konbanwa, comrades. We have made considerable strides (finally) with a new system for overhauling the game's overlaying image systems, which will hopefully improve performance quite a bit in builds to come as well as make maps look more interesting and dynamic in the process.

This is a work in progress, so parts of the ...

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New Weekly Build: v0.147!

Hey everyone!

This week's build is pretty lightweight, and it's uploading now. We just have some small graphical updates, tweaks and bug-fixes, all of which you can learn more about in the notes below. We've finally had a couple of weeks without any substantial bugs, which is a great sign. We're all polished and ready t...

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New Release: Version 0.146!

indoorminotaur post New Release: Version 0.146! from patreon

Hi everyone!

It's been a late night and the patch notes mostly speak for themselves again this week, but we're finally starting to emerge from Bug Mountain with stable new builds and resume adding new content and features!

We got some new story content, new side-quests and a lot more general improvements and refin...

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New Release: v0.145!

indoorminotaur post New Release: v0.145! from patreon

Hi everyone! We've got another build with a whole lot of small improvements to quality of life, bug fixes, system upgrades and fine-tuning.

This fixes a lot of long-time issues that have plagued the game as a consequence of higher than 60 hz monitors and should also improve performance on a lot of PCs while making the p...

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