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Quick Poll

Quick question: would you prefer First Person or Third Person view for playable content in the future? Debating whether to invest in some helper content depending on answers. 

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Update

Hi all! Sorry it's been a while. I've been almost 100 percent focused on my students and second job the last few months and haven't really had the capacity to also update (at all really). Sorry for any of you that frustrates. 

All that said, I've continued work and learning (a lot) and continue to refine characters...

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Project of Theseus (Update/progress)

ssartslave post Project of Theseus (Update/progress) from patreon

Sorry it's been a bit longer since the last update - I've been ADHD Hyperfocused™ on the work and inventing better stuff while also working two real jobs. I recently made a joke that my project is basically the Ship of Theseus in that it has had so many iterations, changes, improvements, and recreations that it ceased being...

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Annoying Asshats

Someone has been trying to flag my downloads as copyright violations, which is ridiculous and I assume an attempt to get me banned or the files removed. If anyone has problems with the download link, please reply to this message to let me know or email me directly at bhaelenos@gmail.com

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Bhael HR v1.3.6

ssartslave post Bhael HR v1.3.6 from patreon

Changes:

1.) Added new level/NPC with one of the old Kerosene Queen base models, not quite as expressive as she is a bit more stoic than the other ladies (old model without the necessary facial rigging)

2.) Added new level/NPC with new 'optimized' and 'awesome-ize...

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Bhael HR v1.3.5 imminent

ssartslave post Bhael HR v1.3.5 imminent  from patreon

I'm doing last-minute testing before I call it ready as it bit me last time, but 1.3.5 should be uploading soon with a new NPC :D

Changes:

1.) Added a second level selectable from the pause menu with a new (and more optimized) NPC. I'm keeping NPCs on their own levels for the moment to better ...

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Early access update to Bhael HR

I'm running a build of Bhael HR with a few added character types and some changes that should help performance. A lot of changes and tweaks have lead to new ways of doing things for the main game as usual. I'll try to update on that as soon as I can as well as hopefully release an increment of the FPS and VR builds in the nex...

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Archive of all old artworks

After a few requests for old stuff, I got the old collection and hosted it. Here is a coupon code to make it free on Gumroad: 

75s67z2


https://snsartslave.gumroad.com/l/xwtqq

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Gumroad Discount Codes $5 Patron Level

Discount for Bhael Inc HR: Downsizing

dc629cw

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Bhael Inc. HR: Downsizing Patreon Demo Download

ssartslave post Bhael Inc. HR: Downsizing Patreon Demo Download from patreon

Controls:

W, A, S, D - Movement

CTRL - Crouch

F - Pick up (hold for weapons)

Left Mouse - Fire

Right Mouse - Aim

Backspace - Restart Level

Escape - Quit Game


This is an example build to test the outfit material changing script, hair, and many other fr...

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Some day I'll learn

Build contained two major glitches - fixed and building overnight! 

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Hospital Delay :/

Sorry for the delay in updates and posts I spent the last two weeks in and out of the hospital after a car accident. At this point I'm okay in all the important ways, just still having some pains. I'm in the US, so we'll see how laughable the bill is in a few weeks no doubt...


Current Short Term Goals

1...

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FPS Build v0_1_1

ssartslave post FPS Build v0_1_1 from patreon

So of course, there are a bunch of things that worked fine pre-build that are now a bit wonky, but I need to just release this for people to play with or my perfectionist needs will never let it out. Pretty self explanatory, but notes to help:

Hold F to pick up weapons (behind you on a crate)

Press F to pick up ma...

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Low Poly Level Builds Imminent

ssartslave post Low Poly Level Builds Imminent from patreon

I've created a small low-poly level mainly for testing VR (it REALLY helps with performance in VR). I'll also be creating a more detailed level specifically for FPS, but the detail and lighting on that take forever. I plan to release a build of FPS and VR both within the week, hopefully in the next day or two. SOOOO much has ...

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Before and after Anisotropy

ssartslave post Before and after Anisotropy from patreon

Updating all the materials and am really pleased with it :D

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First 4 NPCs Chosen and Faction Info

ssartslave post First 4 NPCs Chosen and Faction Info from patreon

These four will be the NPCs I start with and focus on. Each has their 'foundation' complete and are ready for ragdoll setup, animation, and character code. 

Far left: Syrene, Kerosene Queen lieutenant 

Mid left (red dress): Nicole, Bhael Inc. VP of Public Relations

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Pick NPCs and Customize

ssartslave post Pick NPCs and Customize from patreon

As I am going to be taking it slow and working lovingly on one or two NPCs at a time to give them their full due, I would like your input (I truly love every one of these girls, even the ones that will be 'generic'). A lot of skin textures are actually Allie's just for testing, but I have a wide range of options I can customi...

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Test Level Poll

As I am slowly knitting everything back together, what would you prefer from test builds? Know that the complexity of each NPC means there won't be a flood of tons to begin with - my goal will be polished NPCs a bit at a time. You can choose as many as you like, even if they contradict :)

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Updated Build - NPC War 5_25

ssartslave post Updated Build - NPC War 5_25 from patreon

Added a level restart 'cube' behind the statue, run into it to restart the war :)

Let me know of any glaring issues. Note: I have upgraded the hit points of all NPCs to 500 in order to really test out the combat and performance, so don't be surprised if they look a bit worse for wear after taking 15 rounds :P


...

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NPC War Test 1

Had to make some changes to get the lighting reasonable, but here is a basic test. It isn't at all perfect as it's mainly a test of the ability of AI to blow each other away. As you can see, there are a few bugs to work out with the AI still, but bleeding and all that is working. That said, I think it's still fun :)  I'l...

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Fixed up the last build

I fixed up the last build to run a hell of a lot better (I think). There are still obviously some [tons of] issues, but it should hopefully be fun to play with a little. Let me know if there is anything super glaring glitch-wise. 

Known issues: some walking animations get frozen, I somehow broke the zoom on the rif...

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What graphics card are you rocking?

Again, to better have context for current and future decisions. 

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Quick Poll

How important is it to your enjoyment that NPCs look as high quality as possible? 0-5.  

This will help me focus my mind where it should be focused now that I'm diving back in. 

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Necessary Pivot

So despite the amount of work sunk into the active ragdolls, I think I'm going to nix them for the FPS side of things as I think they are SEVERELY degrading performance. I'm not sure yet, but I'm going to try to make a few characters with basic ragdolling to see if that helps performance. I'll update everyone after I get a fe...

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Better Build - LR FPS 0.1.0b

Much improved - a few bad NPC meshes were causing the huge spike in storage and poor performance. It's still a bit heavy because of the number of unique NPCs all fighting each other. I'll try to release a build without everyone shooting each other in a few days. The build time is drastically reduced after I nixed a few NPCs w...

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LR FPS Test Build 0.1.0a

This build was mainly to test fixes for various problems that have been keeping me from making progress. This is a test build, not a normal play build. You are limited to a rifle in this one as I'm trying to dial in the bullet time distances and then work on making better bullet time camera animation/tracks. The NPC's are set...

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Materials fixed

Fixed all the material problems (I think) and am running a test build to see if it actually works or crashes. I might just have to rent out Sed's beast PC if this fails...

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Transfer complete

It looks like I have some repair work to do on materials, but the project opens nicely again, so we're back in business. Once I repair the textures/materials in the scene, I'll run a build to see if the upgrade fixed the issue. 

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Good news (?)

Sed's monster PC apparently blew through whatever memory issue mine was having and it's transferring back so I can try to run the build again. She said some of the materials need to be fixed, but that's easy (and kind of fun). 350 GB transfer is go. Now we hope. 

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Update

So updating the engine didn't fix the crashing issue and through now literal days of reloading (and it failing after a few hours) I have decided I may as well do the project rebuild I have been meaning to do because of chaotic mess of assets potentially causing the issues (or at least bogging things down and wasting time). I'...

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