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nukefist

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We're back!

nukefist post We're back! from patreon

Hello again! 


We paused the patreon during the Kickstarter campaign and weren't sure if we'd open it again.
I mean, we got funded, it's all good.

We did notice people were either late to the campaign, didn't knew it existed or simply want to continue to support (jeez thank you) so we'll be leaving this...

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Kickstarter pre-campaign!

Hey everyone! Sorry for keeping silent for so long, we've been cooking another Kickstarter campaign for April!

We'll pause billing this and next months since our focus is gonna shift completely towards KS, but before that, we'd like to thank everyone that has contributed to this patreon this past couple of years, truth ...

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Genokids will have voice acting!

nukefist post Genokids will have voice acting! from patreon

Since the start of the development we've been thinking about the idea of having voice acting in Genokids, as it has the potential to improve the game, but due to unknowns like it being too expensive and complex, the possibility of it worsening the game is one that couldn't be ignored.

Thanks to your support all this tim...

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Devlog #6 Summary: Yellow is here, and so is Smiley!

nukefist post Devlog #6 Summary: Yellow is here, and so is Smiley! from patreon

Hey, welcome to the third devlog, or sixth...!? Anyway you're probably wondering why progress seemed to go slower these... past months, now we can finally talk about this! We've been working for the past year alongside Chibig with this project, making two games in parallel hasn't been easy but we're trying our best to give bo...

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Devlog #5 Summary: Lots of preproduction

nukefist post Devlog #5 Summary: Lots of preproduction from patreon

Hey everyone! We got some updates, a LOT of preproduction and prototyping has been going on these past few months aka "boring stuff that doesn't look very flashy on a devlog".
That said we still have compiled most of what we can show right now to keep you all updated.

You can read all about it in our blog:
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Devlog #4 Video Summary: Character Tag!

nukefist post Devlog #4 Video Summary: Character Tag! from patreon

We planned to make the blogs here on patreon but apparently we can't easily embed videos and whatnot here so we'll be posting the long version for these updates on our blog.

https://genokids.com/blog/devlog-1 

Doing them in text instea...

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Progress Update: MARCH 2021

nukefist post Progress Update: MARCH 2021 from patreon

Hey! We want to reserve making devlogs for when we have a substantial amount of progress to showcase since they take a lot of time to make. However we didn't want to leave you hanging until then so we want to go over some of the things we've been working on in a more casual format.

Our main goal is to create a full leve...

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Mini update: Foot IK and sick artist

nukefist post Mini update: Foot IK and sick artist from patreon

Added foot IK! It's a cosmetic change that makes feet try to stay on the ground.

We wanted to add this feature just to make this video, but I think it was worth it. Now we have both a nice feature that helps juicing the game and a ridiculous video lol.

We post videos like this one to youtube together with devlogs ...

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[Poll] Red's New Special

Hey everyone! Since Red has 3 free slots for new attacks we thought of asking you all on which of these you'd like to see next!

The picture has a very barebones explication but I'll elaborate on each of the ideas here:

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Combat Demo v.0.1.6.2 (PUBLIC)

nukefist post Combat Demo v.0.1.6.2 (PUBLIC) from patreon

Happy new year! This is the public version of the December 25th build!

After analyzing the feedback we recieved from the previous update we agreed that the game felt way too slow and sluggish so we've made some big changes to address those issues.

  • The characters are now 10% faster, they run...

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Combat Demo v.0.1.6.2

nukefist post Combat Demo v.0.1.6.2 from patreon


Heyy! Thank you SO MUCH to all of you for supporting our Patreon this early, it's not much but we got a present...

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Next step

As you can imagine not reaching our Kickstarter goal kinda blew our plans out of the water.
Fortunately we did have other plans in store if that were to be the case and we eventually decided on launching a Patreon for a number of reasons.

First, it allows us to slowly fund the game, we are two people so it's not lik...

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