Wait Your Turn was my 2nd mod ever released on the Nexus, and it was (and still is) one of my most popular mods to date. I've always regretted it a bit, because the idea was great, but the implementation was lacking.
Now, i...
2025-05-27 00:45:49 +0000 UTC
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Features: Enemy circling behavior The circling mechanic limits enemies to x amount of any attackers at one time. You may not notice it, but
The circling mechanic limits enemies to x amount of any attackers at one time. You may not notice it, but it's what makes group combat "fair" to the player in other games. They "wai...
2025-05-27 00:44:37 +0000 UTC
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Hello peeps,
Just a notice that the 25th monthly release is delayed to tomorrow (the 26th).
No special reason, I've just been preoccupied the past days working on Pandora v3.0.0-beta (which finally 2025-05-25 23:33:53 +0000 UTC
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Monthly 25th release.
This is it, folks. My most complex SKSE plugin yet. A collection of game engine fixes and tweaks for animations and behavior done at runtime.
Features
Sampling
The gist:
A collection of non-intrusive UI elements centered around NPCs (actors) with support for base game mechanics as well as optional support for my other mods (both public and WIP).
Current Features (kept up to date):
7/4/2025 : This is an early release substituting for the 15th of April, because I will be away visiting family.
A collection of non-intrusive UI elements with optional support for my other mods + mechanics in the base game.
Current Features:
This is the second monthly post, intended for the 25th.
Changes:
This is the monthly update for the 15th that was delayed to the 22nd.
Changes:
Hello! Because of busy life circumstances, the monthly update for the 15th will be pushed back one week to the 22nd.
The update on the 25th should continue as normal.
Thank you for your understanding.
2025-03-14 23:45:31 +0000 UTC
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Available on the Nexus now!
Quite a few changes from the last Patreon beta version since it's the full release, so I recommend everyone update!
Full list of changes in Nexus release (that I can remember):
Hello peeps! I've been sitting on Animated Interactions for what seems like forever, so it's really overdue for a public release on the Nexus.
If anyone has any screenshots/gifs/videos of the mod in action, I'd be glad to include them when the modpage goes live. It's a good chance ...
2025-02-25 22:17:38 +0000 UTC
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This is the monthly release for the 25th. It took a bit longer this time (I usually post the instant the clock strikes 0:00), because I was hungover.
Changes:
Changes:
Added single wristblades.
Added support for killmoves with single wristblades
Right hand assassinations were implemented, but were unsuccessful, and so have been disabled. All assassinations will use the left hand for now.
Added recipes for s...
2025-02-15 01:12:36 +0000 UTC
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Regular 25th monthly release.
Requirements:
SKSE
Address Library for SKSE Plugins
Pandora/Nemesis
Install:
1. Install mod with mod manager.
2. Run behaviour engine, making sure patch is ticked.
3. Play the game.
2025-01-24 20:21:40 +0000 UTC
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I am not available on the 15th of this month so this post REPLACES said REGULAR post.
(And yes, I could've just scheduled this for the 15th but I thought it'd be better to put this out so peeps can test it sooner)
Requirements:
SKSE
Address Library for SKSE Plugins
Pand...
2025-01-12 22:45:31 +0000 UTC
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Hello peeps. This is something I've been cooking for this past month. I know I said this mod was discontinued, but I just couldn't let go of my dream of non-lethal stealth in Skyrim.
A bunch of stuff was added (see bottomost features) but I'm also reiterating the original features in this post because it's been quite s...
2024-12-15 16:33:13 +0000 UTC
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Changes:
Dedicated take animations (legacy) is now available as an ini option for those who don't want the procedural stuff.
The spine pitch can be limited in both directions via ini file.
Fixed issue where activation did not trigger if rotation was blocked.
2024-11-25 14:40:34 +0000 UTC
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This is going to be a bit of a long read. I'm sorry. There's no TL;DR because everything is important.
What's Happened
First of all, I'm deeply sorry for the extremely long hiatus ^^. I've been dealing with major changes in my life, which, while positive, has taken up a huge chunk of my free time...
2024-11-03 22:44:03 +0000 UTC
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Changes:
Improved Detection
Asset Doctor know has proper texture and mesh load detection. It intercepts and checks the meshes and textures directly, no workarounds.
This means pretty much everything that gets loaded into game gets scanned and nothing should get by.<...
2024-07-09 14:41:37 +0000 UTC
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I wasn't active at all last month and will not be active (as in not making new releases or feature updates) for roughly the first 2 weeks of this m...
2024-06-07 17:14:15 +0000 UTC
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What is Animated Interactions? (A Recap for New Patrons)
Features:
- Animated animations for pickup: the player will have height dependant animations for taking items.
- For example, Taking something high on a shelf will use a different animation
 ...
2024-03-23 14:25:40 +0000 UTC
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I left Modding Guild and am no longer affiliated with it. This goes for both the server and the website. This was because of irreconcilable differences regarding the moderation of the server.
Both existing and past patrons can join the new discord server.
Discord integration isn't set up yet with the tiers so ...
2024-03-16 14:52:49 +0000 UTC
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Knockout Extensions NG v0.1.1-alpha has been discontinued from development. The post is now automatically public.
The source is available on github
2024-03-02 10:00:07 +0000 UTC
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Stops NPCs talking in idle dialogue while they're in a killmove. Stuff like "must've been the wind" will no longer continue while they're being backstabbed.
Let me know of any bugs, when I tested with killmove events it seemed to work fine. But I haven't fully tested this yet.
2024-03-02 09:00:05 +0000 UTC
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Changes:
- Added triangle/vertice count mode for meshes. Use the same button you use to cycle texture slot to switch between tris/verts.
- Toggle Label visibility hotkey was changed to "Cycle Label Mode" to switch between texture paths and mesh tri/vert count mode.
- Made hotkey ini op...
2024-02-29 20:38:19 +0000 UTC
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Features:
- Font sizes were scaled up for accessibility.
- Added 3D labels to aimed objects using imgui (thanks to Ersh for the guidance on this). This works on anything with a collision mesh.
- Currently, labels can display paths to texture files for different slots s...
2024-02-20 22:22:05 +0000 UTC
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