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Lukas Dittmer from gumroad

Lukas Dittmer

gumroad


Lukas Dittmer posts

Space_World_Shader

Lukas Dittmer post Space_World_Shader from gumroad

One .blend file with the shader.

Space world shader for deep space renders and projects.


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Three Body Simulation in Geonodes

Lukas Dittmer post Three Body Simulation in Geonodes from gumroad

One .blend file containing the node tree and some basic materials.

Simulate the three body problem in Blender with the new simulation nodes. Can initialize the radius of each planet, initial position, initial velocity, density, and so much more.


Fluid_Shader

Lukas Dittmer post Fluid_Shader from gumroad

This is a fluid shader that ensures you have crystal clear fluids without dark spots or obscenely long render times. This includes a shader for the fluid mesh, foam, spray, bubbles, and dust.
In the image below, you can see that the fluid on the left side is darker. This is with a regular glass shader. On the right, the f...

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Desktop Background Generator

Lukas Dittmer post Desktop Background Generator from gumroad

A .blend file to generate your background.

Generates a background for your desktop with many parameters.

2023-03-11 21:04:44 +0000 UTC View Post

Interactive Shader Tutorial 2: Textures

Lukas Dittmer post Interactive Shader Tutorial 2: Textures from gumroad

One .blend file.

In this tutorial, you will learn most of the different textures, how they operate, and how you can use them to your advantage.

Interactive Shader Tutorial 1: Vectors

Lukas Dittmer post Interactive Shader Tutorial 1: Vectors from gumroad

.blend files for interactive tutorials.

These interactive tutorials for Blender will teach you the fundamentals of procedural shaders in a hands on learning environment.

In tutorial 1, you will learn about vectors, how they affect textures, and how to manipulate the vectors for more control over your texture...

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Radial_Pavement_Vector

Lukas Dittmer post Radial_Pavement_Vector from gumroad

One .blend file.

This is a procedural texture that can be used as a coordinate system for segmented radial textures. Each segment has the same average length as any other segment in the entire texture, regardless of distance from the center.

Procedural_Radar_Shader

Lukas Dittmer post Procedural_Radar_Shader from gumroad

This is a procedural radar shader, all condensed and organized into a node group. Parameters include:

  • Controller to control scanner
  • Speed of scanner swipe
  • Background color
  • Grid color
  • "Blip" color
  • Length of trail
  • "Blip" density
  • "Blip" fade time
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Coordinate_System_Groups

Lukas Dittmer post Coordinate_System_Groups from gumroad

This .blend file contains node groups to convert from cartesian coordinates to other coordinate systems. I currently have spherical and cylindrical coordinate system conversion implemented, as well as a polygonal coordinate system with customizable number of side. (Example below). If you have any other ideas for coordinate sy...

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Procedural_Graphic_Calculator

Lukas Dittmer post Procedural_Graphic_Calculator from gumroad

This is a procedural shader that can graph 2D functions. Why? I don't know. It is meant for a plane parallel to the XY plane. All functions are mathematically accurate and correspond to Blender units. I am currently working on implementing integration and differentiation into the material. So far the integration and different...

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Vortex_Shader/Object

Lukas Dittmer post Vortex_Shader/Object from gumroad

This is a vortex shader that has only been tested on a simple plane. Customizable color and parameters, capable of looping animations.

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Procedural Hex Shader

Lukas Dittmer post Procedural Hex Shader from gumroad

Procedural Hexagonal Shader asset for Blender.

This procedural hexagonal shader creates tessellated hexagons with each third being either red, green, or blue for easy separation.

That's pretty much it.

2022-12-08 21:13:44 +0000 UTC View Post