XXX4Fans
TuxedoPato from gumroad

TuxedoPato

gumroad


TuxedoPato posts

Maya Viewport 2.0 Simple Cel Shader Tool

TuxedoPato post Maya Viewport 2.0 Simple Cel Shader Tool from gumroad

This is a tool to quickly set up simple cel shader in Maya Viewport 2.0 for playblasting or previsualisation

  • Automatically finds materials that are assigned to meshes
  • Easily adjustable settings for colors, shading amount, etc
  • Works with dynamic lighting and shadows


Note: t...

View Post

Temporary IK Tool

TuxedoPato post Temporary IK Tool from gumroad

Tool to create a temporary IK on any set of objects, preserving existing animation!

Simply select 4 controls - the first is the parent and then the next 3 are the controls you want to make IK. For example, to make an FK arm a temporary IK: select the clavicle, shoulder, elbow, then hand.

This version will sim...

View Post

Time Smoothing Tool

TuxedoPato post Time Smoothing Tool from gumroad

This is a tool that basically smooths out curves in the horizontal direction instead of the vertical direction. Or more technically, it averages out the time for keyframes instead of the values.

It can be useful for smoothing out transitions after retiming baked keys or mocap work.

  • Applies smoothing to sele...

    View Post

FK Tool

TuxedoPato post FK Tool from gumroad

A tool to create single or chains of FK controls.

Useful for rigging or making temporary local/world space switches.

  • Preserves existing animation
  • Controls are based on the orientation of the original objects
  • Can use either NURBS circles or locators
    • Tip: use Component mode by pressing...

      View Post

Clear Same Keys Tool

TuxedoPato post Clear Same Keys Tool from gumroad

Tool to quickly remove keys that are the same.

Select any number of objects that you want to clean up, then run the tool. It's mostly useful when space switching with stepped blockouts so you don't have to delete the stepped baked keys.

Workflow Process Video

TuxedoPato post Workflow Process Video from gumroad

This is a 4-hour video of my workflow when taking an animation from blockout to spline.

This is NOT meant to be a tutorial or a video on animation theory or creative processes. It's only a recording of my animation process with commentary on various techniques and tools that I use while animating.

Since Gumroad do...

View Post

Rotation Order Switcher

TuxedoPato post Rotation Order Switcher from gumroad

Quickly change the rotation order of any number of objects while preserving animations.

View Post

Temporary Pivot Tool

TuxedoPato post Temporary Pivot Tool from gumroad

Temporary Pivot Tool. Select one or more objects, then select a last object to use as a pivot point while keeping existing animation.

  • Works on any objects
  • Works on multiple objects at once
  • Locators are created and grouped together for individual control of objects under the pivot object
  • ...

    View Post

Noise Tool

TuxedoPato post Noise Tool from gumroad

Applies noise on selected channels to any number of objects at once over either the entire time range or a specified time range.

View Post

Spring Physics Tool

TuxedoPato post Spring Physics Tool from gumroad

Apply spring physics to any object

  • Works on anything
  • Non-destructive, undoable
  • Can leave object constrained to physics sim to adjust spring parameters without reapplying physics
  • Bake to base layer or apply to new additive layer

Key Offset Tool

TuxedoPato post Key Offset Tool from gumroad

Quickly offset keys and scale them to the beginning or end to preserve the original beginning and end poses

  • Works on any objects
  • Works on a chain or objects or a single object
    • If used on a chain of objects, it will offset them sequentially (each one will be offset more than the last for overlaps) View Post

Aim Space Switcher

TuxedoPato post Aim Space Switcher from gumroad

Aim Space switcher

  • Works on any objects

  • Works on a chain or objects or a single object

  • Non-destructive

  • Can include translation or use only rotation

Note: will fail if selected object has locked rotations or if translations are locked when "Inc...

View Post