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BoundProject Devlog 40.1

ryuu01 post BoundProject Devlog 40.1 from fanbox

BoundProject Devlog 40.1 hey lads! here's what's cookin - added new test map, accessible from opening menu with ESC or Start button on controller, pick "" - implemented vents that's accessible with crawling - changed how jump works, it should not bounce on some parts - changed crawling camera angle - the new test level have n...

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BoundProject Devlog 40

ryuu01 post BoundProject Devlog 40 from fanbox

hey lads! we're in alpha development and here's what's been cookin, there might be more changes lately - added some button guides on top right - button guide settings are changeable in settings - adjusted NPC on cell halls to not change rooms normally - adjusted door interaction code - added minor guide popups, try starting a n...

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BoundProject Devlog 39.1

ryuu01 post BoundProject Devlog 39.1 from fanbox

hey lads! we're in alpha development and here's what's been cookin, there might be more changes lately - added level extension planned for introduction of the game - changed spawn location, starting new game will immediately restrain the player, planned for introduction on next build - changed overall AI behavior - reduced NPC ...

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BoundProject Devlog 39

ryuu01 post BoundProject Devlog 39 from fanbox

hey lads! we're in alpha development and here's what's been cookin, there might be more changes lately - re-adjusted current sandbox level and lighting - adjusted the number of NPCs inside the current sandbox - locked doors are changed only for shortcut into cells, and changed colors, the key that was for shortcut, now opens ce...

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BoundProject Devlog 38.1

ryuu01 post BoundProject Devlog 38.1 from fanbox

hey lads! we're in alpha development and here's what's been cookin, there might be more changes lately - added new gadget, Magnetic Bolas - thrown like sleep grenade, but hitting anything will destroy the bolas - if it hits NPC, it will instantly wrap the bolas on her legs and force them to kneel - if it hits one more time whil...

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BoundProject Devlog 38

ryuu01 post BoundProject Devlog 38 from fanbox

hey lads! we're in alpha development and here's what's been cookin, there might be more changes lately - added new prison gag - getting up from sitting and kneeling now has a check if character's back is near a wall / an object, if it does then getting up will always succeed, other than that it will always fail - player charact...

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BoundProject Devlog 37.1

ryuu01 post BoundProject Devlog 37.1 from fanbox

hey lads! we're in alpha development and here's what's been cookin, there might be more changes lately - added Vaulting and Jump Action - Jump can be done by holding dodge button and then releasing - vaulting can be done if dodge is pressed in range of a vaultable wall (height of around below chest) - added falling animation - ...

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BoundProject Devlog 37

ryuu01 post BoundProject Devlog 37 from fanbox

hey lads! we're in alpha development and here's what's been cookin, there might be more changes lately - added pose to being carried while hogtied for NPCs - added camera side orientation swap controls - added optional settings for arousal mechanic to be enabled or disabled *gameplay features and story are currently in develop...

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BoundProject Devlog 36.1

ryuu01 post BoundProject Devlog 36.1 from fanbox

hey lads! we're in alpha development and here's what's been cookin, there might be more changes lately - NPCs now have sight for other NPC - NPC will not be able to escape it's restraint if is bound over lvl 2 on arms or being tied with armbinder - helpless NPC can be helped by other NPCs that doesn't have restraints applied at...

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BoundProject Devlog 36

ryuu01 post BoundProject Devlog 36 from fanbox

hey lads! we're in alpha development and here's what's been cookin, there might be more changes lately - Items in radial menu now have remaining amount, items in radial menu wont be automaticly removed even if it reaches 0 - changes in Aim (Shoulder View), Sprint, Open Radial Menu buttons specificly for controller - Aim (Should...

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BoundProject Devlog 35.1

ryuu01 post BoundProject Devlog 35.1 from fanbox

hey lads! we're in alpha development and here's what's been cookin - Added Quickslot Radial Menu - it can be used to register consumeables and gadgets to be quickly used from quickslot - to open radial menu, press G or D-Pad Up - radial menu can be selected either with mouse or Right stick - to use , press the selected slot or ...

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BoundProject Devlog 35

ryuu01 post BoundProject Devlog 35 from fanbox

hey lads! here's what's been cookin to progress for alpha - changes to melee and gun controls - leg actions now will cover for leg struggles and kick - kick will always available as long legs is not tied - weapon change now are defaulted into single button to swap inbetween ranged, melee and unarmed - added more stuff to gamest...

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BoundProject Devlog 34.1

ryuu01 post BoundProject Devlog 34.1 from fanbox

hey lads! here's what's been cookin to progress for alpha - removing gags now grant player with corresponding gag, but only strap related gags will be granted - added Formal clothes - added Accessories - accessories have 3 parts, top/mid/bottom, all 4 colors corresponds with all accessories and weapon BUILD LINK https://shiro...

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BoundProject Devlog 34

ryuu01 post BoundProject Devlog 34 from fanbox

hey lads! here's what's been cookin to progress for alpha - escaping restraints now will grant player restraints according to which restraint is broken - only tape bind will not yield restraints if escaped - added armbinder for players to use on NPCs - the only way to get armbinder is to escape from it, which can only be done w...

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BoundProject Devlog 33.1

ryuu01 post BoundProject Devlog 33.1 from fanbox

hey lads! here's what's been cookin to progress for alpha - implemented new function for players to tie up NPCs - whem in middle of tying, a smaller HUD will pop in the middle of the screen showing which location to tie and which restraints can be use for the selected location - the game will be paused while player is choosing ...

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BoundProject Devlog 33

ryuu01 post BoundProject Devlog 33 from fanbox

hey lads! hm, today not alot in this devlog, prepping for restraint function changes in next devlog - control changes with reload on keyboard specificly - added few sound settings, only works on player's footsteps / restraint sound and player moans atm BUILD LINK https://shirou01.itch.io/boundproject-guest-builds-h201he80r1h80...

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BoundProject Devlog 32.1

ryuu01 post BoundProject Devlog 32.1 from fanbox

hey lads, we're in alpha development and here's what's been cookin - NPC AI overall behavior fixes - Melee oriented NPCs now have different weapons, with slightly different behavior - black & red catsuited dominant will have a stick - purple suited guards will have one handed tonfa BUILD LINK https://shirou01.itch.io/bound...

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BoundProject Devlog 32

ryuu01 post BoundProject Devlog 32 from fanbox

hey lads! em i'd say we've reached alpha development, but for those who think this is still very rough, well it is lmao and yes, Happy New Year lads - player can now have checkpoint after getting to room with blue colored card key - when player get their checkpoint, player no longer spawns in cell but in safe room - if player ...

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BoundProject Devlog 31.1

ryuu01 post BoundProject Devlog 31.1 from fanbox

hey lads! 1 last subbuild before entering alpha development state *in case you hear a phone call, ignore that lol - small changes to character customization HUD - some doors now have Devices which is a locked door - in order to open locked doors, players need to find a keycard for the specific door - added Game Start Screen BU...

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BoundProject Devlog 31

ryuu01 post BoundProject Devlog 31 from fanbox

hey lads! we're moving closer to actual alpha, but it's still kind of pre-alpha - changes to wetsuit and Combat Suit - added lockers, top open the locker player have to be close to the device implanted, to close either from inside or interact with the device again with E key on keyboard or Triangle / Y on controller - if bound,...

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BoundProject Devlog 30.2

ryuu01 post BoundProject Devlog 30.2 from fanbox

hey lads! we're moving closer to actual alpha, but it's still kind of pre-alpha - added counter desk prop, it has sharp corner on a very specific spot, it's quite small - adjustment to crouch walking animation and crouch hitbox - now in order to avoid sight, ducking under the cover is recommended, if your head is still visible ...

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BoundProject Devlog 30.1

ryuu01 post BoundProject Devlog 30.1 from fanbox

hey lads! we're moving closer to actual alpha, but it's still kind of pre-alpha - NPCs that can shoot now will take 1 second before they start shooting after sighted or got hit or after reloading - tweaked all handgun aim pose - new bed model, you can duck under the bed while crawling or laying down or hogtied, the cell bed hav...

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BoundProject Devlog 30

ryuu01 post BoundProject Devlog 30 from fanbox

hey lads! we're moving closer to actual alpha, but it's still kind of pre-alpha - new shader for hair, skin, clothes and a tweak for overall fog of the level - added 1 new skin - added new voice - a little tweak to both ballgag and harness ballgag - added medkit, to use open gear/inventory then hover your mouse over to medkit a...

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BoundProject Devlog 29.2

ryuu01 post BoundProject Devlog 29.2 from fanbox

hey lads! we're moving closer to actual alpha, but it's still kind of pre-alpha - changed reload to it's own button, check controls (default Q on keyboard / L2 on controller) - added parry attempt for the player to use - normally parry will reduce incoming damage and consume stamina on successful block - on a successful parry, ...

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BoundProject Devlog 29.1

ryuu01 post BoundProject Devlog 29.1 from fanbox

hey lads! we're moving closer to actual alpha, but it's still kind of pre-alpha - added melee weapon for player to use, in order to use it open gear/inventory and change the 2nd weapon in the list (atm there's only nothing and self-defense tonfa) - to draw equipped melee weapon, press RMB / R2, to swing melee, press R2 when wea...

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BoundProject Devlog 29

ryuu01 post BoundProject Devlog 29 from fanbox

hey lads! we're moving closer to actual alpha, but it's still kind of pre-alpha - leg sgruggle button is now changed to R2 / RMB only (kick action) - changes to leg struggle calculations on each level of restraint - while laying down, now player able to hold her legs in the air, to do so press V / R3 (laydown button) when char...

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BoundProject Devlog 28.2

ryuu01 post BoundProject Devlog 28.2 from fanbox

hey lads! we're moving closer to actual alpha, but it's still kind of pre-alpha - restraints now respawn each time player gets blackout warp to cell - NPCs will now reset location after player warped back to cell - dummy-chan behavior changes starting from Medium security, on high every dummy-chan that have sighted the player w...

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BoundProject Devlog 28.1

ryuu01 post BoundProject Devlog 28.1 from fanbox

hey lads! we're moving closer to actual alpha, but it's still kind of pre-alpha starting from devlog 28 to 30, there will be 2 subbuilds because we're actually kind of tight with time before the end of the year lol - reimplemented Chloro takedown for players to use on dummy-chans, to use, press shoot gun button (Left Mouse Butt...

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BoundProject Devlog 28

ryuu01 post BoundProject Devlog 28 from fanbox

hey lads! we're moving closer to actual alpha, but it's still kind of pre-alpha - added fashion loadout, to access simply press the + button on the right after opening character customization page, the option will pop on the left side - players are given 10 slots to save their loadouts - to save, simply press which slot, it will...

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BoundProject Devlog 27.1

ryuu01 post BoundProject Devlog 27.1 from fanbox

hey lads! we're moving closer to actual alpha, but it's still kind of pre-alpha - controller/gamepad support, the gameplay mostly works with controller now, check the button mappings on controls setting - changed the HUD for controls setting - changed tying up NPC to interaction button - movement on controller will feel little ...

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