Progress Report 33
Progress Report 32
Progress Report 31
Progress Report 31
EN:
Greetings. It's me.
This week I don't have much new to share, since I was focused on the work I said I'd be doing in the previous Progress Report - mostly coding.
Progress Report 30
EN:
Greetings. It's me.
This week, I've basically been doing the same work I did last week for Aster, but this time for Hero. Creating tree visuals, designing passives, and experimenting with different effects. I'm not worrying about fin...
2025-08-31 17:07:27 +0000 UTC
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Progress Report 29
Progress Report 28
EN:
Greetings. It's me.
I'll be honest, I would rather not post this week, since I was very busy with real life stuff. As often happens, a lot of things came up at once and needed my attention. The only reason I'm posting today is to kee...
2025-08-17 17:18:15 +0000 UTC
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Progress Report 27
Progress Report 26
EN:
Greetings. It's me.
This week, I've been working on what I said I would: the camping mechanic, remaking some 1.0 animations, and fixing older systems like dialogue and shops so they can be used more universally. Nothing too crazy the...
2025-08-03 17:51:39 +0000 UTC
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Progress Report 25
EN:
Greetings. It's me.
This week, I've been working on weapon upgrades (figuring out what kind of system works best and doing some testing), remaking the choppy slap/grab cheeks animations (I'll also redo the "side-eye" ones), and outli...
2025-07-27 17:34:17 +0000 UTC
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Progress Report 24
EN:
Greetings. It's me.
Thank you for all the ideas you shared under the last progress report! A lot of them really got me thinking.
This week, I've been gathering feedback from the public r...
2025-07-20 17:05:22 +0000 UTC
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(Public Game Update) prototype-rev-1.4c
Progress Report 23
EN:
Greetings. It's me.
This week I've been working on a small 1.4c bugfix update, which I'm releasing now for T2 subscribers (and making public tomorrow). Huge thanks to everyone who reported bugs - it made fixing things A LOT ea...
2025-07-13 15:56:25 +0000 UTC
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1.4A -> 1.4B VEILED CHANGELOG
EN:
Still not a proper 1.4, but we're getting close.
This version (or its bugfix) will become public in a week!
- 5 new animations (no penetration)
Progress Report 22
EN:
Greetings. It's me.
Sorry, gentlemen, no game update today. I need a bit more time. So, slightly later!
I don't want to repeat myself, but it's totally understandable that not everyone r...
2025-06-29 17:33:11 +0000 UTC
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Progress Report 21
CAUTION
DON’T BUY ACCESS.
YOU BUY = I DIE
The update is way too broken - think pre-early-access, pre-alpha, pre-CBT, pre-prototype.
I'm not joking and I'm not gatekeeping (okay, MAYBE I won’t literally die if yo...
2025-06-15 21:54:50 +0000 UTC
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≤ June 15
EN:
Greetings. It's me.
The game will be updated within a week (on or before June 15). It's likely I won't be able to finish everything I originally announced for 1.4, but I can't delay it any further. The update will include some...
2025-06-08 17:18:19 +0000 UTC
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Progress Report 20
EN:
Greetings. It's me.
No game update today...
This week, I’ve been working on the town backend I completely forgot to implement properly, as well as some art, dialogue, and various small...
2025-06-01 17:14:12 +0000 UTC
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Progress Report 19
EN:
Greetings. It's me.
First of all, thank you for all the kind and supportive comments - they really mean a lot and help keep me going. I’m still on track for the ETA I mentioned earlier, and progress continues steadily.
...
2025-05-25 17:40:31 +0000 UTC
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Progress Report 18
EN:
Greetings. It’s me.
Work is still focused on the upcoming update: progressing progress, polishing new things, adjusting old content, and fixing remaining bugs.
The big tasks left are finishing touches on the ...
2025-05-18 17:36:09 +0000 UTC
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Progress Report 17
EN:
Greetings. It's me.
Still stuck in that mysterious zone where things get done but can’t quite be shown or released yet. Progress is being made - I promise! I've been working through a fair number of bugs - the usual cleanup that co...
2025-05-11 17:05:37 +0000 UTC
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Progress Report 16
Progress Report 15
Progress Report 15
Dialogue window design definitely not inspired by anything...Дизайн диалогового окошка, разумеется, не вдохновленный ничем...
EN:
Progress Report 14
EN:
Greetings. It's me.
This week I've been working mostly on the backend code for the Town and refactoring the dialogue system.
Everything is moving forward steadily, though there's nothing...
2025-04-20 17:20:56 +0000 UTC
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Progress Report 13
Progress Report 12
Progress Report 11
Progress Report 10
Progress Report 10
Progress Report 10
Same scene, different anglesОдна сцена, но с разных ракурсов
EN:
Greeting. It's me. It's been a busy week.
2025-03-22 15:31:21 +0000 UTC
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Progress Report 9
EN:
Greetings. It's me....
2025-03-15 19:17:30 +0000 UTC
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