Hey! Here is the final project file from yesterday's character animation tutorial.
Thank you so much for the amazing feedback on the tutorial. It's truly a blast creating Blender tutorials for such an awesome community! Also a big thank you to all the new people who joined the Patreon, we're over 100 people here now! Very exciting.
So let's have a look at the project file!

The scene consists of a studio lighting setup, a global color controller (top right corner), a glow compositor setup, a treadmill rig and the tutorial character.
The character is the same as the tutorial result, but with added glass material on the body and legs, and diffuse material on the joints. There is also some subtle bevel used to create more interesting reflections in the materials.

The mirrors are simply two planes with a glossy material set to almost 0 roughness.

The animated treadmill is rigged with drivers and can be synced to any walk speed! Perfect for practicing walk cycle animations!

You can disable any of the collections in the scene, and use it as your own studio for rendering your own walking creatures!

The global color controller can be used to change the accent colors in the scene. This is especially useful if you want to import and render a different character that uses a different color scheme. This makes it much quicker to explore with colors in the scene.
The project was made in Blender v3.0 alpha, so you can render it using Cycles X! It uses only one texture (the checkerboard), which is procedurally generated.
Download the project here: Treadmill_Room_v3.0alpha.blend
Also, here is a rendered version of the scene: Treadmill_Walker_4K.mov
Thanks so much for the support! Looking forward to see what you'll create with this!
- Asbjørn
B D
2024-02-21 11:54:49 +0000 UTCFrancesco Marino
2021-11-23 15:59:34 +0000 UTCDarren Halprin
2021-10-27 21:22:38 +0000 UTCDrzigzag
2021-10-27 18:59:27 +0000 UTCFoxAlphaX
2021-10-27 15:02:54 +0000 UTC