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Space Blanket Scene (With pre-baked 6GB sim)

Hey guys! My 30 day art project is finally live, and you can watch the final result here in delicious 4K!

In one of the shots, there's a high res cloth simulation of a golf ball that hits a textured plane, and transforms into a space ship.

The space ship design is inspired by a combination of the Starkiller base (from Star Wars Episode 7) and a TIE Bomber.


If you've ever wanted to make a transition where an image texture (or video!) implodes from the impact of a spherical space ship - this project file can be used as an easy template for that!


Simply change the image texture to be whatever you want, and re-render it easily with the pre-baked cloth sim.


Download the pre-baked (6GB) cloth sim scene here: Space_Blanket_b3.5.blend

If you have slower connection, you can also download a significantly smaller and unbaked version here (12MB): Space_Blanket_b3.5_unbaked.blend

(Please note that baking the cloth simulation might take a few hours, based on what CPU you have. In my testing, it seems Blender's smoke bake engine is bad at multithreading, so a CPU with high single core performance might be faster.)


Also, a big big thanks to everyone for supporting me during the process of making my 30 day art film come to life. Without your support (and the sponsorship from NVIDIA), this art film would never had seen the light of day! I appreciate it so so much! Thank you!

Hope you're having a great weekend, and stay tuned for my next video Friday, April 27th! It will be a long breakdown of all the scenes for the art project! I am very excited about that.

Thanks for the support!

- Asbjørn

Space Blanket Scene (With pre-baked 6GB sim)

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