Hi all!
sexmachines:
I continue to create animations for the new machine, as well as trying hard to learn better ways to implement the planned mechanics.
The problem at the moment is the combination of machines that work simultaneously.
This problem slows down the process, now I'm trying different ways until I can get the desired effect, but I'm on the right track.
One of my patrons has offered to help me with the project and is currently tinkering with my code.
Soon, there will be a small update for the PC and VR version.
The fixes are more cosmetic, but they are important for the correct operation of the game.
Warrior:
I also write in detail the documentation for the 2nd game in order to avoid mistakes made in the development of "Machines"
My biggest mistake was to make the game without pre-written documentation, which led to huge delays.. sorry again for such a long development.
I try new knowledge.
The artist is already working on the cover (attached part of it)
I decided that the second VR game should be more interactive.
Here the system of interaction between the girl and the player should be implemented:
I'm attaching a gif. I used the character from "machines", just for example.
The game will be controlled by levers, buttons and hands of the player, without terminals and other nonsense.
On the gif you see a sample of the sex scene where the girl reacts to the player's actions. If the player takes the girl by the hips and pulls her towards him slowly, then the girl reacts weakly, but if he does it quickly, then the reaction will be greater.
I do not stop learning and noticing the mistakes made in order to eliminate them in the future.
But "Machines", until they are completed, remain at the moment a priority.
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Also, I bought a good modeling course.
It's a pity that I was able to do it only now, because I studied a lot on my own, wasting a lot of time, but now, the levels will look more professional. very happy.
For which I want to thank you again.
I probably would not have advanced in knowledge anywhere if not for this project.
I return to work.
Werefrog
2022-05-31 23:21:13 +0000 UTCWerefrog
2022-05-31 20:54:21 +0000 UTCWerefrog
2022-05-31 19:00:42 +0000 UTCWerefrog
2022-05-31 18:56:38 +0000 UTCWerefrog
2022-05-31 18:36:35 +0000 UTC