Finally I've got a release ready. This release doesn't have any new H-Content. The focus on this build was to develop the mechanics and framework for Lyla to work in the Pawnshop specifically. The new content can be accessed by talking to Piezo after Lyla lives at the Pawnshop and has done Piezo a few favors. Talk to Piezo asking to "Work:...".
Just a note, there is no cutscene that normally pops up telling you you've reached the end of the current builds content. Since working in the Pawnshop is designed to be done over and over.
I am really excited about the new store working mechanic as it's the start of actual gameplay for Lyla's Curse which begins taking it away from just a Visual Novel style of game. I would really like everyone's feedback if they have any ideas to make the experience better or other ways to attack it from a game design standpoint. I tried to design the mini game to be something that engages the player just enough while not being tedious. But not taking so much time the it feels like a grind. I even put an option to opt out of the days work if (when it becomes relevent to the game) Lyla will need more money to help proceed through the story.
This took awhile to really hone down something I was happy with, it might not look like a lot but just getting this portion to run like it does required over ~2500 lines of code and ~110 new sprites but I think it's off to a good start ^_^
Thank you for your continued support and please let me know of any bugs you find, or post it on the Lylas Curse Official Discord!
To follow project tasks and updates, you can find that on the Lyla's Curse Trello Board as well.
Known Bugs (These will be fixed in the upcoming hotpatch V0.1.36):
Changelog: V0.1.36 Hotfix
Changelog: V0.1.35
Added store working mechanics
Added Updated Intro Song
Added environmental songs
Links:
LuffyKurosaki
2019-03-23 07:05:28 +0000 UTC