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Dev Blog #08

This just in, I was finally able to catch the Joker last weekend.  That movie was something else, definitely a work of art.  I really hope DC moves forward with this style for future films.

Now back to our programming.  

Another week down and more tasks are being closed out.  ^_^  It's getting there and it's going to be glorious!

Voodoo Monkey - Art Assets 

I've completed all of the required assets needed for the Balcony scenes.  I've got a teaser going out tomorrow for it :)  It's going to be a fun set of scenes.  The assets left to complete keeps getting smaller and smaller.  I've been spending a lot more time with these trying to put more care then usual in the art.  I'm really excited for these and can't wait to show everyone all of the work we've been doing.

Off topic, I also setup a new G Suites account and have migrated my project files into this new online service.  I've been using google drive as my primary cloud storage for this project but have been wanted to move to something a little more official.  At some point I also want to build a dedicated website for this project and any future projects as well.  That way there'll be a home outside of Patreon for this project that people can snoop around in :).

I've also been thinking of migrating my Trello account over to hacknplan.com which is a similar kanban board style task manager but focused primarily for game development.  The features it has over Trello are really nice, the only problem is they don't yet support public boards (it's on the way though), so if I do that, the visible trello updates would go away and really like the fact you guys have to option to check out what I have going on and see if I've been slacking off or not.  If any of you have used hacknplan before, I'd love to hear your thoughts on it as a service.

Pale Horse - Bugs 

Pale Horse has been focusing on posing for the scenes and buttoning up loose code like last week.  His portion is just going to take a little bit but we're estimating that we'll both should be closing out our tasks at about the same time.

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Well this has been a shorter dev blog but for the most part it's been business as usual and making good progress when we can.  Thank you for continuing to be patient and continue to support the project in any way that you have :)

Here's a procedural shader I made for the material of Lyla's Robe.  Zoomed out it doesn't look like much but there's a lot of detail in the cloth.  I'm not great at sculpting but in what little free time I have, I do want to eventually 3d model and rig Lyla.


Dev Blog #08

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