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Early Access to Poke Abby VR!

Hello fellow kinksters!

What?

Boy do I have a treat for you today! You now have early access to Poke Abby VR!

I'm wrapping up my work on converting Poke Abby to VR for oxopotion and I could really use your help!

Why?

The build is entirely playable and ready for testing, but I want to get more eyes on it before it releases.

Please download, enjoy, and send me any feedback you have!

How?

To play, you'll need SteamVR and SteamVR-compatible VR headset and tracked controllers.

Let me know what you think!

Early Access to Poke Abby VR!

Comments

Hurray! Feedback! This is awesome. I'm really glad you enjoyed it. Also, your sketch was super helpful. I'm actually testing on my own Oculus Touch, I just didn't think about lining it up on the Z axis like that. I'll be sure to put that change in for the next update. I'll look in to smooth movement options. VRTK supports most any movent type out there. In susceptible to motion sickness, so it's never my first choice. 😁

Deviant Tech

This is funny, my first thought when I first saw Poke Abby: "Oh, how I wish this was in VR!" What can I say? I'm pretty much awestruck. Rock solid VR conversion. Seems like this one was destined for VR. I did encounter one frustrating bug, though: My hands are rotated 45 degrees inwards! Illustration here: <a href="https://image.ibb.co/e6nhUc/rotate_hands.jpg" rel="nofollow noopener" target="_blank">https://image.ibb.co/e6nhUc/rotate_hands.jpg</a> I'm pretty sure this error is something encountered exclusively by Rift users. I have seen the same error in other games too, I have a feeling it is somehow related to OpenVR. I think Leap Motion support would be fantastic, but well, that's an ultra small market! :-p You could add options for free locomotion and for smooth turning, to cater to those who don't suffer from VR sickness. Not super important here, but always a nice touch!

Hellström


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